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Old 07-01-09, 03:18 AM   #46
gdc3man
Bosun
 
Join Date: Aug 2008
Posts: 63
Downloads: 335
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Default Nice Carrier Shot !

Hello, All


Nice Carrier Shot !

Cruising in front of a dark blue cloudy sky with reflection and caustics, FULL STEAM AHEAD......NICE If you are wondering exactley what this mod does, just look at the screen shots at the beginning of this post.....Believe me the effects are well worth it, there so much it adds to the game, like perceived
movment, depth, shimmering water and the like....fantastic in shallow water when the sun is shining.....if you download the large version of the mod, I had manually added new caustic parameters for over 107 ships, covering Ops Monsun 705, RSRD 410, and TMO 1.63, also A note ***I will be updating my
set-up to the latest RSRD 411 patch 2 and Ops Monsun 710, let you know if it works as a whole.....in the mean time, as I stated above, its a little extra work but you can download the mod and go into your sea folder and replace with all the ships I have done, the ship files are the only files modified, and will not effect the rest of your main file set-up......which makes it nice for compatibility with TMO 1.7 and updates for RSRD and Ops Monsun, I am a big TMO fan, when I did this mod I incorporated TMO 1.63 when I modified the caustic parameters, so compatibility with RFB problably will not work....sorry RFB guys, there is just so much work in modding parameter numbers, its mind numbing, I had to pick a side.....in any case happy hunting, keep you posted......

gdc3man

Last edited by gdc3man; 07-01-09 at 03:53 AM.
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Old 07-01-09, 02:53 PM   #47
Armistead
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I think I have SS's of about 40 different ships so far...the effects are just great. Here's a few. One of the best eye candy mods out there..if not the best.







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Old 07-02-09, 11:23 AM   #48
vickers03
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are the illuminated reflections at night still a problem?
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Old 07-02-09, 11:38 AM   #49
Armistead
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Yea, you see them long before the ship. No big deal, but I would prefer not to have them, but not at a loss of any effects. At some angles it can be bad. Hard to see, but that's the reflection of the ship that you cannot see.


Last edited by Armistead; 07-03-09 at 10:39 AM.
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Old 07-04-09, 03:33 AM   #50
gdc3man
Bosun
 
Join Date: Aug 2008
Posts: 63
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Now that is Interesting !!

Hmmm !!

Never noticed that BUG..., but I don't play alot of night missions....must be a hard coded problem in the programming some where, W_Clear has been Quiet, any one Know if he is still working on his ship reflection project, I saw on a thread they,that being W_Clear and Kriller may take a break for a while...... if so, happy hunting, they deserve it....

gdc3man....
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Old 07-04-09, 06:22 AM   #51
tonschk
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This is not a very noticeable Bug and nobody never spoke about it ( you cannot see this bug if you play at full realism ) and kill a bit the inmersion factor,when the sub make a turn ( to the left or right ) the stern dont fully follow the bow of the sub , the stern slide outside and I have no idea how to correct this


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Last edited by tonschk; 07-04-09 at 06:33 AM.
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Old 08-06-09, 05:12 PM   #52
gdc3man
Bosun
 
Join Date: Aug 2008
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Default IF your looking to Update !!!

Hello, Everybody

Just wanted to let you all Know, I have tested my mod with Trigger Maru Beta 1.8, RSRD 411 with patch number 2, and Ops Monsun 705 upgraded to 712 and all seems to be working very well, I used the large version of my MOD there have been many changes in the updates, but it does not seem to effect the ships to much in this area.... Sail On Fellow Captains !!!!


Also I like to use the sea worn boat mod, for my sub interior, it really makes the new light effects stand out while using TMO 1.8.....but it does not allow you to access the front/forward hatch for captains bunk and radio room, can anybody fix that mod to allow access through the front hatch...... pictures coming soon !
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Old 08-06-09, 05:18 PM   #53
Armistead
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Several have seen it. I wonder it it's another another mod. I haven't tried it without Real Env.
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