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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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@ OakGroove : It's good to see you're still around mate !
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#47 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Hi Alex,
still lurking around. Thanks for the welcome! |
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#48 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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this is a slap in the face for SH5!!! the interior model is so much better in sh3...its extraordinary.
although the crew is looking much better in sh5.
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#49 |
Eternal Patrol
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HEY! That's my department. Don't be slaggin' me for correctin' peeps no more, okay! Hatguy, or whatever it was you called me!
![]() I think Flakmonkey's SH3 interior is outstanding as well, but JScones's comment is true as well. People have been working on SH3 for five years now. Just think what SH5 might be like with that amount of love and care. Still, if SH5's campaign system is that much better...
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“Never do anything you can't take back.” —Rocky Russo |
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#50 |
Planesman
![]() Join Date: Mar 2007
Posts: 197
Downloads: 22
Uploads: 0
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What's the loading times for the SH3 one though?
the SH5 engine is designed for the big interior spaces, and thus probably loads in a fraction of the time it takes SH3 to load that mod. GWX still takes around 30-60 seconds to load a campaign mission on my rig. Still looks good in the SH3 screens, but performance wise? some of the lesser PCs might struggle if you walk from one end of the boat and turn around to look the other way. Just my two cents. |
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