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Old 04-23-10, 04:18 PM   #46
Sailor Steve
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Originally Posted by ERPP8 View Post
Still no straight answers.
My answer wasn't straight enough? Your original statement was
Quote:
I don't see why people love SHIII soooooo much.


The bad graphics and simplicity make it seem pretty boring.
The reason we love it so much is because we can play it without trouble and have a lot of fun doing it. The graphics are only bad by comparison and we've had years to get used to them. You have no idea how 'simple' it is or isn't. A lot of people who have played SH5 and come back to SH5 have said that SH5 isn't just simple, it's retarded. Maybe, maybe not, but that is what has been said.

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Also think and tell me "Was the SHIII stock campaign as addictive as the SHV one?"
You say the SH5 campaign is addictive. Others have disagreed. You asked why people still love the older game. You've been answered. Are you actually trying to learn, or are you just looking for an argument?

I defended you against earlier accusations, but it's starting to look like the 'troll' comments may be true. Do we have a discussion, or just throw pies?
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Old 04-23-10, 04:56 PM   #47
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Can some one please explain to me what is addictive about a campaign that ends in '43 when things start getting interesting albeit more difficult for the Germans??

All the best technological breakthroughs are left out of the game as well as all the fun from the late war years. WTF people??

If I wanted to stop playing when things got tough I would play a french submarine simulation not a German one. We are French we surrender!
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Old 04-23-10, 05:12 PM   #48
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Originally Posted by ERPP8 View Post
Still no straight answers.
All I'm getting is "SHIII + GWX + FHF +ARR +STAD" crap


You all see I've never played this game.

Could I have a simple answer in English.


Also think and tell me "Was the SHIII stock campaign as addictive as the SHV one?"
Did you bother to read Sailor Steve's post? You need a simple answer in English? Do some research and you'll see why it's so great. There are many thousands of posts that will testify to this. I don't believe there's much need to have to further justify it to you.
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Old 04-23-10, 05:12 PM   #49
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Originally Posted by Immelman View Post
Can some one please explain to me what is addictive about a campaign that ends in '43 when things start getting interesting albeit more difficult for the Germans??

All the best technological breakthroughs are left out of the game as well as all the fun from the late war years. WTF people??
Well, since this is a niche game, the Execs at Ubi probably thought that if they made an add-on, like UBM for SHIV, they could recoup part of the development cost, since they think that most SHV owners will buy it, to get the "full experience". But not only that, aiming for a total tonnage to "move forward in the campaign", to me, is totally nonaddictive. I guess that nowadays the younger players probably needs a "clear" objective or they get ADDed. Sadly, the most popular games are almost all FPS with intense online gameplay, the more "thinking" you have to do in a game is now something that can "kill" the game, because they can't keep concentrated anymore, it has to attract them right away and in the simplest way. We call this in French, "L'Enfant Roi", or the King Kid Syndrome, wants everything and wants it now...I know that the following example is a bit off from a sim but SWG has suffered from that kind of outlook ever since they developed the NGE. "You can now be a Jedi with little to no work at all", which in turn did piss off the older fans of Star Wars.

This is what I believe is a plague in the gaming industry, I have been gaming for 25 years, on old C64, Epson, VIC20 and IBM PS2 for the "PC" side and IntelliVision, Colico, NES, Sega, Genesis (which I still have) for the consoles, but I am more of a PC Gamer than a console one.
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Old 04-23-10, 05:12 PM   #50
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Originally Posted by Immelman View Post
Can some one please explain to me what is addictive about a campaign that ends in '43 when things start getting interesting albeit more difficult for the Germans??

All the best technological breakthroughs are left out of the game as well as all the fun from the late war years. WTF people??

If I wanted to stop playing when things got tough I would play a french submarine simulation not a German one. We are French we surrender!
Well, the campaign seems so fun because the SHIV(only other subsim I've played) is nothing but "Deploy to Luzon and engage enemy merchant shipping"
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Old 04-23-10, 05:15 PM   #51
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Originally Posted by Immelman View Post
Can some one please explain to me what is addictive about a campaign that ends in '43 when things start getting interesting albeit more difficult for the Germans??
Who knows?

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Originally Posted by Immelman View Post
If I wanted to stop playing when things got tough I would play a french submarine simulation not a German one. We are French we surrender!
You can say that again.

By the way, ''fotia kai tsekouri'' you say. Who do you have in mind?
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Old 04-23-10, 05:17 PM   #52
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Well, the campaign seems so fun because the SHIV(only other subsim I've played) is nothing but "Deploy to Luzon and engage enemy merchant shipping"
What do you think SHV is doing... it is the same thing, the only big difference is that your "playground" is somewhat less restrictive in assigning you more of a region than a specific spot.
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Old 04-23-10, 05:24 PM   #53
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Originally Posted by ERPP8 View Post
Still no straight answers.
All I'm getting is "SHIII + GWX + FHF +ARR +STAD" crap


You all see I've never played this game.

Could I have a simple answer in English.


Also think and tell me "Was the SHIII stock campaign as addictive as the SHV one?"
This "GWX Crap" means years of Devotion, Hard Teamwork, Extratension, Vision and Talent buddy. Show some respect...

Silent Hunter III is the grittier and far more immersive U-boat Sim ever made. Words just can't describe the feeling; you have to try it. But above all, it is a stand against the online based DRM of Ubi's SH5 and the systematic "arcadeness' of everything around...
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Old 04-23-10, 05:29 PM   #54
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silent hunter 5 seems like a much less serious game to me than 3, Ive played 5, it just dosent have the feeling 3 has.
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Old 04-23-10, 06:07 PM   #55
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Originally Posted by ERPP8 View Post
I respect your opinion but here's my list


SHV
The good:
Addicting campaign
Great graphics
Amazing realism
Gets me to really understand what's happening unlike SHIV


The bad:
Several bugs but most are minor
Few U-Boat Models
Low (but avoidable) framerate

The Good
Freedom in campaiign
realism of SHV doubled
Harder to understand, but the info is available in the gui.
easyer to handle (keyboard)
Modded in good packages.
a lot of development happening
Complete.


The Bad

2005 graphix not up to par
weather can freeze for weeks
Game folder has tripled in size since stock.

PS
IX/B for life, and acoustic torps, Flakvierling and radar developments!
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Old 04-23-10, 06:17 PM   #56
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You guys do know that you can lead a Horse to water.
But as much as you BEAT him?
You can't get him to drink!


So I drive a Dodge.
You say Ford.
Then we get that Damned Yugo guy that comes in and has
all your panties twisted!

May be it was a legit post at first?
But it's just fallen into a panty twister thing now.

He ain't going to Drink the water no matter how much you BEAT him!
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Old 04-23-10, 06:22 PM   #57
HundertzehnGustav
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Chevrolet for the win!
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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Old 04-23-10, 06:25 PM   #58
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Quote:
Originally Posted by tomfon View Post
By the way, ''fotia kai tsekouri'' you say. Who do you have in mind?
Lets start with the Ubi Execs and moving are way down to the lowliest programmer, Kolokotronis style
We can stop when they start listening to our demands for a worthy gaming experience
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Old 04-23-10, 07:10 PM   #59
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Originally Posted by Immelman View Post
We can stop when they start listening to our demands for a worthy gaming experience
Well, this might take a lifetime Immelman but as you wish.
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Old 04-23-10, 07:22 PM   #60
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My simplest answer as to 'What's so great' is this:

When I can feel, when I'm playing, that I can understand what it may have been like to serve in a U-boat, that's what's great.

When I'm trying to sneak up on a convoy without being spotted, and feel my heart race . . . when I'm desperately diving and twisting, already shipping water and flooding, and my mouth is dry and my belly knotted . . . when it's 1944 and I hear the relentless pings of three destroyers intent on my demise and my palms are sweating and my heart is pounding . . .

That's what's great.

SHIII with GWX* gives me those feelings. How accurate they are is something I'll never know, not having actually served on a U-boat during '39 -'45. But when I can take an objective assessment and, without bias, conclude a game does its dead-level best to permit someone to experience all that, and more . . .

That's what's so great.

Don't get me wrong: I enjoy good graphics, too. There's nothing like good ol' 'eye candy'. But graphics are the icing on the cake. If you frost a cardboard box with the world's most delicious icing, you still have a cardboard box. Granted, a nice tasting one, but, well . . .

SHIII with GWX* is, for me at least, not a game so much as an actual simulation. And that's why it's 'so great'.

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* Not denigrating any of the other supermods here, or of their massive efforts. I'm just familiar with GWX as that's the one I play.
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