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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Stowaway
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With the discussion about SHV being practically monopolised by the controversial DRM, I believe there are some potential issues with the new walk-around system, that may have gone unnoticed. Specifically the inability to move between the attack scope/UZO and the plot quickly.
To clarify matters: The way I personally conduct an attack in SH3-4, is by taking bearing and distance readings every 3m15s and subsequently plotting them on the navigational chart. I continue this until I have 3-6 readings, conditional on the apparent quality of the solution, and then I use them to estimate target course and speed. Essentially, I employ the methods described in the excellent Wazoo's Tutorial with the one exception, that I'm using purely mathematical calculations to compute AoB. Now, in order to conduct an attack in this manner, one must be able to move quickly from the attack scope or the UZO to the plot, so as to be able to mark the location of the submarine, before it strays too far from the point it was in, when you took the reading. My question to those who have had the opportunity to try SHV is thus the following: A). Is there a shortcut to take you immediately from the attack scope/UZO to the plot and B). In keeping with the captain-simulator direction, that SHV is taking, is it possible to have one of the AI crewmembers make the plot, while you stay on the conning tower or the bridge. i.e. An interface through which you can enter bearing and distance, causing the AI to automatically draw the respective lines on the plot. |
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