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02-22-10, 06:55 AM | #46 |
Admiral
Join Date: Jan 2004
Location: netherlands
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If you seen all of neals video,s you can see you can use the uzo.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
02-22-10, 07:05 AM | #47 |
Sparky
Join Date: Aug 2005
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Thank you Neal, nice preview. It seems to me that regardless of the fuss surrounding this latest offering i.e. DRM etc, what we have here is a superb base from which to start. I, like yourself, am a wholehearted fan of SH3, and have all the available supermods on my machine (the most stable of which, I have to say is GWX, thanks guys). I would guess that most of the negativity is coming from those not so hardened enthusiasts. Because I for one will buy this game "regardless" of it's initial problems knowing full well that our dedicated band of brothers (i.e. the modders) will turn this game into somthing superb.
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02-22-10, 07:18 AM | #48 |
Grey Wolf
Join Date: Mar 2001
Location: Sydney, Australia
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Great preview, Onkel.
Anyone notice your first mission as kaleun in the "Total Germany" part of the campaign was to sink 50,000t on the East coast of Britain from 6th Sept '39- June 1940? 50,000t Only 84 commanders achieved that or better in the entire war. Yippee-shoot, here we come..... (well, I won't as I won't buy it with DRM) |
02-22-10, 07:23 AM | #49 | |
Admiral
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Location: netherlands
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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02-22-10, 07:53 AM | #50 |
Lieutenant
Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
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Cool...cant wait
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02-22-10, 07:53 AM | #51 | |
Captain
Join Date: Apr 2004
Location: Ottawa
Posts: 536
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I don't buy the 'attraction to the casual gamer' argument for making the thing look like an IPhone app either; there are a number of WW2 console arcade games where the GUI is deliberately designed to convey that 1940's feeling. I was just playing Blazing Aces on the Wii of all things this weekend, and it did a better job at GUI immersion. Bah. Yes, it can be modded (probably), but it will be a giant job, as it's everywhere, from mission orders to radio log to speed indicator. Some of you guys can piss and moan about SH4's interface all you like, but at least the radio message flimsies looked like radio message flimsies. That said, there a number of other things to get excited about, if we can shut off the HUD with one key as with other installments, the interiors look great, and I can see myself losing hours wandering from bow to stern. What's your sense of how replaceable the crew members are? I had though only the principal officers and the Soup Nazi were fully developed, but now we're seeing that lowly crew members have personalities. Does this mean no one on the boat can die? Or get transferred? |
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02-22-10, 08:04 AM | #52 |
Canadian Wolf
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Thanks Neal Some nice stuff in there, also a few areas of concern.
I bought IV as soon as it came out. In the end it turned out to be a great sim, but only after multiple patches and some great modding. With V I plan to take a sit back and wait approach. |
02-22-10, 08:09 AM | #53 |
Torpedoman
Join Date: Jan 2010
Location: The Netherlands
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Thnx Neal, for this nice preview!
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TMO 2.2 |
02-22-10, 08:10 AM | #54 |
Admiral
Join Date: Jun 2005
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Thanks Neal, good preview.
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02-22-10, 08:13 AM | #55 | ||
Seasoned Skipper
Join Date: Apr 2005
Posts: 665
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Thanks for the review Neal, quite like the cut of your jib on this one. It's a good balance between optimistic and critical with some grade A information.
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02-22-10, 08:27 AM | #56 | |
Admiral
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Location: netherlands
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Quote:
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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02-22-10, 08:42 AM | #57 |
Swabbie
Join Date: Aug 2005
Location: Black Forest, Germany
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Thanks for the great preview Neal. Looking forward for Your review when the game ist on the store shelves in March.
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02-22-10, 08:52 AM | #58 |
Dominant Wolf
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02-22-10, 09:18 AM | #59 | |
Silent Hunter
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02-22-10, 09:24 AM | #60 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
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Thanks Neal! Interesting preview!
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