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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Because I have not found one, I am currently thinking about making a Printable Recognition manual for GWX2 (pdf) for a quick lookup in november after holiday. because this is much work, I will only add the 50 merchant ships of GWX2. is this enough and useful? what do you think???? in my opinion that is enough, because u-boats in 95% attack merchants.......or am i wrong?
Last edited by h.sie; 11-14-08 at 04:29 PM. |
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#2 |
Pacific Aces Dev Team
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I consider that a good solution. U-Boats had separate recognition manuals for warships and merchants, so if you want to do one only for merchants that's perfect.
If you are then using a mod for the periscope like mine, eliminating the automated distance measuring, you can go way faster with a printed recognition manual and a table for distances than with the ingame tools ![]() EDIT: I forgot: Someone did already long ago a set of pictures with the silhouettes of all ships, you can download the pictures as they are already in the style of those WW2 recognition manuals.
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#3 |
Watchdog
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ooh! ooh! Yes please!
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#4 |
Helmsman
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@h.sie
I also decided to make a printable Recog Book. Maybe we can work together and half the work. Write me at marinesims. I also had a good idea to make this in a fast way. @Hitman Great stuff. Always dreamed of a manual in the style of the original Lloyd Register. You know where to download those pics? Greets |
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#5 |
Admiral
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...back from holiday and now starting to make the recognition manual. only problem: the design of the cover (the page no. 1). has anyone an idea or image?
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#6 |
Ocean Warrior
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I think doing the merchants only is a good idea, but if you have the time you could add all the community units too
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#7 |
Ocean Warrior
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When I first saw this thread, I was like
![]() Then I clicked on it and saw that it isn't done yet. ![]()
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#8 |
XO
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Hi h.sie
I started making one, but its on hold at the moment due to possible changes to the merchant ships - Merchant Fleet Mod Progress Thread |
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#9 |
Ocean Warrior
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Excellent idea, can't wait for a full release
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#10 |
Admiral
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@joegrundmann:
that's exactly what i plan to do: to write an java application which reads out all necessary infos of the SH3 Sea-folder and converts this infos into an TeX-file. this TeX file can then be manually edited in order to delete some ships ("icebergs" for example) or to change the sequence of the ships. TeX can be programmed in order to procuce english or german or french output, so that languages can be changed only by changing one switch. the resulting TeX file then can easily be converted into pdf. as i said above, this will take time. Does anyone know, where the "Tonnage"-value in the RecManual comes from? All other values can be found in the cfg-file of the ships, but tonnage not. Is it calculated from the displacement-value?? Last edited by h.sie; 11-06-08 at 04:02 AM. |
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#11 |
Grey Wolf
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Is it done yet?...
![]() oops! Heh ..can't wait to fire up the printer! ![]()
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#12 | |
Admiral
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here is an preview: (Link deleted) Sorry, but cannot finish it until I know, where to find the Tonnage-value of the ships..... Last edited by h.sie; 11-14-08 at 09:17 AM. |
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#13 | |
Ace of the Deep
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