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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Chief of the Boat
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Check out your dates
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#47 | ||
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#48 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Any screen shots yet?
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Task Force industries "Taking control of the world, one mind at a time" |
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#49 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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theres nothing to take pictures yet. Right now only the German Campaign files are ready. Darkfish and I are making the ships playble, we ran into a few problems
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#50 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Ok.
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Task Force industries "Taking control of the world, one mind at a time" |
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#51 | |||
Chief of the Boat
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#52 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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OK, here are some screenshots of the ships I have (almost) finished so far.
Captain (Buckley) class frigate ![]() Fiji class light cruiser ![]() Dido class light cruiser ![]() King George V class BB (the merchant on the background won't be living for much longer ![]() ![]() |
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#53 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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*Chants we want more* Looking awesome so far , hows the fully functioning bridges idea coming along? Also thoseships look decidedly un german
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#54 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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![]() Since the RN and the KM mods will be released together I figured I could post these RN ship pics here.. From what I've heared of it the bridge will have working instruments and crewmembers holding the steering wheel and stuff ![]() Doable but as ivank says it'll be a lot of work... |
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#55 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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How's the bug hunting/vanilla feature squashing going? Having done several patrols and setpiece battles in both the pocket BBs and the Bismarck, several aspects of the core engine need to be addressed:
Superstructure damage eventually causes your engines to stop working, and not even a repair specialist can get them working again (there's "nothing" for him to fix in the damage screen). Rarely are exposed systems damaged, and only a few superstructure bits can be blasted off (like floatplanes). Turrets are never taken out of action or have their turning gears jammed. BBs (both mine and others) can often take a terrific pounding before eventually sinking. A North Carolina class had my Bismarck, a Yamato, and 3 other Japanese BBs blasting away at it-he must have taken dozens of big gun hits, and over 200 hits from smaller calibers, before he succumbed. Not to mention that natural sinking mechanics would need to be modeled, as once the game decides they are sunk down they go in less than a minute. And the AI-the big ships stay in formation and ignore you in terms of their headings, while the DDs rush you. Can the DDs be made to launch torps? Just curious as to how much progress has been made on the damage modeling front. |
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#56 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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I can answer that. The Damage model editing is not being worked on yet. Once the ships are all done, we will start working on that.
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#57 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
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I have found some strange things with the PBB ive taken none big bang damage which has breached the hull and the lower bbs seem to have a mor eintresting dmg model , fighting them with the PBB I can blow bits off , cause explosions etc. Where as with the NOCAL and IOWA it just seems to chip away with nothing much happening then sinking. Strangly this is the same with torps , I hit the iowa with 5 fish and the was no bangs just eventually sunk. I have tried this afew times always with the same results. PLaying with the playable bismark I seem to chip away at the iowa then it just sinks with no fuss. odd
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#58 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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This mod will include the H-39 BB! H-44 is still on the fence
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#59 | |
Swabbie
![]() Join Date: Jul 2007
Posts: 12
Downloads: 9
Uploads: 0
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I am very glad to see these supermods coming to life. I wish I could help, but with no time or moding skills, I hope a sincere
![]() Like said here below, the damage system needs a serious overhaul. I know its probably hardcoded, but I hope you can improve the damage system. Quote:
One more question, well, maybe more of a request; will the campaign start with smaller ships, like DDs and such, with renown points or something similar, to get bigger ships, guns, better engins...some sort of an upgrade system. I would hate to just jump in my brand new Bismarck and start shooting off... And here is a thought: taskforce. Can it be done? The big ships rarely fought or sailed alone. Is the game engine capable of "sticking" a few friendly ships to tag along with our own? Now that would bring this idea of surface ships to a higher level. Like I said, a thought... Anyway, just to show my respect to you guys. |
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#60 | ||
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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