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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Wamphyri's Plane Attack Mod v1.01
(1.01 has just some minor changes/fixes .. not worth documenting) This mod changes how many of the planes behave. Includes fixes to things present in the stock game. Done So Far : - All planes either from an air base of any nation or a carrier may or may not attack. Based on their main use during the war. - Damage of all plane cannons have been adjusted - fixed a small stock input error that prevented depth charges dropped by planes from doing any damage. - AI should be able to hit with all AA guns (except maybe verling.. haven't looked at it yet) - carriers should be harder to get to if any of their planes have spotted you as they can send out attack planes. - Removed 20mm ammo bar that was blocking sights. - Adjusted ROF of all AA guns to more accurate values. *see below* - Reduced the chance of a plane at night. What I'm working on or hope to get to : This and That Download link - current version 1.01 LINK Readme in zip explains how to install .. shouldn't be too difficult. JSGME compatible Thanks to AOTD MadMax for the use of his bombdummy file. \o/ Thanks to Therion Prime for helping me get AA guns figured out. ***** In doing an extreme amount of testing with the AA guns I found a coding bug. The AI will very often not update the position of the plane and the AA gun fire properly until it reloads the gun. So with using historical figures often the first shot will hit the plane with the others way off the mark .. or with the last hitting the plane and the shots before it missing the mark easily. I've adjusted all AA guns to have no reload so that the AI updates properly, and with historic firerates it's still much slower than it was before. They still won't hit 100% of the time and that depends on the angle, I could go into detail but I think the crew missing at times yet able to hit at times would be ideal. (the 37mm still seems to have laser accuracy but it's rof is way down). I got all my rof figures from uboat.net Last edited by wamphyri; 05-10-10 at 01:01 AM. |
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#2 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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If having problems with the link just try it a second or third time. If all else fails copy and paste the link. Filefront sometimes gives a URL not found error.
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#3 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks for your efforts- I thought I was going mad as I was overflown by 2 Spitfires in broad daylight, and they ignored me several times!
I cant believe that this game was released without aircraft attacking you, this means it is completely unfinished surely? I will keep an eye on your mod, so keep up the good work! ![]() |
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#4 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Also, the game features quite a bunch of animations made for the crew you will never see ingame because they didn't took the time to fiddle the scripts (no crew repearing animations, always looking as cool as a cat be it under the most dangerous of situation, or during safe travel and countless of things like that, really countless). I suspect the devs only years of devlopment wasn't even entirely span making SH5, but rather part-time in between another project (too few additions, lots of things left behind whilst retaining though 70% of SH3-SH4 and etc. |
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#5 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Well planes attacking is in the stock sh5 .. barely. Out of the 30ish planes in stock sh3 only 5 would attack a player. Plus you would only meet these much later in the war as some wouldn't spawn from an airbase until mid '41 and some not until '42.
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#6 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hey, you can use Bombdummy´s from RDA-Mod, no Problem !
http://www.aotd-flottille.de/Maddy/R...Beta_V1.02.rar Regards Maddy
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AOTD is gone, iam the last survivor ........ |
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#7 | |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
Uploads: 0
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In the early years, they only reported your position. |
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#8 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Can confirm this def works ... one thing though ... when I am surfaced they only use guns, when diving they came around and I heard a bomb explosion (I play without external views)
Great fix! Look forward to further revisions! |
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#9 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Thank you for this MOD. Aircraft have never been a realistic part of this franchise. Hopefully with your help they will be soon
![]() I am finding that I have a record number of Mods to get SH5 closer to what it should've been upon release ![]() The next couple of Patches are crucial. ![]() See here: ![]()
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***THE GENERAL*** Last edited by The General; 03-12-10 at 04:27 AM. |
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#10 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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![]() Quote:
Once they spot you they might stick around forever just doing circles, sometimes strafing where you'd last been spotted by them. I've been going over what parts of the AI code they put in sh5 that we can change(this is new.. didn't get to play with this so easily in sh3/4) and the only thing I can figure out that's going wrong is that their never losing contact. It may be that there's a default wait time between when they last had contact with you and decide they have no contact now, but there is a setting for that in sim.cfg but didn't seem to make a difference. I know many want realism and in the long run that's what i'm working towards but for now I'm trying to figure out why the AI does what it does and correct things as best I can. If anyone uses the mod can you plz give me a brief report about the damage the guns do. Many of the stock settings were setup for these planes never attacking so I may have some plane tweaks to do. |
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#11 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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not quite true. they would still attack, the problem was the crews were not properly trained. The aircraft at the time were poorly equipped and had a very limited range. Plus it would have been hard to locate a Uboat without radar. I doubt an RAF fighter would attack though, they had what? about 8 seconds of firing time on their 8 machine guns? surely they would want to save this for German bombers & escorts. Here are the aircraft that were used to hunt U-boats though out the war http://www.uboat.net/allies/aircraft/types.htm Of the 18 types listed only 4 are in SHV (beacuse most of them are U.S built and Ubi has licensing problems) I aim to correct this, i have new models for most of the missing planes which I will import them as soon as its possible. Really need the SHV campaign to run up to 1945 to appreciate the real threat posed by aircraft. Last edited by JU_88; 05-27-10 at 04:58 AM. |
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#12 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
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Thanks !
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Xavier Jehl - Bordeaux ![]() |
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#13 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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great stuff...
is the intensitiy of the attacks and the pilots experience levelled? e.g. in 1939 there are more "rookies" than in 1943?
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#14 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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New Release.. \o/
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#15 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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New Update. Includes single barrel 20mm that the AI can hit stuff with. It's not perfect but should be much better than it was. The double barrel 20mm is not cooperating and will be in the next release.
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