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Old 10-12-08, 10:32 AM   #1
h.sie
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Default Printable Recognition manual for SH3

Because I have not found one, I am currently thinking about making a Printable Recognition manual for GWX2 (pdf) for a quick lookup in november after holiday. because this is much work, I will only add the 50 merchant ships of GWX2. is this enough and useful? what do you think???? in my opinion that is enough, because u-boats in 95% attack merchants.......or am i wrong?

Last edited by h.sie; 11-14-08 at 04:29 PM.
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Old 10-12-08, 10:57 AM   #2
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I consider that a good solution. U-Boats had separate recognition manuals for warships and merchants, so if you want to do one only for merchants that's perfect.

If you are then using a mod for the periscope like mine, eliminating the automated distance measuring, you can go way faster with a printed recognition manual and a table for distances than with the ingame tools

EDIT: I forgot: Someone did already long ago a set of pictures with the silhouettes of all ships, you can download the pictures as they are already in the style of those WW2 recognition manuals.
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Old 10-12-08, 11:42 AM   #3
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ooh! ooh! Yes please!
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Old 10-14-08, 08:54 AM   #4
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@h.sie
I also decided to make a printable Recog Book. Maybe we can work together and half the work. Write me at marinesims. I also had a good idea to make this in a fast way.

@Hitman
Great stuff. Always dreamed of a manual in the style of the original Lloyd Register.
You know where to download those pics?

Greets
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Old 11-04-08, 05:59 AM   #5
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...back from holiday and now starting to make the recognition manual. only problem: the design of the cover (the page no. 1). has anyone an idea or image?
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Old 11-04-08, 07:16 AM   #6
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I think doing the merchants only is a good idea, but if you have the time you could add all the community units too
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Old 11-04-08, 02:26 PM   #7
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When I first saw this thread, I was like

Then I clicked on it and saw that it isn't done yet.
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Old 11-04-08, 02:45 PM   #8
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Hi h.sie
I started making one, but its on hold at the moment due to possible changes to the merchant ships - Merchant Fleet Mod Progress Thread
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Old 11-05-08, 03:40 PM   #9
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Excellent idea, can't wait for a full release
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Old 11-06-08, 03:59 AM   #10
h.sie
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@joegrundmann:

that's exactly what i plan to do: to write an java application which reads out all necessary infos of the SH3 Sea-folder and converts this infos into an TeX-file.

this TeX file can then be manually edited in order to delete some ships ("icebergs" for example) or to change the sequence of the ships.

TeX can be programmed in order to procuce english or german or french output, so that languages can be changed only by changing one switch.

the resulting TeX file then can easily be converted into pdf.

as i said above, this will take time.



Does anyone know, where the "Tonnage"-value in the RecManual comes from? All other values can be found in the cfg-file of the ships, but tonnage not. Is it calculated from the displacement-value??
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Last edited by h.sie; 11-06-08 at 04:02 AM.
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Old 11-06-08, 08:59 AM   #11
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Is it done yet?...

oops!

Heh ..can't wait to fire up the printer!
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Old 11-06-08, 09:55 AM   #12
h.sie
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Quote:
Originally Posted by Hanomag
Is it done yet?...
oops! Heh ..can't wait to fire up the printer!
the TeX-file is ready. just started to program the java-application to automatically analyse the Sea-folder.

here is an preview:
(Link deleted)

Sorry, but cannot finish it until I know, where to find the Tonnage-value of the ships.....
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Last edited by h.sie; 11-14-08 at 09:17 AM.
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Old 11-06-08, 11:33 AM   #13
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Quote:
Originally Posted by h.sie
Sorry, but cannot finish it until I know, where to find the Tonnage-value of the ships.....
In SHIII, the tonnage equals displacement. While you can say that's true for warships, it isn't for merchant ships. The tonnage (BRT) is actually a measure of ship's volume, rather than its mass.
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