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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Can you clarify animate selectively or basic texture mean? Thank for updating this controller and also is there any tiles limit the controller can handle? Best regards Hans |
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#47 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
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My task is to give you the opportunity to experiment ... right?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-25-11 at 10:09 AM. |
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#48 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Thank for that sweet explanation ![]() By the way do you think it could be possible to also have the textureAnimationData? Just asking because it would be handy for some FX i have in mind. This controller have the capability to used frame animation texture just like meshanimation do with mesh. Testing all the new FX is long and painful processs i wish we had a program to play with particle system in real time. Best regards Hans |
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#49 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#50 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Anvart,
back from holidays to find a new update. That´s great. I will give it a try and see whether I can find something to use it on. Regards, DD
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