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Old 06-18-08, 04:17 PM   #46
Jimbuna
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Quote:
Originally Posted by denis_469
What is continue with Fidelity?
Sorry denis....what do you mean mate ? :hmm:
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Old 06-18-08, 06:40 PM   #47
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Quote:
As you can see they drop then go up continuously
Maybe able to be fixed
That is the same thing I had a prob with when trying to place them on ships docked...as if to look like they are being loaded...it would continue to repeat...
is this code on a loop of a certain time frame pertaining to the container? :hmm:

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Old 06-18-08, 06:47 PM   #48
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The top half of each side of the Trap Container has a keyframe animation
sequence.
Once it reaches the last keyframe, it starts at the first keyframe again.
The timeing and positioning can be changed but there is no control
to halt it or restart it on demand.
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Old 06-18-08, 07:11 PM   #49
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I don't suppose there are any controllers that can be taken from SH4 to trigger the animation....

Or, how about a gun that only looks like a crate from 90 degrees AOB. When the gun turns it becomes clear that it just has sides to make it look like a crate. (does that make sense?)


/shots in the dark
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Old 06-18-08, 07:30 PM   #50
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No hardcode in place to use SH4 controllers or many things would have
already been snagged.

I have a theory to try that, if it works?
The traps will drop as they should.

But it will be Monday or so before I can test the idea.
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Old 06-18-08, 11:06 PM   #51
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Quote:
Originally Posted by dcb
you should still release the ships with just muzzle flashes viewable. I think this is close to what uboat crews actually saw - a crate opening fire on them, given that those guns were well camouflaged enough so that they did not look 100% like guns even after they started firing.
This break thru is too great to not do for the stake of eye candy...yes if it can be done with full action, planel dropping, men running glory great but the above mention "workaround" would be unreal

My 2 bits BTW thanks again for your great contribution on this and so many other mods sir It is truely appreciated!!

Vader
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Old 06-19-08, 01:13 AM   #52
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by denis_469
What is continue with Fidelity?
Sorry denis....what do you mean mate ? :hmm:
Made new ship.
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Old 06-19-08, 02:24 AM   #53
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If somebody could fix animation sequence or remodel trap container with proper animation it would the real dessision of the problem. By the way I used to read that trap container as being opened used to stay in this position for about 10-15 minutes generaly.
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Old 06-19-08, 02:55 AM   #54
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I may be way wrong but, didn't Rubini do something along these lines ?

Me old gray memory ain't what she used to be.
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Old 06-19-08, 04:45 AM   #55
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Quote:
Originally Posted by privateer
No hardcode in place to use SH4 controllers or many things would have
already been snagged.

I have a theory to try that, if it works?
The traps will drop as they should.

But it will be Monday or so before I can test the idea.
Ya bloody slacker....thought I hadn't seen ya over at The Lair these past few days.

Check the staff area when your able......lest we proceed anyways (from her who must be obeyed)

What's it to be.....I've got 6 of the team + Koondawg (a poor response for testers from here I must say....lesson learned :hmm: ) waiting to start testing where and how often the vessel appears (containers with muzzle flashes only....as in photos in original post) and in what skins.

I've also included a short single mission so the animation can be viewed beforehand.

My own thoughts are that if the testing went ahead if the mod proved successful, we could always update later if the trap containers get sorted.

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Old 06-19-08, 10:32 AM   #56
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Dont worry Jimbo...grabbing my frosted mug which holds about 26oz of brew and diving in...
Oh...it'll be ready when it's ready
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Old 06-19-08, 11:00 AM   #57
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Quote:
Originally Posted by Koondawg
Dont worry Jimbo...grabbing my frosted mug which holds about 26oz of brew and diving in...
Oh...it'll be ready when it's ready
Good man, the files are with the GWX testers also........that'll be me tonight

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Old 06-19-08, 11:42 AM   #58
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you my wrong side of the pond bud have a pm....
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Old 06-19-08, 12:45 PM   #59
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Quote:
I may be way wrong but, didn't Rubini do something along these lines ?
Did he? Or may be I just have missed something?
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Old 06-19-08, 02:24 PM   #60
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What about guns in sponsons? Board and starboard, hidden under the deck or in the bridge, like secondary armament of HMS Warspite. Guns could shooting throw holes in the sides of the ship.
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