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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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I found the example block at 166 instead of 170, so I changed it to 170, prepended the 166-169, then updated increments from the new 170 on. Works fine.
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#47 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Just tried it and it works brilliantly.
![]() I really hope you consider making a full TDC for us. Great work mate.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#48 |
Black Magic
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@ FLB:
would you mind if I incorporated this into my New UI and 3 Dials mods? |
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#49 |
Sailor man
![]() Join Date: Mar 2007
Location: HUNGARY/FARMOS
Posts: 43
Downloads: 467
Uploads: 0
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GRAT
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Bastiano Coimbra de la Coronilla y Azevedo... ![]() ![]() |
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#50 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#51 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#52 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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#53 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Maybe this is possible?
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#54 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Oh yes, please make this one happen
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#55 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi guys,
I've already posted this web link elsewhere, but I thought you might like to see it. It's a manual targeting mod for the TDC and AOB calculator etc. from the SH4 U-Boat addon. Would be cool having something similar in SH5: Watch the whole vid to see all the targetting components. Px3000
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Can you help? : http://www.WSPA.org.uk Last edited by Phoenix3000; 03-11-10 at 01:12 PM. |
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#56 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#57 |
Swabbie
![]() Join Date: Jan 2010
Posts: 8
Downloads: 46
Uploads: 0
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Thanks for uploading the Mod Neal and thanks for the thing with the "Installation Issue" because of the duplicated or "wrong" Block numbers.
I built this with an unmodded UZO.ini from SH5 V1.15 and the Compass Block was the number 170 in my file. I wrote that the numbers should be usually 170 in the UZO Block because that are the numbers which are in my Page UZO.ini, if someone has different numbers there, so just find the Block with the Compass part [G28 IXXX] <---should be usually 170, if not then renumber the compass block to ur individual file! Name=Compass Type=1030;Static bmp ItemID=0x28000004 ParentID=0x28000000 Pos=428,-202,169,16 Zone= 428 566 169 16 0 1 0x28000002 0.5 -0.4 0x28000004 -0.5 0 0 0 Color=0x66B26680 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/bearing.dds MatFlags=0x1 TexFmt=0x0 and renumber the numbers accordingly to his own numbers in his own UZO.ini... Sorry for that guys. This SpreadAngle Mod is just a QuickFix to get the possibility to set ur Spread Angle while firing a salve, nothing more at the moment. Feel Free to edit, change or implement it. U can easily change the Graphics, the size and the Position where the Dial is shown on ur Screen. I am sorry that i cannot do more at the moment because of the lack of time i have, i don`t even get to play and enjoy the game just because i have no time. I would love to built a TDC Mod how i did for SHIII or do it like in this Great TDC Video of SHIV...would be wonderfull to have something like that in SH5 again even now when u have those Great MenuEditor-Tool which saves a lot of work and plenty of Space on a Widescreen TFT on high resolution u could fill up all those empty space in the Attack Peri on the left side with such usefull stuff like the old TDC Dials for manually torpedoing... All dials are still working and cloneable which are in the dials.cfg, and those are all the dials u need for an proper TDC. How i said, i buildet the Baering Dial in and it didn`t work properly because of the locked torpedoeline to the actual view of ur direction in ur persicope. Didn`t spent much time to find a solution for that and so i put it onside by now. I am sure there will come a big TDC mod in the next time from some guys here, maybe from me if i find the time to do that which isn`t the case at the moment. So for now i can just jope u enjoy this small mod and again, feel free to edit, change or implement it how ever u like it. That`s all i can say at the moment, so sorry for that. Keep up the good work here all u modders and a lot of fun with that! Cheers Sale |
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#58 |
Black Magic
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![]() ![]() yep, already on it.......now for some heavy scripting to remove the computer's control of the dials ![]() The computer takes complete control of the dials....they move as the computer computes the firing solution. Now just have to remove control (when we want control) and we should be golden. |
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#59 |
Swabbie
![]() Join Date: Jan 2010
Posts: 8
Downloads: 46
Uploads: 0
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Yeah, that`s what i am talking about!
Looks pretty good and u see it`s easy to built in again all those dials with the new Moddingtools...wish i had them in SH3 ![]() I believe there should be a workaround in next time for this Computersteered TDC Dials... There must be a way to unlock the automatic Dials and to set them manually like the Bearing Dial i tried to get run. It`s not the Problem to built them in, all dials are working, but to get them functional like before to set manual solutions and so on.... Good Work TheDarkWraith, keep on! ![]() By the Way, the AOTD Guys are also working on it, u should put ur efforts together and keep on working on this thing together guys! Sliding Console here: http://www.subsim.com/radioroom/showthread.php?t=164458 |
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#60 | |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Great work Dark, perhaps we should work together on this big thing ! Talk to my Partner Rhonen, he is doing that stuff. ![]() ![]() They are sliding and full functional ! Regards Maddy
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AOTD is gone, iam the last survivor ........ |
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