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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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He is working! But he is pretty low in the water, the anchors are at the waterline.
EDIT: NO AA GUN CREWS |
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#47 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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SUBRON 70?
See... some of us were playing attention! ![]()
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#48 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
http://www.filefront.com/14677771/AS...-Hotfix-1.rar/ NO AA GUN CREWS is "AS DESIGNED" |
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#49 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Thanks for the fix, and why no AA?
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#50 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#51 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Oh, well then.
Will Mudpigs flak work? |
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#52 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#53 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Okay, then I will try another way to fix the AA
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#54 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Ivan - you're not plan on playing when you should be modding are you ?
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#55 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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![]() ![]() But really, I can not mod anything without a completed roster file, and all the ships done. I am however re-learning how to 3D model so I can help SH427. |
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#56 |
Swabbie
![]() Join Date: Mar 2007
Location: Maryland, US
Posts: 8
Downloads: 27
Uploads: 0
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Lurker, SH427, and others, thanks for the hard work on this. It's rather enjoyable as a change of pace.
Silly question, is there some way to choose targets so that once you select fire at will, they target your selection? |
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#57 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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go to the bridge (F5) and go to your binoculars view. when you have spotted an enemy ship, press the spacebar and a little yellow arrow should come up, showing the gun crews will engage that target at will.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#58 |
Swabbie
![]() Join Date: Mar 2007
Location: Maryland, US
Posts: 8
Downloads: 27
Uploads: 0
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Thanks much!
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#59 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i have a problem:/ when the ship gets hit and sets on fire the graphics are weird i mean the fire itself are poligon pixels...and without any mods enabled....can you help me out here? thank you oh i am talking about graff spee
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#60 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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you will need the Operation Monsun mod from Lurker in order to run the Admiral.
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__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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