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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Posted this as a WIP a couple of weeks ago
Mod adds the new port of Wilhelmshaven by thfue58 from the ubi.de forums and is based on my previous mod ( St Naz and Schleuse with extra ships V4 ) ![]() Port feature locks which open and close ![]() ![]() As well as a host of other features such as moving cranes, vehicles and trains The locks have a set of lights outside that contain a green and red lamp Green and ok to enter as lock is open and red obviously closed lol New port and terrain changes by thfeu58 further terrain changes by me. I have moved all the docked and moving traffic at Wilhelmshaven and merged the 2 different .sdls as well as applying all terrain changes As the mod was close to release was given permission by Rowi58 to use his opening locks he made for LSH3 He also kindly intergrated them into the Kiel canal schleuse and St Naz port that I already had so didnt need to use the new versions in LSH Thanx Rowi mate ![]() ![]() ![]() ![]() The locks at the Schleuse and St Naz have a different light and signal system ( am gonna steal the below shamelessly from the LSH3 manual ) ![]() The picture shows a ‘choice’ of these animated objects and how they can be found at the sluice Holtenau; in the foreground, the closed lock gates and in the background the open lock gates, each with the "form light signal" as well as also in the foreground the signal mast. The flags at the signal mast show the Captain and how long he still has to wait or sail into the sluice. Here in the picture, the red and the green-yellow flag mean that the gates are still closed, less than 4 but more than 2 minutes. Been tested extensively over in the GWX lair and for that I have to thank Irish1958 , Tarjak , Melnibonian and Wreford Brown Thanx guys but WB deserves an extra mention as he pointed out a couple of errors in the original mods campaign which have been tracked and fixed One that would have CTD in 43 using merged campaign and another in Lite traffic Also included in the mod is an Atlantic\US east coast set of campaign files ![]() Traffic outside the red ring has been removed unless enters or leaves that location ONLY to enabled while in an atlantic French base and will need to be disabled if leave the atlantic French ports for Norway etc Does decrease load times as file size reduced considerably So heres the file http://www.filefront.com/15819511/GW...a-ships-V6.7z/ Enjoy If you have the previous St Naz,Schleuse and extra ships mod pls disable that before adding this Is JSGME ready Ideally the Wilhelmshaven mod should be enabled first on top of an unmodded GWX install - no need for a reinstall just disable all current mods As the Wilhelmshaven mod replaces some of the default GWX optional mods this way you know when you enable those they are the latest and up to date verions Then add your mods back in WB is already at work to intergrate his Von Dos ship mod into this one so something else to look forward to ----------------------------------------------------- New Wilhelmshaven remains the property of thfue58 and permission is needed to use his work in any other mod Locks at St Naz and Schleuses remain property of Rowi58 and his permission is needed for use anywhere else GWX campaign files remain property of GWX Original permissions still apply from previous mod in respect of ships and port additions Last edited by bigboywooly; 05-02-10 at 09:28 AM. |
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