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Old 11-25-11, 01:37 PM   #46
igorlikespike
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The charts were compiled by Admiralty intelligence officers in the 1950s. The only known copy is held by the Royal Naval Library in Portsmouth Dockyard,
Grade for finished homework: A+++ !
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Old 11-25-11, 02:19 PM   #47
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I went throught the GWX SCR campaign file and looked at the minefields- most of the harbor defenses had respectable densities of 50-100 mines per sq km, but the "formidable" mine barrages like the Eastern Barrage, the Scotland-Faroe barage, Dover barrages, and the Celtic sea barrage were only something like 1-10 mines per sq km. For example, at the end of the ordinance list, the "1944" minefields, which overlap the eastern barrage, have densities of only .2 mines per sq km. What were the GWX devs trying to accomplish with such a low value?

Is this value realistic? If not, was it kept low for computer performance? The way it is now, you have to be unlucky to hit a mine while going through the channel, whereas you should have to be lucky to get through. I've bumped up the large minefields to densities to around 25-35 per sq km and will see is that causes any performance issues. Should the values be set even higher? What would be most realistic?

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Old 11-25-11, 02:29 PM   #48
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If every time you sailed through a minefiels and were destroyed the outcry would be the opposite.

The minefields were populated with a balnce of realism and playability in mind.

It is easy enough making them more dense...ME will do it.
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Old 11-25-11, 02:33 PM   #49
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Yes, ok-

But I'm trying to figure out what values would be realistic. Then I can try it to see if it is playable. Right now I'm just looking for some guidelines as to what the densities of the big minefields should be, and what was intended by using a .2 mines per sq km minefield, so I can replicate that intent with a more realistic density.
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Old 11-25-11, 04:12 PM   #50
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Yes, ok-

But I'm trying to figure out what values would be realistic. Then I can try it to see if it is playable. Right now I'm just looking for some guidelines as to what the densities of the big minefields should be, and what was intended by using a .2 mines per sq km minefield, so I can replicate that intent with a more realistic density.
I doubt anyone could be all that accurate or definitive then because mines drifted and broke free every day.

The Admiralty charts we have show positioning/location but not numbers.
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Old 11-25-11, 04:32 PM   #51
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OK- I set the Eastern Barrage to 35, and the '44 Eastern Barrage to 15. Sound reasonable? Was the Eastern Barrage supposed to be almost inpenetrable?
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Old 11-26-11, 06:04 AM   #52
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More or less but there were gaps/navigation channels which were regularly 'swept' to keep them clear.

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Old 11-27-11, 07:56 PM   #53
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OK- I set the Eastern Barrage to 35, and the '44 Eastern Barrage to 15. Sound reasonable? Was the Eastern Barrage supposed to be almost inpenetrable?
Did you have any trouble saving the settings, like adjusting mission objectives, triggers, events ... ?
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Old 11-27-11, 08:48 PM   #54
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I don't believe that SH3 has triggers, so I don't exactly know what you're talking about. I opened the SCR campaign file with the mission editor, found the minefields, increased their density, and then saved it, no problem.
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Old 11-28-11, 06:55 AM   #55
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I don't believe that SH3 has triggers, so I don't exactly know what you're talking about. I opened the SCR campaign file with the mission editor, found the minefields, increased their density, and then saved it, no problem.
When trying to save new settings, SH3 Editopr replies with: "Errors found when validating mission. Please see the mission validation window and solve them before saving."
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Old 11-28-11, 12:07 PM   #56
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When trying to save new settings, SH3 Editopr replies with: "Errors found when validating mission. Please see the mission validation window and solve them before saving."
The validation failure should bring up a list of tasks you need to resolve before it will allow validation.
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Old 11-29-11, 05:37 AM   #57
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The validation failure should bring up a list of tasks you need to resolve before it will allow validation.
Indeed it does, but what do I write in these parameters as not to disrupt the whole GWX campaign the negative way? BTW is there any link explaining the basic procedures in SH editor "for dummies" ?
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Old 11-29-11, 09:28 AM   #58
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If the mission error finds errors, I think something might already be wrong with your GWX campaign file.
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Old 11-29-11, 10:59 AM   #59
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Indeed it does, but what do I write in these parameters as not to disrupt the whole GWX campaign the negative way? BTW is there any link explaining the basic procedures in SH editor "for dummies" ?
Go into your GWX Documentation file and you'll find a ME pdf instruction file there.
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Old 11-29-11, 09:55 PM   #60
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OT... Just an Important Heads-up

I was in this thread earlier today and looking at the website that has the map Jim has posted on gaps in the navagation channels. While on that site I was hit again by an antivirus software installer. Name is - XP Antivirus 2012. This is an updated version of that last one i was hit with. You DO NOT know you have it until it pops up. You cannot get rid of it, your antivirus software and your OS firewall will shutdown. It even stops Microsoft Security Essentials from running. It will also get by your router's firewall. Not your fault Jim, but I had to give you guys a heads-up on this. This thing is very nasty and can do a lot of damage to your computer.

The only way I was able to get rid of it is by System Restore. Yeah, power up and tap F8 continuousely to get into Safe Mode. But here's the hitch. You MUST log in as the Administrator. If you try any other way to log in this malware will not let you go to System Restore. By using Admin you will go directly to System Restore. Run SR and this crap will be taken out of the loop and your computer will run ok once again.

Info from another website:
Quote:
XP Antivirus 2012 is actually a nasty PC infection that utilizes a harmful Trojan and is a rogue security application that is intent on stealing as much of your hard earned money as XP Antivirus 2012 can.Some other common symptoms that manifest from a rogueware/trojan infection are:

- Installs itself without user knowledge or permission.
- Connects to the Internet without user permission.
- Annoying fake pop-up alerts.
- Installs other types of adware and spyware without user permission.
- A dramatic decrease in overall PC functionality.
- Remains constantly running in the background.If XP Antivirus 2012 is left to corrupt your PC registry, XP Antivirus 2012 may leave your PC vulnerable, unsafe, and unprotected, and if not treated as soon as possible, XP Antivirus 2012 has the ability to result in a complete collapse of your PC system.
To check your computer for XP Antivirus 2012, download SpyHunter Spyware Detection Tool.
SpyHunter spyware detection tool is only a scanner meant to assist you in detecting XP Antivirus 2012 and other threats. If you detect the presence of XP Antivirus 2012 on your PC, you have the opportunity to purchase the SpyHunter removal tool to remove any traces of XP Antivirus 2012.
And lastly this from a friend:
[QUOTE]
Quote:
Details on getting rid of it.
not free- http://www.enigmasoftware.com/products/spyhunter/
Free- http://download.cnet.com/Ad-Aware-Fr...-10045910.html
http://www.wiki-security.com/wiki/Pa...Antivirus2012/
Also I suggested you guys get and run sandboxie to protect yourselves from any malware -virus crap.It's so easy to use and install even the wife uses it.Basically it locks down you're PC as u browser the net.It works with Firefox,Chrome and internet exploder!Programs are run in a "sandbox" and can't infect you're pc that way.I love it.It's free 2.
http://www.sandboxie.com/
The Sandboxie program is free from here.... http://www.sandboxie.com/index.php?DownloadSandboxie Click on the Sandboxie box on the right. I'm using it now and I'm having no problems with IE8. Hope it does as they say it will.

Ok... Back on Topic.
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