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Old 03-17-10, 07:48 PM   #46
vergol
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There wouldn't be a "u-boat peril" if Allies packed their hospital ships with sexy nurses and hidden guns.
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Old 03-17-10, 09:09 PM   #47
ryanglavin
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Originally Posted by frau kaleun View Post
Is that what the kids are calling it these days?
I call it lack of good companionship.
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Old 03-18-10, 10:30 AM   #48
Paul Riley
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Originally Posted by jimbuna View Post
Go to: C:\Program Files\Ubisoft\GWX3.0\data\Cfg

Then Basic CFG and you'll see a three sections down:


[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=100
SecondRankRenown=350
EndCampaign=-5000
Jim,I am moments away from doing my first cfg edit.I will reset 'neutral' to 0,and for my +200 bonus for bringing the UB back I simply insert 200 into 'completed patrol' ? and lastly,the editing must be done PRE patrol (to take effect in next patrol/s) just like when installing mods?,or can it be done mid patrol?.
Sorry to sound like such a bloody retard here!
Cheers pal.
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Old 03-18-10, 10:39 AM   #49
Paul Riley
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We can set renown to any desired figure?

Theoretically the renown figures can be set to any desired figure?,eg: as the war becomes even more dangerous from about 1943 onwards one could even double his renown to +2,to simulate the increasing difficulty in actually sinking enemy ships and damaging convoys? This is only an idea,and is probably not very realistic.
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Old 03-18-10, 11:19 AM   #50
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Originally Posted by Paul Riley View Post
Theoretically the renown figures can be set to any desired figure?,eg: as the war becomes even more dangerous from about 1943 onwards one could even double his renown to +2,to simulate the increasing difficulty in actually sinking enemy ships and damaging convoys? This is only an idea,and is probably not very realistic.
Corect.

Only make changes while in port.
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Old 03-18-10, 11:21 AM   #51
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Corect.

Only make changes while in port.
Thanks for the warning
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Old 03-18-10, 11:45 AM   #52
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Thanks for the warning
You can get new boats too, without renown.
And you don't even have to play with the cnfg file.
Let me know when your ready for a new ride.
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Old 03-18-10, 12:01 PM   #53
Paul Riley
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Sudden crash ,when will the woes end?

Just fired my game up ready for another session on my fav game,loading bar almost complete,hands becoming sweaty with excitement,game appears,strange explosion/crackling sound is heard,game freezes,annoying message pops up saying 'SH3 has encountered strange brown pellet shaped objects in its pants' ,crash to desktop then ensues.
Problem happened 3 times,no chance of it fixing itself,resorted to beginning patrol again.
I will say though,I was submerged at the time of the save and had JUST sunk a ship as you can still hear underwater explosions,for like 2-3 seconds...was this the problem...I saved it underwater too close to a ship? have I just experienced the infamous 'dont save submerged near ships' bug?
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Old 03-18-10, 12:02 PM   #54
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DAMN! that previous post should have gone up as a new thread! can someone put it up for me?! my mistake,rushed it!
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Old 03-18-10, 12:10 PM   #55
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Both.
You should try to be 50 KM from any contacts or sinkings when saving.
Word is "don't save submerged". This one I never had the guts to try.

Finding a "good" time to save can be a real pain when the bed is calling.
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Old 03-18-10, 12:33 PM   #56
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Thats exactly what happened I reckon.So rule of thumb is,ensure at least 50km from a sinking?,or ships in general?,and definitely NO saving submerged.I'll try and remember
Can you get someone to post my earlier message onto the new threads?I posted it in here by accident.

Cheers.
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Old 03-18-10, 12:52 PM   #57
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Originally Posted by Paul Riley View Post
Thats exactly what happened I reckon.So rule of thumb is,ensure at least 50km from a sinking?,or ships in general?,and definitely NO saving submerged.I'll try and remember
Can you get someone to post my earlier message onto the new threads?I posted it in here by accident.

Cheers.
Tis good you realise where you went wrong....a wiser Kaleun the next time round
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Old 03-18-10, 04:16 PM   #58
vergol
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Word is "don't save submerged". This one I never had the guts to try.
Yep. The AI can go completely bonkers. If you load while submerged near a convoy, you're likely to notice one or more additional convoys spawn in the vicinity (usually really confusing for your hydrophone guy). In addition, strange ship behavior can occur - like drastically altering course, changing speed, firing at friendlies, spontaneous damage, explosions, and/or sinking of some ships in visual range.

If you're lucky to not witness any of these things, you'll get away with just a CTD.

So yea, don't save submerged.

If you save surfaced near a single ship or convoy, it's not such a big deal if you're at least 5 km from the nearest visual contact. If you're too close to them and save, then load, there's a good chance the nearest ship will put you in its spot light and fire, regardless of whether it saw you before the save/load. So it's generally not recommended.

I tend to think of this not as a bug, but rather a deterrent to 'quicksave'. So there's no "re-do" after failed attacks. I often accept defeat and move on rather than try to load some distant save and waste an additional two hours. It keeps the tonnage historically low and realism pretty high.

Good hunting.
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Old 03-18-10, 04:55 PM   #59
Sailor Steve
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OMG,you're kidding,how come?surely in real life they had improved engines installed?
I can never make a long story short. In SH3 you get a Type VIIB that makes almost 18 knots without superchargers. If you 'buy' the superchargers you now make over 20 knots.

The reality? The Type VIIA came without superchargers, and made 17 knots. There were no upgrades, because there were only a few of them. The Type VIIB and every model after came with superchargers already installed, so there's nothing to upgrade to. The VIIB made 17.9 knots with them. The heavier VIIC made 17.6 knots. That is what they make in the game, without 'upgrades'.

If you really want to have some fun, try SH5. It has a Chief Engineer with the magical ability to make the boat go 25 knots.
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Old 03-19-10, 12:30 AM   #60
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If you really want to have some fun, try SH5. It has a Chief Engineer with the magical ability to make the boat go 25 knots.
Glad I saved my money.
25 Knots?!?!

I love my SH3.
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