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#46 |
Navy Seal
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![]() ![]() I will make a mission with the all side by side so I can check further. looks like the RM may be wrong with some ships. Last edited by Trevally.; 01-03-11 at 09:32 AM. |
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#47 |
Navy Seal
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Also, the updated scales I made for RAOBF is for use with "MRP 1.3"
I am having probs with MRP 1.3 and the obs scope so I have switch to NewUIs_TDC_6_2_0_emtguf_rework_scopes This scope is very good - it has a larger viewing area ![]() My new scale will not work with it ![]() I will make new ones for this ![]() |
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#48 |
Ocean Warrior
![]() Join Date: May 2007
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Keep up the good work
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#49 |
Navy Seal
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I have not got my obs scope working and can test calibration for MRP 1.3.
Height is wrong and needs adjustment. I still need to fine tune horizontals as well. I will sort MRP 1.3 first then emtguf. |
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#50 |
Navy Seal
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![]() ![]() ![]() ![]() ![]() 6.5= 147m then 8.75 should = 197.9 Mastheights are correct ![]() |
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#51 |
Black Magic
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IIRC this was something Reaper7 was complaining about some time ago. The ship lengths are incorrect in the ship files (SOAN gets its information from those files). We need to update the ship files with the correct ship lengths.
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#52 | |
Navy Seal
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![]() This must be the first step - I can't fix the scales if the lenghts are wrong. Anyone have any suggestions for an easy way to check this ![]() |
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#53 |
Silent Hunter
![]() Join Date: Dec 2004
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Nice work! Trevally
Don't you love it when the SH5 Gods (aka Ubisoft Devs) throw you a space-time curveball by changing model scales. ![]()
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My site downloads: https://ricojansen.nl/downloads |
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#54 | |
Sea Lord
![]() Join Date: Mar 2010
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#55 | |
Navy Seal
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![]() Reaper and SV got distracted by speed and Im not sure if they finished their tests on length. Arclight hit on sales for mastheight being correct and thought length was in scale. I am reading his thread for MRP - full of great info. Cant think why I didnt start here ![]() So far Im hopeful is that the only error is the RM list for lenght. Remember, its the scale that matters. |
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#56 |
Navy Seal
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Good new and hats off to Arclight
![]() I have been reading his thread a found that I was not patched to my screen size ![]() The marking in his mod are working with the raobf. Only tested a few ships but height is correct every time ![]() horizontal marks seem to be working if each 1 = 3.3 to 3.5 So now I have removed the yellow raticules and just use the scope mod ones |
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#57 |
Ocean Warrior
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![]() ![]() good news anyway!
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#58 |
Navy Seal
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I have been testing ship lenght and am sure they are in scale.
So far the only error I have found is the Cimarron Tanker Magnum mentioned. In the CFG it is - Length=139.6 I think this was supposed to be Length=175m to 180m |
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#59 |
Swabbie
![]() Join Date: Dec 2010
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So, in summary:
Arclight's scope mod, which uses the more realistic 1.5x / 6x zooms, also has the correct markings for the RAOBF Also, lengths are correct except for the C. Tanker? Therefore, a tweak to the cfg of the tanker, and installing Arclight's scope mod over DW's UI and we should be cooking with gas, right? A quick, "easy" (once learnt) and realistic method for speed, aob and range? |
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#60 | ||
Navy Seal
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![]() horizontal marks = 3.4 Quote:
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