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#46 |
Admiral
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@IAMBECOMELIFE i've replaced useless lifeboats with oil drums, do you like them? A good idea ^_^
![]() @AG can you indicate me exactly bad textures? (red pencil at work) @ROWI you've a PM, thanks a lot!
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#47 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
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#48 |
Admiral
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Nice, but i need author permission to use this. Do you know who is?
Thanks, and regards, VD
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#49 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
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Questions/Comments to macstu23 at the Subsim.com forum Best regards ![]() |
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#50 |
Admiral
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From Macstu23's roster:
Last Activity: 11-08-2007 02:47 PM mmm i try to send a PM, but i think we've lost the contact ![]() let's try!
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#51 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
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very good work - looks very good with the oil drums. If you want to replace the swordfish skin, you must import the new TGA into the CV_AirPlanes.dat or add the new skin - renamed: CV_Swordfish.tga - to the folder "data/Textures/TNormal/tex". Greetings rowi58 |
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#52 |
Chief
![]() Join Date: Jan 2008
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How the last two plane cann reach the ranwey
![]() And on ather hand i m daying too see thise fine ship in game and in my pat ![]() I hope the relis is soon. Keep up the gr8 work.
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#53 |
Stowaway
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The Scharnhorst apparently set a record during the sinking of the Glorious - for the longest range hit- 26,000m.
The carriers do seem to be quite fragile in game, i've seen the Graf Zeppelin sunk by a pair of destroyers, and a single salvo from a battleship. Illustrious classes fair no better. Shame, but probably fairly accurate . . any opinions? Good stuff as usual VonDos, another one to add to my folder of all your other ships in SH3. I just wonder a bit about the stability of those oil drums on a flat deck in heavy weather. Petty point really though, sorry m8. I feel guilty now ![]() ![]() Looking forward to this release Last edited by roadhogg; 04-25-09 at 09:06 PM. |
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#54 | |
Pacific Aces Dev Team
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Also, as Rowi pointed out, it would be rather odd to see those drums there if the ship is tackling with rough weather ![]() Other than that, the ship is looking GORGEOUS ![]()
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One day I will return to sea ... |
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#55 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
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#56 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
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If you can`t reach him take the files an give him credit. I think he would be proud to see his rather old (2006) work together with your beauty. Best regards ![]() EDIT: Find it here:http://www.mediafire.com/?sharekey=3...4e75f6e8ebb871 |
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#57 |
Chief of the Boat
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#58 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
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Sorry guys,
all nice ideas with the different skons - but remember: the Swordfish is not a plan from the folder "data/Air" belonging to the roster "British/Air". So they will not show any markings, when you use these skins. The skins embedded in the "CV_AirPlanes.dat" will show markings - because they are part of the skin. Greetings rowi58 |
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#59 |
Watch
![]() Join Date: Mar 2009
Location: Puntarenas CR
Posts: 23
Downloads: 6
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Hello, lI am attempting to learn how to add ships
what program do you model in and what program dp you export to OBJ in please?? thank you U-hai
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Crew, I have Good News and Bad News, The Good news crew,, we sank 4 Japanese merchants and a carrier this patrol, ![]() The bad news, This is 2009 and the war has been over for 65 years ![]() |
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#60 |
Admiral
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\\what program do you model in and what program dp you export to OBJ in please??
Model -> Maya 7,0 Export -> Pack3d and 3ditor
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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