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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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Go with A there my friend, looks alot more realistic.
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#47 |
Navy Seal
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I like A and sign me up to test her to destruction!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#48 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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A all the way. All you have to do now is to put the beta on the way!
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#49 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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alrighty, A it is.
would you guys be comfortable with a textureless beta? (I mean the tower has a texture, but the hull is being awfully elusive) I would really like to get this out!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#50 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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As you wish! But I do hope you'll make a badass skin for this sub, she deserves it! Thanks for your amazing work!
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#51 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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OKay, I'm gonna zip it up, and when Keltos comes back from his vacation, we will have a truly badass skin ready for it!
GUPPYII_Mod Release Candidate one Coming right up! ITS UP! go to the front page or if you are just lazy... http://www.filefront.com/14115799/GUPPYII_ModRC1.rar Now to get started on the nautilus... EDIT: I just noticed you can see the time on the tower pictures, I seriously get no sleep these days!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 07-24-09 at 04:19 PM. |
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#52 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Thanks a lot! Will test it right away. And yeah, about keltos, he's gone for a week right? Anyway, if you can create a skin as beautifull as I've seen around here, she'll be perfect. BTW, I'm not hesitating one bit to recommend the GUPPY to any newcomers. Again, congrats for realizing your long put-aside-project.
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#53 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Just finished trying it. First of all, what a beauty! Second, it does'nt move at all! I tried starting a career with it but it starts without any crew so you have to had them manually. Even if you put all your mens in the propulsion room, it cannot comply. I found that very frustrating as I wanted to see how fast she goes. Otherwise, I can't wait for her to be complete, skinned and ready for career. Fantastic work and awesome details at realism. Well done!
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#54 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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if you have a playable ship mod, take the crewmembers.upc and put it into a folder called UPCCrewData in UPCData
so it would look like Data/UPCData/UPCCrewData. I used RFB files to make the guppy, so thats probably the problem
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#55 |
Lieutenant
![]() Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
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Will the Guppy work will TMO is installed?
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![]() Home of the Unorthodox Naval Shipyard
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#56 |
Navy Seal
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Well, I installed it in RFB and in stock. Both ways no crew is available. The boat is not selectable in campaign mode. When I select it in mission mode it has no crew at all. Tried the above fix and found that the files were fine.
Made the change to the mod files and reinstalled. No joy. Nice looking ghost sub but no action. In order to be a viable mod you should install it with JSGME, run the game and go to town. Any user necessary tweaking just kills the whole concept of what a mod is.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#57 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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RR- thats really weird, those files are based on RFB 1.52 and should have no problem working at all.
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#58 |
Navy Seal
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Sure seems weird. I tried it in two completely separate installations just to make sure. I'll just wait for someone else to have something like this happen. Has to be an easy fix that I'm missing.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#59 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Worked fine for me. Although i did notice that your GUPPY is UnitParts10 and so is the gato, but both have their CTs. Why couldn't mine just work like that?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#60 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Sure is a weird thing. The sub model is completed though, hard work's done. You'll just have to set the files right.
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