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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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Nice work and thanks for the updates! Lots of good mods are coming to a head at the same time.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#47 |
Nub
![]() Join Date: Apr 2008
Posts: 2
Downloads: 0
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Excellent. Just yesterday I was watching footage of WW2 surface ships and wondering what it would be like to command one in Silent Hunter fashion
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#48 |
Watch
![]() Join Date: Mar 2008
Posts: 20
Downloads: 24
Uploads: 0
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Great work! I am already on my third patrol and enjoying the change in play style ^^
I have not had any issues at all and I am running NSM4,Greenlamp,PE2, and the Language fixer for German voices. |
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#49 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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NSM4 is a bomb waiting to go off. I'd wait for a 1.5 release for that one - I'm missing it, too <sniff>
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#50 |
Watch
![]() Join Date: Mar 2008
Posts: 20
Downloads: 24
Uploads: 0
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I still enjoy it even after being blown in half by a tanker with one round....
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#51 |
Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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A game like this... wow!
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Best naval sim of all time - TF 1942 |
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#52 |
Soundman
![]() Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
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oh man I can't tell you how much I've waited to 'drive' a destroyer in this game. I've just been spending my last few days playing the Fubuki in campaign missions and having an awesome time. It does get harder with lots of a/c though.
![]() Are there any more single missions out there specifically for this mod? ie. ship vs ship action? I sincerely hope that someone would make a mod whereby we have driveable US DD's and can actually recreate the surface warfare that occurred around Guadalcanal early in WW2 (1942 onwards). I've been reading a lot of books around this and have been wanting to recrea |
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#53 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 58
Uploads: 0
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You have devised a great mod. Your quite inqenius to modify the existing sub oriented platform to support playable battleships which will greatly expand the roll of the game. I will probably get a lot of flack for this but I am much more of battleship fan. I may get SH4 just for your mod.
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#54 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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Awesome!
Awesome mod! I have no problems.
![]() I’m really looking forward to your Pocketbattleship. ![]() By the way is it possible to achieve realistic degrees for torpedo attacks? - I don’t know much about DDs but weren’t they supposed to fire torpedoes from like 90° bearing and not 0° and 180° like a U-boat? Pocketbattleships had torpedoes too so that may be something to look into. :hmm: And what about depth charges? – I haven’t found those, are they impossible? Another idea is to delete that NPC on the bridge. He annoys me more than he adds to the atmosphere. ![]() I’m too stupid to mod ![]() Anyway great job! ![]() I hope someone joins you for the interior. |
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#55 | |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Depth charges MIGHT be possible, havent been proven though but they'd be quite useless since is it possible in this that you could run into an hostile sub? And the NPC on bridge (IMO) Is essential for the spotting system to work, since he is in charge of spotting everything on the 90*Port - 50* Starboard (there is another spotter near the torpedo launchers on starboard side of the deck). Although that is only a hypothesis. And if you are unsatisfied with the gun ranges and AI ranges, i can help you out with how to change the values that you can fire to 15km range, along with hostile ships (I can see hostile smoke from about 17km away at clear weather, thanks to Black smoke mod) |
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#56 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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Hhmm yes please, higher range would be nice. :hmm:
And what is that black smoke mod? – Is it in the mod list? Too bad about the other ideas. ![]() |
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#57 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Hi XANTROKOLES !
I changed the DSD File,so that you have now the Destroyer Engine Sound . http://www.mediafire.com/?m03gertutfn I like this Mod,Great Work ! Regards Rolf |
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#58 | |
Soundman
![]() Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
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#59 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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<Posted by error in "Playable PocketBB" Thread,reposted here>
Speaking of torpedoes,it seems that many Japanese destroyer used the 61 cm/24 inch torpedoes. In this site: http://www.navweaps.com/Weapons/WTJAP_WWII.htm The most interesting part is the explosive charge,almost double of the normal G7 torpedo.The range...well,they could travel 20 km at 50 knots... It would be a marvelous thing to add to an already marvelous mod. I hope those information could be useful. Keep up the good work Xantrokoles ![]() |
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#60 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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@ The Pharaoh !
The File goes to ...Silent Hunter4\Data\Submarine\NDD_Fubuki mfG Rolf |
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