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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Navy Seal
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Had a blast on patrol last night......
September 1942, USS Trout (Tambor class) TMO 2.0 100 realism North West of Attu.After 15 days on patrol with two lone merchants down, was patrolling north of Attu when a strange SD contact appeared during the dark of night, ordered AA gun manned and all stop, thinking plane wouldnt see.Appeared that it didnt see us and doubted it had radar in 1942 but suddenly the range began to close, spotted even on the dark night, All ahead flank I ordered, no time to dive. The Chief manning the 20 MM AA gun aft opened fire and could see the plane was low and coming in, I ordered right full rudderjust as we made the turn, the large "Mavis" flying boat pulled up literally 50 feet above my head on bridge and her bombs/charges landed just off the port side where my stern would have been had I not ordered the turn.As the plane pulled up, we dove to 100 feet for 20 minutes, then surfaced. Two hours after surfacing and asthe short Aleutian night came to an end , SJ radar made contact , the A scope had plenty of dancing pips(ignore the PPI scope in early war since it didnt exist and is too much of a help in early war) we closed and just after dawn lookouts spotted a warships, I scanned the horizion to spott large plumes of smoke, convoy! We went to GQ and closed to flank speed then paralelled the course to pull ahead and dive for an attack, but this convoy was making 11-13 knots, must be important, faster than usual convoy. Pesky flank escort was also keeping us from closing in as planned.Finally, we were able to move in after several hours.After a few looks, I could tell by the masts, smoke and large silhouettes this was no convoy, we had a task force! Seas were flat calm so we went to 250 feet so could move faster undetected to get in close, projected path had us 1200 yards off their path at firing point, I couldnt believe how lucky I was, but we still had to make it through the escort screen(doing this on sonar info alone, external cam disabled on this patrol and wouldnt use it anyway) after some estimating, I decided in 6 minutes we would rise to scope depth for a look and wing it from there.After 6 minutes, much to my relief, we were in proper position.I could now see the main line.Leading escort was a large and much dreaded Akizuki Destroyer, behind him was a light cruiser, then an Akitsu escort carrier, a Taiyo escort carrier and then a mogami heavy cruiser.I decided 3 Mark 14's each for the carriers, then hard turn for stern setup if possible and needed.Set torpedos to hit at 10 and 3 feet, no deep runners, seas were calm so hopefully magnetic detonators would not blow up prematurely. After closing in at 100 feet, rose for another look, damn Akizuki is going to be too close and pick us up, I ordered back slow to try and salvage the attack.The next 5 minutes were tension filled and I was sweating as it played out in real time.Next observation, oh the luck, the Akizuki was showing me her stern, covering the other side of the convoy now, I could fire and no worry, I went ahead at 2 knots to close to 1000 yards from target.I decided to make an angle shot at the Taiyo just before the Akitsu crossed bearing 0 on my scope, I fired 3 torpedos at Taiyo, the shifted to the Akitsu, down scope.Short torpedo run but it seemed to take forever.When time, I raised the scope....BOOOM!!! The Taiyo speed up and attempted a hard turn but too late, all three hit her and set her afire.Then early, boom and boom, two torpedos prematurely exploded, then the last hit the Akitsu! Left full rudder, ahead flank, bringing stern tubes around.Readied stern tubes and did quick guess of the Akitsu's new speed, guessed 7-8 knots.Stern tubes ready, good shot, fired two fish, one prematured, fire two more, both hit and wrecked the Akitsu! Pinging started, The Akizuki was coming my way, then two other escorts closing, had them closing in at 3 points! A quick glance, the Taiyo had a nice down angle, she was finished, Akitsu was a burning wreck.I ordered 250 feet and silent running. As we passed 150 feet, I believe the Akizuki dropped a pattern of charges, they were close and shook boat no damage.Then came the others, close, trim pump took damage.After 5 hours of evasion taking minor damage and many close charges, driving me 100 feet below test depth to 350 feet, seems I lost them.After a few more hours holding out in case of sleepers, I came to scope depth, the TF was gone.I could see a large debris field and another.I surfaced and closed in, checked my log, credit for two escort carriers ![]() Really a fun patrol and 7 torpedos left, cant top the carriers though, too much fun. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Bubblehead1980; 07-13-10 at 12:39 PM. |
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#47 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
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Yeah, it's in the stock version too. Anything you fire at it goes right through it.
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#48 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
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This is rediculas! I just received my fourth Medal of Honor. Sure i participated as best i could in the battle of the coral sea, sinking a Kongo, with a total of 15 ships sunk in the 3 month long patrol. I mean, i know im on 6% realism, and im in a Los Angels class, but FOUR Medal's of Honor? I mean, are medals given out based on the total tonnage? Because if thats it, then... im fast on my way to becomeing the most decorated skipper in the navy! I wish i could turn down the medal's too. That would be nice.
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#49 |
Ace of the Deep
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Tabby, you should play on a more difficult setting then.
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#50 |
Navy Seal
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yea a much higher difficulty setting and perhaps a mod like TMO or RFB even would help.I showed in my last post below I sank two escort carriers plus two merchants with 7 fish left and will get most likely one more maybe two ships.However, I will prob get the Navy Cross at most which is fine bc it doesnt matter.The awards system has never been really accurate in game since whether stock or mods, stock is too easy and mods are too much bc in RL skippers got the MOH for much less daring feats than sinking two carriers.
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#51 |
Ace of the Deep
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continued...
I detected a large group of warships on hydrophones. (TC with a hiccup then checked it out) I moved into an intercept path and waited. Sure enough the smoke appeared on the horizon and I dived to 50 feet because it was high seas. ![]() A task force of two Kongo battleships, 3 Heavy cruisers, 3 light cruisers and only 4 destroyers covering them. I waited at 50 feet while the screening destroyer passed me by. As the Kongo's came into range I took my time and set up a perfect attack at 1000 yards, give or take. Fired all four tubes, three hits and one dud. All the hits were on the bow and she began to sink. ![]() But I waited as one destroyer circled around looking for me. The damn Kongo would not sink. The destroyer eventually left and went back towards it's task force. I turned my rear to the Kongo and fired the two aft torpedoes. Both duds of course. Turned around and set up a shot at her mid section and stern. ![]() Two torpedoes and I waited for the result. I really wanted to sink this bastard! ![]() My aiming was off, I wanted to hit her further aft, but how can you complain? The mighty battleship finally met Davy Jones locker! ![]() ![]()
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#52 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
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i would love to get TMO or another super mod, but if they up the graphics whatsoever, i may aswell sell the game. and as for dificulty, im about to turn it up to everything but manual aim and free cam.
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#53 | |
Ace of the Deep
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#54 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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#55 |
Ace of the Deep
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#56 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
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Too bad we´re in the navy. We need a flightstick here instead of a rudder eh ?
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#57 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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Never had this sight in the game, where did you take the screenshot of this ?
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#58 |
A-ganger
![]() Join Date: Jun 2010
Location: Germany
Posts: 77
Downloads: 7
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Admiral8Q - I always am amazed on how your SHIV looks like. What did you do to get that amazingly beautiful water? It seems so clear as if it was real, I tried some mods for that but never found one that really did it THAT good. Not a standalone mod perhaps?
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#59 |
Ace of the Deep
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I'm using only TMO 2.0 and Narwhal mod. TMO really increase all the graphics. Plus I guess I have a good video card and a relatively new custom computer. I turn on all the graphic settings except for vertical sync. I turn off glare if it gets too fuzzy.
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#60 |
A-ganger
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Location: Germany
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Thanks, I'll look into it if I can get the graphics out of it
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