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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Chief of the Boat
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#47 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
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is this code on a loop of a certain time frame pertaining to the container? :hmm: Koon |
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#48 |
Stowaway
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The top half of each side of the Trap Container has a keyframe animation
sequence. Once it reaches the last keyframe, it starts at the first keyframe again. The timeing and positioning can be changed but there is no control to halt it or restart it on demand. ![]() |
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#49 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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I don't suppose there are any controllers that can be taken from SH4 to trigger the animation....
Or, how about a gun that only looks like a crate from 90 degrees AOB. When the gun turns it becomes clear that it just has sides to make it look like a crate. (does that make sense?) /shots in the dark
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#50 |
Stowaway
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No hardcode in place to use SH4 controllers or many things would have
already been snagged. I have a theory to try that, if it works? The traps will drop as they should. But it will be Monday or so before I can test the idea. ![]() |
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#51 | |
Engineer
![]() Join Date: Jul 2002
Location: Canada
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My 2 bits BTW thanks again for your great contribution on this and so many other mods sir It is truely appreciated!! Vader
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#52 | ||
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
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#53 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
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If somebody could fix animation sequence or remodel trap container with proper animation it would the real dessision of the problem. By the way I used to read that trap container as being opened used to stay in this position for about 10-15 minutes generaly.
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#54 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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I may be way wrong but, didn't Rubini do something along these lines ?
Me old gray memory ain't what she used to be. ![]() |
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#55 | |
Chief of the Boat
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Check the staff area when your able......lest we proceed anyways (from her who must be obeyed) ![]() What's it to be.....I've got 6 of the team + Koondawg (a poor response for testers from here I must say....lesson learned :hmm: ) waiting to start testing where and how often the vessel appears (containers with muzzle flashes only....as in photos in original post) and in what skins. I've also included a short single mission so the animation can be viewed beforehand. My own thoughts are that if the testing went ahead if the mod proved successful, we could always update later if the trap containers get sorted. ![]() |
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#56 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
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Dont worry Jimbo...grabbing my frosted mug which holds about 26oz of brew and diving in...
Oh...it'll be ready when it's ready ![]() |
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#57 | |
Chief of the Boat
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#58 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
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you my wrong side of the pond bud have a pm....
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#59 | |
Commander
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Location: St.Petersburg, Russia
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#60 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
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What about guns in sponsons? Board and starboard, hidden under the deck or in the bridge, like secondary armament of HMS Warspite. Guns could shooting throw holes in the sides of the ship.
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