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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Machinist's Mate
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There wouldn't be a "u-boat peril" if Allies packed their hospital ships with sexy nurses and hidden guns.
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#47 |
Samurai Navy
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Location: Evading that Hunter/Killer Group on my Tail
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I call it lack of good companionship.
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#48 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Sorry to sound like such a bloody retard here! ![]() Cheers pal.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#49 |
Ocean Warrior
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Location: Sheffield, England
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We can set renown to any desired figure?
Theoretically the renown figures can be set to any desired figure?,eg: as the war becomes even more dangerous from about 1943 onwards one could even double his renown to +2,to simulate the increasing difficulty in actually sinking enemy ships and damaging convoys? This is only an idea,and is probably not very realistic.
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#50 | |
Stowaway
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Only make changes while in port. |
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#51 |
Ocean Warrior
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Location: Sheffield, England
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Thanks for the warning
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#52 |
Stowaway
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#53 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Sudden crash ,when will the woes end?
Just fired my game up ready for another session on my fav game,loading bar almost complete,hands becoming sweaty with excitement,game appears,strange explosion/crackling sound is heard,game freezes,annoying message pops up saying 'SH3 has encountered strange brown pellet shaped objects in its pants' ,crash to desktop then ensues.
Problem happened 3 times,no chance of it fixing itself,resorted to beginning patrol again. I will say though,I was submerged at the time of the save and had JUST sunk a ship as you can still hear underwater explosions,for like 2-3 seconds...was this the problem...I saved it underwater too close to a ship? have I just experienced the infamous 'dont save submerged near ships' bug? ![]() ![]()
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#54 |
Ocean Warrior
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Location: Sheffield, England
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DAMN! that previous post should have gone up as a new thread! can someone put it up for me?! my mistake,rushed it!
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#55 |
Stowaway
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Both.
You should try to be 50 KM from any contacts or sinkings when saving. Word is "don't save submerged". This one I never had the guts to try. Finding a "good" time to save can be a real pain when the bed is calling. |
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#56 |
Ocean Warrior
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Location: Sheffield, England
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Thats exactly what happened I reckon.So rule of thumb is,ensure at least 50km from a sinking?,or ships in general?,and definitely NO saving submerged.I'll try and remember
![]() Can you get someone to post my earlier message onto the new threads?I posted it in here by accident. Cheers.
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#57 | |
Chief of the Boat
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#58 | |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
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If you're lucky to not witness any of these things, you'll get away with just a CTD. So yea, don't save submerged. ![]() If you save surfaced near a single ship or convoy, it's not such a big deal if you're at least 5 km from the nearest visual contact. If you're too close to them and save, then load, there's a good chance the nearest ship will put you in its spot light and fire, regardless of whether it saw you before the save/load. So it's generally not recommended. I tend to think of this not as a bug, but rather a deterrent to 'quicksave'. So there's no "re-do" after failed attacks. I often accept defeat and move on rather than try to load some distant save and waste an additional two hours. It keeps the tonnage historically low and realism pretty high. Good hunting. ![]() |
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#59 | |
Eternal Patrol
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The reality? The Type VIIA came without superchargers, and made 17 knots. There were no upgrades, because there were only a few of them. The Type VIIB and every model after came with superchargers already installed, so there's nothing to upgrade to. The VIIB made 17.9 knots with them. The heavier VIIC made 17.6 knots. That is what they make in the game, without 'upgrades'. If you really want to have some fun, try SH5. It has a Chief Engineer with the magical ability to make the boat go 25 knots. ![]()
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#60 |
Stowaway
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