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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Just wondering if this mod could be enabled safely mid- patrol?
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#47 |
Navy Seal
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Something weird is happening with this mod...
I downloaded it, enabled it like norma via JSGME, should work like every other mod, I close JSGME, it doesnt show up on the list when I reopen it, automatically removes itself from my mods list.Any ideas? Mod list: TMO 1.7 TMO hotfix 41709 Max Optics and SCAF fix TMO 1.7_41109 Merchants and Warships smoke mod...without websters maneuver(attempted to enable it right after) Carotio Trukharborcitylocations Gramaphone Three New Freighter Shoho Myoyok and small seaplane tender TBT filter red V2 obs periscope filter mod...red harder_escorts Also attempted to enable the smoke mod last, still removes from list when i close and reopen mods list. Any ideas? I want to use this mod, smoke for merchants is too light in TMO and warships too heavy. PS, what is websters maneuver fix? |
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#48 | |
Pooped from posting
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i'm assuming you copied "[TMO 1.7] different smoke merchants warships" into your mods folder?
there are other versions in the same archive, of course only one can be installed at the same time. if you did, my only other guess would be jsgme has problems with symbols like [TMO 1.7] so you could try renaming that. Quote:
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#49 |
Navy Seal
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yes, copied it in like always.going to try it again, if not, then will try renaming it.
Edit:Renamed it, stays loaded now.Thanks.Do you know if websters maneuvering fix cause any problems with TMO 1.7? |
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#50 | |
Pooped from posting
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updated: 20.9.09
fixed some filename related probs with jsgme, thx bubblehead for pointing it out. added some more variation to smoke. Quote:
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#51 |
Navy Seal
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no problem, just downloaded updated version and going out on patrol to test it out.Should help spot and track , esp with contacts off.
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#52 |
Navy Seal
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So despite trying to deactivate this mod ia JSGME, so can disable TMO and activate another mod, the mod will not deactivate, get a message telling me the smoke mod must be disable first even though i just ordered it disable and it shows it disabled in JSGME.Any ideas?
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#53 |
Pooped from posting
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is this with the new version?
old one was still active? sorry but as i'm not really using jsgme i don't have a solution for this. |
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#54 |
Navy Seal
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new version, i really like this mod and want to use it, made tracking merchants without map contacts on much easier....just need to get this snafu fixed.
So how do i fix it? Wont let me disable TMO, says i have to disable the smoke mod first, i did and it shows disabled on JSGME, but still get that message. If you dont mind telling me in some detail, im a bit lost. Last edited by Bubblehead1980; 09-24-09 at 05:13 PM. |
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#55 |
Navy Seal
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I just dont get it, I deleted JSGME multiple times, deleted all the mods, uninstalled SH 4 itself.Renstalled silent hunter, downloaded JSGME again.When open the new jsgme up, even though dont even have TMo installed at moment, still shows TMO activated and when try to disable it, says the smoke mod has to be deactivated.Makes me go WTF?
How is TMO still there when I deleted it? makes no sense. Can't figure this out, sucks big time. Any ideas? |
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#56 |
Frogman
![]() Join Date: Jan 2006
Posts: 300
Downloads: 353
Uploads: 13
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Bubblehead1980,
Did you delete the save game files in your "My Documents" Folder?
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Jim ![]() |
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#57 |
Navy Seal
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running vista. Went to the documents folder, to saved games, nothing to do with SH 4 there.
Deleted all mods and their folders etc, clean install of SH 4.Yet when download JSGME again, open it up, still shows TMO as enabled. ![]() |
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#58 |
Pooped from posting
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i think you need to contact the author of jsgme
if there is another config file somewhere .. |
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#59 |
Stowaway
Posts: n/a
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what you have is leftover files were still there after you uninstalled sh4
uninstall the game and then go to your directory and delete any remaining sh4 or ubisoft folder then reinstall the game and that will fix it. if a mod was still installed (and it was saying it was) then just unistalling the game wont remove any of the "modded" files so they will be left behind and the new install will merge with then to cause more issues. |
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#60 |
Navy Seal
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vickers, any chance you could tweak this mod so it doesnt go fubar with jsgme, really cool mod and is needed.
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