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Old 01-26-11, 05:52 PM   #46
Stormfly
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Originally Posted by TheDarkWraith View Post
My water splash sounds are completely independent from everything. If you have to remove them then there's something fundamentally wrong with the way you have implemented whatever you're trying to do
hey... iam brave man, so nothing of your files got touched or is reduced in function with this little fix

...but this package include my DBSM sdl file now , so if you want to use another sound mod with it, you have to merge your sound mods sdl file by copying over the last 3 entrys from the sdl file included in "Wasserbomben!" sound fix 1.1

silent absconding...
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Old 01-26-11, 05:53 PM   #47
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Quote:
My water splash sounds are completely independent from everything. If you have to remove them then there's something fundamentally wrong with the way you have implemented whatever you're trying to do
Yes I'm pretty sure that if there is trouble, it's from my mod! Now the funny thing is that Stormyfly seems to have fixed it but I have no idea how! But am I right Stormfly, that nothing is now removed or disabled? Everything from TDWs FX update works as usual? We have now "Wasserbomben" but we didn't lose anything?

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hey... iam brave man, so nothing of your files got touched or is reduced in function
Okay, great!!
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Old 01-26-11, 06:02 PM   #48
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One last thing.... Stormfly, when I make new version of my own Battlestations sound mod, can I use your sdl-file? That way my mod would be compatible with yours if somebody would like to use them both. I think we concentrate on different things so all could win here! Okay must go now, lets see what suprises tomorrow will bring! And thanks all for the help!
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Old 01-26-11, 06:02 PM   #49
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Originally Posted by Stormfly View Post
hey... iam brave man, so nothing of your files got touched or is reduced in function with this little fix

...but this package include my DBSM sdl file now , so if you want to use another sound mod with it, you have to merge your sound mods sdl file by copying over the last 3 entrys from the sdl file included in "Wasserbomben!" sound fix 1.1

silent absconding...
The RDA1.04 it is compatible with TDWs mods? Can you share the link for my because on the forum it is only RDA1.03 beta, please?

Thanks!
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Old 01-26-11, 06:06 PM   #50
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i forgot to ask: what new things pull in to the game that mod RDA1.04?
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Old 01-26-11, 06:20 PM   #51
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Originally Posted by stoianm View Post
i forgot to ask: what new things pull in to the game that mod RDA1.04?
RDA -> Rückkehr der Asse
http://www.aotd-clan.de/wbb2/thread.php?threadid=11559

ohh i think they have abandon working on it, because of to many bugs in SH5, i use it as a base mod, mainly because of some additional planes, but most of it is overwritten allready by other great stuff from subsim here, i would recommend using TDW`s Magnum Opus as a base now.
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Old 01-26-11, 06:21 PM   #52
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Originally Posted by Stormfly View Post
RDA -> Rückkehr der Asse
http://www.aotd-clan.de/wbb2/thread.php?threadid=11559

ohh i think they have abandon working on it, because of to many bugs in SH5, i use it as a base mod, mainly because of some additional planes, but most of it is overwritten allready by other great stuff from subsim here, i would recommend using TDW`s Magnum Opus as a base now.
Thanks!
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Old 01-26-11, 07:06 PM   #53
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Originally Posted by Rongel View Post
One last thing.... Stormfly, when I make new version of my own Battlestations sound mod, can I use your sdl-file? That way my mod would be compatible with yours if somebody would like to use them both. I think we concentrate on different things so all could win here! Okay must go now, lets see what suprises tomorrow will bring! And thanks all for the help!
yes, go ahead.... but did you tasted the allready present sound events regarding damage in DBSM 1.2 ?

and by the way, one of my SDL-entrys turns the diesel into a 3D diesel sound, also this entry is special customized to work with a special diesel sample i created, so if using it with another sound mod, it may be you may thinking sitting in a cessna playing flight simulator or maybe riding an indic elephant
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Old 01-27-11, 01:42 AM   #54
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another thing, testing right now a version with 20 short random sounds i created for it, man this realy give it a blast, adds massive to immersion , will continue to rise its ammount tomorrow...
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Old 01-27-11, 04:57 AM   #55
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@ Rongel & Stormfly: Many thanks for the MOD / Fix !!!

Best regards,
Magic
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Old 01-28-11, 09:11 AM   #56
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Update!

There is now two different versions available and a third coming soon! Stormflys new update 1.2 puts more sound variatons (50!) to depth charging.

There is also the first Basic-version updated, so that it uses the normal, unedited sdl-file, and is suggested to people without Stormflys sound mod. Both of these mods fix small bug that was in previous version, where airplane gun watersplash sound dissappeared.

Last edited by Rongel; 01-28-11 at 10:07 AM.
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Old 01-28-11, 06:43 PM   #57
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Quote:
Originally Posted by Rongel View Post
Update!

There is now two different versions available and a third coming soon! Stormflys new update 1.2 puts more sound variatons (50!) to depth charging.

There is also the first Basic-version updated, so that it uses the normal, unedited sdl-file, and is suggested to people without Stormflys sound mod. Both of these mods fix small bug that was in previous version, where airplane gun watersplash sound dissappeared.
Thanks !!!
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Old 01-29-11, 04:17 AM   #58
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Hello gentlemen
For the installation I rename the data file decompressed by wasserbomben and I placed with JSGME, just after the collection Stormy DBSM. No conflicts reported. Is this correct?
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Old 01-29-11, 04:18 AM   #59
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Originally Posted by pascal4541 View Post
Hello gentlemen
For the installation I rename the data file decompressed by wasserbomben and I placed with JSGME, just after the collection Stormy DBSM. No conflicts reported. Is this correct?
Yes, it is!
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Old 01-29-11, 05:30 AM   #60
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Originally Posted by stoianm View Post
Yes, it is!
Quote:
Originally Posted by pascal4541 View Post
Hello gentlemen
For the installation I rename the data file decompressed by wasserbomben and I placed with JSGME, just after the collection Stormy DBSM. No conflicts reported. Is this correct?


Really? I wanted to simply activate the new mod, but I have here two conflicts. What am I doing wrong? I have to rename some of the data or I can simply activate the mod?
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