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Old 04-25-08, 05:04 AM   #46
keltos01
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Default texture map

I still need to build a real texture map for the sub so that it ressembles the one you see in my signature.. which is what the 3ds model now looks like btw.

When I can get the hull in place instead of the typ 9 hull, I'll be a happy man ! any help is welcome, I posted the 3ds files with my textures on filefront.

When the sub is complete, even with a IXD2 interior, I'll move on to make it stand alone, then I'll work on the same sub with a typ 18 interior (actually typ 21).

It is hard work, but it's also fun to do and rewarding when it works !
k
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Old 04-25-08, 04:56 PM   #47
keltos01
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Default real thing !!!!

but still having problems with uv maps... Xantro : how did you do it with the Sen Toku ??





[url=http://g.imageshack.us/g.php?h=140&i=jyunsenbingame2gl5.jpg][IMG]http://i

Still missing torp doors, but it shoots
have to move the planes, rudder, screws, but still it plows on,

thanks to Skwasjer again, I imported the .obj from 3ds
Xantro please I need help with the hull, I want it to look like in my signature...
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Old 04-25-08, 05:14 PM   #48
miner1436
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Looks awsome, are you going to make identification numbers on the conning tower?
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Old 04-25-08, 05:20 PM   #49
keltos01
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Default id

I thought about the I 10 which actually made a trip to occupied europe if you saw the movie link I posted earlier.
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Old 04-26-08, 06:57 AM   #50
keltos01
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Default antenna

I'm not sure I will keep the antenna at the back because it sticks out when at periscope depth, anyone knows if they were retractable ? or attached to the deck while underwater so as not to stick out,
or bearing a flag saying "I'm here sinke me" ?:rotfl:

I still have to move the deckgun in place though, I'd like to find a 140 mm gun like the one they had, anyone know where to look ?

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Old 04-26-08, 01:43 PM   #51
GerritJ9
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The "Sendai" class cruisers had a main armament of 5.5" guns so it might be possible to adapt the 5.5" gun fitted to those ships (removing the gunshield etc)?
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Old 04-26-08, 06:17 PM   #52
keltos01
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Default gun

I'll keep that in mind but I need to fix the texture first, then the torpedo doors, then we'll ne set for a whole range of japanese submarines, and of course a dedicated jap campaign should follow suit
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Old 04-26-08, 11:28 PM   #53
nikimcbee
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Do you need the expansion pack for this mod?
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Old 04-26-08, 11:33 PM   #54
The Hornet
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Is there an ETA for this?
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Old 04-27-08, 03:08 AM   #55
GerritJ9
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Not to mention that we'd also need a Japanese speechpack..........
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Old 04-27-08, 03:12 AM   #56
keltos01
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Default speech

I can ask Zaza who provided the blueprints for the Jyunsen B. no eta yet..
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Old 04-28-08, 02:25 PM   #57
keltos01
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Default New tower for beta 5 mod

There. I used wings3d and was able to make a texture map for the tower of the Jyunsen B sub, I corrected its position using 3ds and then loaded it up with the beautiful S3D , so here is the last version of this mod using the hull of the IXD2.

I'll only reuse that hull, changing the tower, to build a Kaidai type later on. ENJOY !

the boat sailing :



The tower :


from above :




download on filefront :

IJN_Jyunsen_B_beta_5.01_nr.rar
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Old 04-28-08, 02:58 PM   #58
miner1436
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Thats so cool hows the B class hull comming along?
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Old 04-28-08, 04:21 PM   #59
keltos01
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Default B class

I had a little trouble making the map with wings3d (do you know any better program ?) but seem to have finally made one, which means I'll be able to texture the hull tomorrow hopefully..
there's still the problem of the sub:
having no torpedo tubes caps or doors
screws
dive planes
rudder

but it's coming along all right ! the great breakthrough for me was to be able to easily make a texture map although not the best I know but it has the sub's number on the side of the tower .
I still need to make the beta 5.01 stand alone..

I have a tower for the kaidai in stock...
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Old 04-28-08, 05:44 PM   #60
miner1436
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Kaidai you say? May we have a peek?
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