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Old 05-23-09, 12:32 PM   #46
Paul Riley
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I am thinking of stripping my UBoat of all weapons and instead earn a living as a tourist platform.How can we concentrate on a war at sea with so many wonders to behold?
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Old 05-23-09, 12:33 PM   #47
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They sure do

All manner of wonders await you Paul
Do I need to look far,or hard?
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Old 05-23-09, 01:04 PM   #48
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Do I need to look far,or hard?
Well actually if you open up the Campaign_SCR in the mission editor you will see where everything is
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Old 05-23-09, 01:25 PM   #49
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I have always been interested in tales about the Bermuda Triangle,and Atlantis etc,good to see they included anomolies in that area.Hope I get to sail through it someday

there are not anomalies.. but a Cyclops class ghost ship ranges there!








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Old 05-23-09, 01:34 PM   #50
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Old 05-23-09, 01:52 PM   #51
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Well actually if you open up the Campaign_SCR in the mission editor you will see where everything is
I think id better not jim,thats a spoiler and I dont want to spoil any surprises that Poseidon may have got in store for me

Thanks all the same.
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Old 05-23-09, 03:39 PM   #52
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I think id better not jim,thats a spoiler and I dont want to spoil any surprises that Poseidon may have got in store for me

Thanks all the same.
Hence my previous post
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Old 05-24-09, 07:48 PM   #53
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Another thing I have just noticed in GWX3 is the increased difficulty in judging target's speed in rough sea.At the moment I am running parallel ( I have his mean course) with a distant vessel of unknown ID,trying to maintain speed with target.What I normally do is set the UZO crosshair just in front of the bow of the target and watch him for a while,checking whether he is pulling away or dropping back.It appears that now in GWX3 the target shifts quite dramatically to and fro from the crosshair,sometimes a full length,making it difficult to judge mean speed.I observed him for about 30mins,and during the entire process of bobbing around he has made no ground on me,so I estimate his speed as 7kts,and match accordingly.I remember in stock the waves were far more forgiving,this time...not so,and I like it.Makes us work that much harder in aqquiring target information
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Old 05-24-09, 07:54 PM   #54
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Yep no more rocksteady firing platform. Makes getting a kill much more rewarding.
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Old 05-25-09, 07:10 PM   #55
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Mr Riley, tell us all about Atlantis when you find it.
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Old 05-26-09, 04:04 AM   #56
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You dont mean to tell me...
Do you?
Surely they havent even modelled Atlantis in the game now?!

[oh man]
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Old 05-26-09, 07:15 AM   #57
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/me sails off towards the isle of lesbos,
well you never know
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Old 05-26-09, 07:16 AM   #58
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/me sails off towards the isle of lesbos,
well you never know
Pictures please!
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Old 05-26-09, 07:18 AM   #59
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Do you reckon its somewhere near Crete? or could it be as the name suggests,somewhere in the Atlantic? Well,unless we can climb aboard the Nautilus or the Bathyscaphe we aint never making it in our tin bathtubs
Really wish we could descend into the fathoms
...with some powerful searchlights
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Old 05-26-09, 07:58 AM   #60
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Quote:
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/me sails off towards the isle of lesbos,
well you never know
You might want to be careful when you land there:
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