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Old 07-25-11, 05:58 AM   #46
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Originally Posted by Anvart View Post



With this addition, you can animate selectively or basic texture or additional texture (in Type 13 material - as AO/LightMap, BumpMap and so on).
Hi Anvart,

Can you clarify animate selectively or basic texture mean?

Thank for updating this controller and also is there any tiles limit the controller can handle?

Best regards Hans
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Old 07-25-11, 08:34 AM   #47
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
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Quote:
Originally Posted by Hans Witteman View Post
Hi Anvart,

Can you clarify animate selectively or basic texture mean?


Quote:
Originally Posted by Hans Witteman View Post
...
and also is there any tiles limit the controller can handle?

Best regards Hans
Everything has a beginning and an end ... especially in this game.
My task is to give you the opportunity to experiment ... right?
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 07-25-11 at 10:09 AM.
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Old 07-26-11, 05:22 AM   #48
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Quote:
Originally Posted by Anvart View Post



Everything has a beginning and an end ... especially in this game.
My task is to give you the opportunity to experiment ... right?
Hi Anvart,

Thank for that sweet explanation

By the way do you think it could be possible to also have the textureAnimationData?

Just asking because it would be handy for some FX i have in mind.

This controller have the capability to used frame animation texture just like meshanimation do with mesh.

Testing all the new FX is long and painful processs i wish we had a program to play with particle system in real time.

Best regards Hans
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Old 07-26-11, 05:40 AM   #49
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
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Quote:
Originally Posted by Hans Witteman View Post
Hi Anvart,

Thank for that sweet explanation

By the way do you think it could be possible to also have the textureAnimationData?

Just asking because it would be handy for some FX i have in mind.

This controller have the capability to used frame animation texture just like meshanimation do with mesh.

Testing all the new FX is long and painful processs i wish we had a program to play with particle system in real time.

Best regards Hans
the goblin editor allows you to change the particle system in real time...but storing the values must be done in s3d.
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Old 08-01-11, 02:41 PM   #50
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
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Moin Anvart,

back from holidays to find a new update. That´s great. I will give it a try and see whether I can find something to use it on.

Regards,
DD
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