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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Machinist's Mate
![]() Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
Uploads: 0
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Just wanted to give an update. I'm still working on things. It probably won't be ready this weekend but I should have something ready shortly after that. It's a matter of days not weeks. I think the delay was worth it, I added some code that will make it easier to adjust the mod's victory conditions based on player's feedback.
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#47 |
Swabbie
![]() Join Date: Mar 2011
Posts: 9
Downloads: 1
Uploads: 0
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Wow. I just discover that project, and... Great idea, man!
I can't wait to try it! ![]() |
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#48 |
Seaman
![]() Join Date: Aug 2008
Location: Idaho
Posts: 37
Downloads: 170
Uploads: 0
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Any updates you can offer us?
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#49 |
Machinist's Mate
![]() Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
Uploads: 0
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I have been able to put a good amount of time into the mod the last two weeks. In the process of fixing "a few minor problems" I ran into some other things that needed fixed, so it took a little longer than I originally thought. If things go well I might be able to release the first version this weekend. I know I said this before, but things are finally getting finished so there is a good chance for this weekend.
Part of the problem is whenever I work on creating a mod I keep finding one more tweak to add. The next thing I know it's two weeks and 20 tweaks later and the mod still isn't completed. I'm going to do my best to clean up whats currently in the mod and release the first version as is. So hopefully it will happen this weekend. ![]() |
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#50 |
Seaman
![]() Join Date: Aug 2008
Location: Idaho
Posts: 37
Downloads: 170
Uploads: 0
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Thanks for the update and hard work
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#51 |
Machinist's Mate
![]() Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
Uploads: 0
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Just wanted to give an update. With one exception the mod is now working well enough to release a first version for testing. I need to add some code to make the mod work better for campaigns that are not started at the beginning of the war. If I don't find any other problems I'll release the mod after that is finished. Either late today or more likely sometime in the next several days.
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#52 |
Machinist's Mate
![]() Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
Uploads: 0
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I finally released the first version of the mod (actually version 1.017). The first post of this thread has been updated with links and information.
![]() I also updated the pictures in the first post. Nothing major but they do show a few small changes, plus some improved info on the help screens. If anybody is interested in trying the mod I'll be glad for any and all feed back. Boy I hope I don't regret that statement. ![]() |
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#53 | |
Argentinian Skipper
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![]() ![]() ![]() Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#54 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Downloading and installing now. I'll start a new install and career this weekend and test.
Thanks for your hard work; ![]() ![]()
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Irish1958 ![]() |
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#55 |
Swabbie
![]() Join Date: Jan 2008
Posts: 14
Downloads: 407
Uploads: 0
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First of all, congratulations for the great idea. Forgive my possible ignorance, but i am not having sucess in making the mod work in my computer. The monitor turns in blue and i have to reset the archive. I double checked the paths do Data and Save games folder. Any sugestion? Thanks in advance,
Perijones |
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#56 | |
Seaman
![]() Join Date: Aug 2008
Location: Idaho
Posts: 37
Downloads: 170
Uploads: 0
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#57 |
Seaman
![]() Join Date: Mar 2010
Posts: 40
Downloads: 68
Uploads: 0
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Hello, I have the mod up and running and I have not started a new campaign yet but it is reading some of my files from a campaign already in progress but ill know more when I start a new one.
My question is how do I resize the screen. When its up and running its about 3/4 down my screen and I cant see about 1/4 of the screen with the info. Ive tried to resize but no luck. Also of note, it seems to be reading my campaign files of a campaign already in progress and it has my ships sunk correctly except for the warships. I have sunk at least 2 battleships and its only showing the merchants sunk. Maybe this will change once I start a new campaign? Looks promising I just need to figure it out. Thanks in advance if you can help. Edit: After reading more about this mod and how it works I dont belieive I have to start a new campaign for it to work properly is that correct Gen Tso? Last edited by eers75; 05-06-11 at 01:55 AM. |
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#58 |
Seaman
![]() Join Date: Mar 2010
Posts: 40
Downloads: 68
Uploads: 0
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Ok, I have figured out some of my own questions on this mod.
I at first thought that it wasnt reading my warships sunk however when I went back and looked at my patrol logs for some reason it has only merchants and the warships are missing from my patrol logs for some reason even though I know I have sunk many so far in my current campaign. So maybe bad save files on my end. So dont think thats an issue with this mod. I still cant properly resize the main screen for this mod. Ive tried everything even down to adjusting my desktop resolution etc... and cant figure out how to get the screen so that I can see it all. The best I can do is go to a resolution that lets me move it around but its still not all on the screen no matter what resolution I choose. Ill give more feedback later when I play more. |
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#59 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Great mod. Thanks for the time & effort.
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__________________
Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#60 |
Swabbie
![]() Join Date: Jan 2008
Posts: 14
Downloads: 407
Uploads: 0
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I obtained a little advance in make the mod work in my computer. But I've found a new problem:
"File "D:\SH4 - 2\Strategic War Mod\GameData.py", line 297, in ReadSilFile temp_surface = pygame.transform.smoothscale(temp_surface, ( width, height )) ValueError: Only 24-bit or 32-bit surfaces can be smoothly scaled" This error don't let me use the mod. Any sugetions? I use TMO 2.1 + RSDC P.S.: I found the error description in the error.txt (ModData). Perijones |
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