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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Eternal Patrol
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What doctor?
Doctor who? What's he talking about?
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#47 |
Watch
![]() Join Date: Sep 2009
Location: Sardinia, Italy
Posts: 17
Downloads: 40
Uploads: 0
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I've noticed that they adjusted the hydrophone al little bit.
Now it shows ship types, although the type lasts on the screen only for one degree (200° -> Merchant, 201° -> blank field), so when the enemy ship is not in front of your sub and it's not moving in your same direction, you have to be Flash to read it. For the devs: since are you fixing something, why don't you fully fix it? ![]() |
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#48 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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#50 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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#51 |
Watch
![]() Join Date: Sep 2009
Location: Sardinia, Italy
Posts: 17
Downloads: 40
Uploads: 0
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I'm using the mouse wheel, the speed (or the precision) is not a problem. The problem is that when (for example) i'm on 60° and i hear the sound of an enemy engine, on the upper left corner of the screen the type of the ship is shown correctly, but after 2-3 seconds i can only hear the sound and the type is gone. So, i have to move to 61° to see it again, and again for 2-3 seconds than i have to move to 62°. That's not a big problem, obviously i still remenber the type of the ship i'm tracking, but in SH4 the type remains on the screen until the sound is gone too.
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