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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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I think you will be bored to hell doing convoy duty... specially with a wolfpack in the area...
BOOOOM merchant down. huh... what... where... a that Uboat must be around there, race to the presumed firing point of the Uboat drop a series of DC... wait. Nope nothin.. race back to convoy.. BOOM 2nd merchant other side of convoy down. Rinse repeat, in xx mins several merchants down. no clue how many Uboats and where they are. Rescue the merchant crews in the water. and race back to the convoy. Prey the uboat lost sight of the convoy else it's gonna be a long trip to home. That was life of many DD's during the early part of war. Later in war they simply didn't see a sub at all. Hunter killer might be more fun. But even then the HK group needed to find a sub 1st.. I think best fun to be had, as a game is pacific theatre DD's participating in large scale surface warfare. But I rather have a good Schnellboot or MTB (torpedo) or MGB (gunboat variant) addon/game. Then you could join in an attack on german shipping in the channel... close to home ![]() Last edited by looney; 11-13-09 at 05:43 AM. |
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#47 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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Just gimmie some AI destroyer escorts for my Admiral Scheer... then I'll be a happy skipper.
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#48 |
Watch
![]() Join Date: Nov 2009
Location: California...regrettably
Posts: 25
Downloads: 37
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Here is a list of things I would like in a DC2:
If focused in the Atlantic, would allow you to play as Royal Navy, or Royal Canadian Navy or US Navy. More realistic AA guns. In DC1 you started the war with 20mm Orleikons and 40mm Bofors. Alot of ships were just recently fitted with these guns. Most ships, especially the old flush deckers, started with .50's and 1.1 Chicago Piano's. If allowed to play as RN, it would be nice to start with quad .303's and 2pounder pom-pom's. If the game has an "what If" the 3" 50 cal duals would be a great addition since these were planned to replace the bofors. AA directors for later in the war. During the War the USN developed and introduced optical and later radar guided control for the 40mm. VVT proximity fuses as introduced. ASW weapons. DC1 used just depth charges, Pretty sure they were just the ash cans. How about the quick sinking DC's? Hedgehog (both trainable and fixed), mouse trap, and "what if" weapon alpha (program started in '44 to be used against XXI u-boats), and MK27 cutie as a "what if" since the USN did test the use of the mk27 from surface ships (pretty sure with safety measure in place to prevent backtracking the lauching ship). If RN, the Squid or Limbo ASW. Mine laying and clearing would be a nice mission or two, as well as landing support with more targeting options other than bunkers repeatedly. E-boats to play a large treat during the Normandy landings as well. The use of Foxer, and later fanfare for use against German homing torpedos. |
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#49 | |||||
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
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Of course the Atlantic and Med have most of those as well, and I suppose as long as the campaign is still dynamic, it'll be cool either way. Dynamic within context of course. You still get tasking assigned from on high, but the whole thing would play out before you. That's one thing I really disliked about Destroyer Command, the campaigns: the mission format was such a fantastic way of jarring me out of the "you are there" feeling. Plus, why stop at destroyers? Why not let the player command stuff like cruisers, especially if it involves the USN, since I recall at least one cruiser-class, the Atlantas, had torpedoes, depth charges and sonar installed. Quote:
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I see where graphics and other such eye candy plays it's own part and I appreciate it for what it does, even if I'm like you and send ninety plus percent of my time staring at a 2D map. Otherwise, I'd have to argue about the necessity for 1X time when I spend most of my time in some form of time compression to cut down on the wait. |
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#50 |
Silent Hunter
![]() Join Date: Jul 2002
Posts: 3,677
Downloads: 21
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I have the doc pm me you mail addy and I send it to you
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#51 |
Silent Hunter
![]() Join Date: Jul 2002
Posts: 3,677
Downloads: 21
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My only request would be the control over several classes of Destroyer's
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#52 |
Silent Hunter
![]() Join Date: Jul 2002
Posts: 3,677
Downloads: 21
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There where usable Hedgehog in DC1.
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#53 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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What I would like even better than another DC game would be a sim like the old DOS based Burning Steel series. Commanding a fleet of ships from any of those ship's bridge and and/or taking on a more wide ranged and tactical perspective.
Regarding Destroyer Command: What would such a game be like: based on a dynamic campaign like in SH3/4 or mission based like SH2 ? I mean, wouldn't most destroyer patrols be deprived of spotting enemies across the Atlantic in a 'realistic' dynamic campaign ? |
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#54 |
Let's Sink Sumptin' !
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#55 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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The problem with "dynamic campaign" is that you cannot hide yourself under surface. So you cannot swim with your BB around Japan, becouse there are thousand of enemy planes, enemy submarines or warships.
I want to play DC2 but I think that it be possible only as add-on for 'DC' single missions and multiplayer games (this same story with campaign on both Battlestations games). Sorry.
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#56 | |
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
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Which is why I said that Pacific was probably a better idea, if only for it's depth and breadth and the fact that the flavor of the campaign was constantly shifting; from early tactical blundering to the varied actions around the Solomons, then late-war battles for survival against an increasingly desperate opponent. That would get my dollar. |
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#57 | ||||||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#58 | |||
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
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On the other hand, you have Silent Hunter where the player is doing almost everything an entire tracking party would be doing; I understand most hardcore guys like this, but it isn't reality. Instead of calling out "Bearing - mark!" and having the periscope assistant call out the degrees or "Target speed - twenty-five knots!" and having the TDC operator repeatback the target speed setting, the player is doing all that. So there is certainly a precedent for doing that in games/sims/whatever. Quote:
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