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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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I am thinking of stripping my UBoat of all weapons and instead earn a living as a tourist platform.How can we concentrate on a war at sea with so many wonders to behold?
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#47 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
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Do I need to look far,or hard?
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#48 |
Chief of the Boat
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Well actually if you open up the Campaign_SCR in the mission editor you will see where everything is
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#49 | |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
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there are not anomalies.. but a Cyclops class ghost ship ranges there! ![]() ![]() Square DD42, SW corner. 02/April/41, just after midnight. |
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#50 |
Chief of the Boat
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#51 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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![]() Thanks all the same.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#52 |
Chief of the Boat
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#53 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Another thing I have just noticed in GWX3 is the increased difficulty in judging target's speed in rough sea.At the moment I am running parallel ( I have his mean course) with a distant vessel of unknown ID,trying to maintain speed with target.What I normally do is set the UZO crosshair just in front of the bow of the target and watch him for a while,checking whether he is pulling away or dropping back.It appears that now in GWX3 the target shifts quite dramatically to and fro from the crosshair,sometimes a full length,making it difficult to judge mean speed.I observed him for about 30mins,and during the entire process of bobbing around he has made no ground on me,so I estimate his speed as 7kts,and match accordingly.I remember in stock the waves were far more forgiving,this time...not so,and I like it.Makes us work that much harder in aqquiring target information
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#54 |
Fleet Admiral
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Yep no more rocksteady firing platform. Makes getting a kill much more rewarding.
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#55 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
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Mr Riley, tell us all about Atlantis when you find it.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#56 |
Ocean Warrior
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Location: Sheffield, England
Posts: 2,679
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You dont mean to tell me...
![]() Do you? ![]() ![]() Surely they havent even modelled Atlantis in the game now?! [oh man]
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#57 |
Sparky
![]() Join Date: Mar 2009
Posts: 154
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/me sails off towards the isle of lesbos,
well you never know ![]() |
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#58 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
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Pictures please!
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#59 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Downloads: 165
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Do you reckon its somewhere near Crete? or could it be as the name suggests,somewhere in the Atlantic? Well,unless we can climb aboard the Nautilus or the Bathyscaphe we aint never making it in our tin bathtubs
![]() Really wish we could descend into the fathoms ![]() ...with some powerful searchlights ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#60 |
Fleet Admiral
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