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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Lucky Jack
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Angry Joe's Review:
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#47 |
Admiral
![]() Join Date: Jun 2010
Location: Canada
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I rethought my opinion on disguises. You see, with Blood money, the disguises system is extremely unrealistic, and would destroy all of the "escape" missions. Since all you had to do in that level was to get a policeman disguise, and walk away.
However, the Absolution style also has quite a few problems. Since after all, you are forced to playing the game as Splinter Cell, I want to play as 47 not Sam Fisher goddamnit! |
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#48 |
Lucky Jack
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I wouldnt mind the fact that everyone of profession X knows their collagues if the range would be a tad shorter.
Makes it pretty frustrating as I play on Expert without using the instinct crap. And they could've gone with a bit better pacing with the sneaky missions. You got the 4 sneaky levels in "Run for your life", followed by one at the beginning of "Hunter and Hunted", one assasination level and then again at least two sneaky levels. ![]() But, the assasination levels have been very fun so far. ![]() |
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#49 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
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You know, I'm most interested in where they will take the story now.
While I haven't finished the game, I doubt ICA will take him back after the events in the game. After he went AWOL the first time he was actually supposed to be killed off but they chose to bring him back in. On top of that 47 will no longer have the iconic barcode, but will instead have the iconic barcode with a scar at the bottom.
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#50 |
Lucky Jack
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One thing I really dont like is how when you select a level, it starts you off
with the disguise you had when you entered that level for the first time. For example, if I want to play "Chinese New Year", it starts me wearing the street vendor disguise. But it's good otherwise, 16 hours in and I'm about half-way through it on Expert+no instinct. ![]() |
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#51 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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#52 | |
Stowaway
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On the disguises though, there needs to be a fine line, just like you said, something like being a low level bellboy or mechanic should be hard to be noticed. Another thing I hate though is that no matter how far you are from someone dressed like you, the notice meter goes up just as fast, same if you turn your back, if you're a distance away, they shouldn't be able to notice you as quick. As well as if you grab a disguise with a mask (say S.W.A.T. or the Wades guys who shoot the orphanage up) it should be extremely hard to spot you. I think its dumb having to cover your face all the time, makes it almost impossible to get around guys, and that is on Hard, I cant even relish the thought of expert or purist. On top of that, the QTE suck, I hate that when Im sneaking up on a guy to subdue him and he turns around JUUUUUST as I press x (Like halfway) it goes into QTE and I knock him out without anyone hearing, but I lose my "don't be spotted" rating. Id like it to be more like if you alert more than one guy (say you take out one guy in a obscure room and no one notices) THEN you lose that rating. Theres more, but overall, I enjoy the game, a very diverse set of levels. And Contracts is quite fun, I extremely enjoy it so far. |
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#53 | |
Lucky Jack
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![]() but finishing a level is also much more rewarding. The disguises are more of a boost to your stealth, you get that 1-2 extra seconds to be in the open before being spotted. |
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#54 |
Stowaway
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Yeah but still. I feel like there are disguises which should take much longer to be spotted. It definately need perfected, but its much better than before.
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#55 | |
Admiral
![]() Join Date: Jun 2010
Location: Canada
Posts: 2,272
Downloads: 58
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make hitman more realistic I say: http://articles.chicagotribune.com/2...ago-police-boy |
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#56 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
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Just put this on my Christmas list, hope its as good as they say
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