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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
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Count me in VonDos!
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Sub captains go down with their ship! |
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#47 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Welcome back mr chris,hope everything is going fine
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#48 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Just one question:
If it is moded as an auxiliary cruiser, is it supposed to have so many liferafts as probably she wouldn't carry passengers? Or maybe these ships where used as troop transports as well ![]() ![]()
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#49 |
Admiral
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@geosub
Interesting question; answer with wikipedia ^_^ During the period June-August 1941 Laconia returned to St. John, New Brunswick and was refitted, then returned to Liverpool to be used as a troop transport for the rest of the war. On September 12, 1941, she arrived at Bidston Dock, Birkenhead and was taken over by Cammell Laird and Company to be converted. By early 1942 the work was complete, and for the next six months she made trooping voyages to the Middle East. On one such voyage the ship was used to carry POWs, mainly Italian. She traveled to Cape Town and then set a course for Freetown, following a zigzag course and undertaking evasive steering during the night. [...] Captain Sharp ordered the ship abandoned and the women, children and injured taken into the lifeboats first. Some of the 32 lifeboats had been destroyed by the explosions and some surviving Italian prisoners tried to rush those that remained. [...] When the commanding officer of U-156 realized civilians and POW were on board, he surfaced to rescue survivors source: http://en.wikipedia.org/wiki/RMS_Laconia_(1921) So yes, she tranport troops, pows and civilian (with woman and children). I read she was converted in 1941; i've added weapons from 39, maybe i must change this, for used big guns °_° I've sent a pm to betatester, Reece and Mr Chris.
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#50 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
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Ok, some test results, the only 2 things I could find were the props:
![]() And the reflections seem too bright, they are whiter than the actual ship: ![]() Other than that the Ship looks great, even when sinking ![]() Looking good VonDos. ![]() ![]() ![]() ![]() ![]()
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Sub captains go down with their ship! |
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#51 |
Admiral
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Thanks, Reece ^^
Props bug is related to node coordinates; easy to solve; this is a mine forgotten thing. Reflection error is really strange, what can be? Textures are the same for bot original and reflected ship. There is something that i don't know:hmm: :hmm:
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#52 |
Stowaway
Posts: n/a
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VonDos,
There may be a misplacement of some of the reflection objects. Send a link by PM and I can look at it. I can also check the Zones at the same time. Regards |
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#53 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Ive been waiting for this ship more than any other so far.
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Task Force industries "Taking control of the world, one mind at a time" |
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#54 |
Silent Hunter
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I'd like to beta test too.
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#55 |
Admiral
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@ mr Chris, Reece, Iambecomelife, Privateer, Task Force
BetaTesters, check your PM ^_^ Zones file, different skins, advices and every improvements are welcome!
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#56 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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![]() ![]() Prop problem sloved. Is the anyone who could knock up a short misson with the ship in so i can test sinking her. I would do it myself but have not got a clue how to do it.
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#57 |
Stowaway
Posts: n/a
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VonDos,
Adjust the X and Y position of reflect_NAXC to 0 then set the minvisdim and maxvisdim to .02 and .2 Reflections fixed! ![]() |
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#58 |
Admiral
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privateer
<EDIT i wasn't able to find it, now yes, thanks privateer for indications> done, ok, this is great! Thanks! mr chris have you found a single mission? if not just ask me, i'll send one ^^
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#59 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Just tested it in Museam, Worked Flawlessly.
![]() Havent done a test on sinking it. ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#60 |
Stowaway
Posts: n/a
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The WaterReflection controller after the reflect_NAXC
The work on the Zones is started also. |
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