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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Seaman
![]() Join Date: Dec 2009
Posts: 39
Downloads: 16
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#47 |
Seaman
![]() Join Date: Dec 2009
Posts: 39
Downloads: 16
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ok instead of posting like 20 screenshots I went ahead and made a little movie of me vs a small engine aft. This is what most of my engagements look like, apart from firing all 5 remaining torpedoes there at the end
![]() If it looks like I don't know what the heck I'm doing, it's because I honestly don't. I've watched the tutorial videos here multiple times, and yet I'm still doing something wrong. The file is about 87 megs, about 6 minutes 37 seconds long. It will take about 5 minutes to download at 300KB/s
someone help! ![]()
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#48 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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Ok easiest thing first. I noticed when you did shoot all your torpedoes they were heading towards the stern of the ship. Try opening the tube doors in advance of when you want to shoot.
Second the AoB. Angle on the Bow was explained like this to me. Put yourself on the other guys boat. Now at what relative bearing would your boat be to him. For example, if you're directly off his port side the AoB would be port 90º. Thirdly the range, bearing, and speed. Try using a higher power on the scope if you can to help get a more accurate range and bearing. This will help when you try to calculate the target's speed. Also you'll want to input the target's AoB before estimating the target's speed. Once you have that out of the way the next part of this is quite easy. Be patient. Wait about 3mins between range and bearing checks. 3min 15sec if using metric.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#49 |
Seaman
![]() Join Date: Dec 2009
Posts: 39
Downloads: 16
Uploads: 0
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I actually did open all of my tubes prior to firing. I did it while I was setting up my torpedoes after I got the first range/bearing.
After watching the Advanced TDC/PK course tutorial video a few hundred more times I think I finally got it. My aob is almost perfect now. I still need to work on getting the exact range to target. With the stadimeter I am supposed to have the waterline of the "ghost" ship touch the tip of the tallest mast of the actual ship, correct? While I'm at it, could someone point me to a mod to reduce the number of aircraft in the game? It's gotten so annoying that I don't travel while surfaced during the day anymore. I'm not looking for a total conversion mod like TMO, but rather something to just reduce aircraft. If it's compatible with easyAOB 1.5, that would be ace. Thanks again!
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#50 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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Go to the mods forum and find Webster's list of mods. It may be in the popular mod list sticky by Neal Stevens, our beloved Admiral. He has a better (fewer) airplane mod that reduces the number. Personally, I CANNOT STAND TOO MANY PLANES.
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#51 |
Seaman
![]() Join Date: Dec 2009
Posts: 39
Downloads: 16
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"Webster's Better Air Patrols for v.14 and v1.5"
is that the one you are talking about? I have been messing around with that for the past hour or so and the aircraft numbers are still pretty high. In fact the only change I've noticed is their bulls-eye accuracy ![]() Thanks for the reply!
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#52 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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that is it.
instead of one continuous thread with multiple questions, why don't you think about a separate thread for different questions? Others with questions may find it easier to search for answers that way. |
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