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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I still need to build a real texture map for the sub so that it ressembles the one you see in my signature.. which is what the 3ds model now looks like btw.
When I can get the hull in place instead of the typ 9 hull, I'll be a happy man ! any help is welcome, I posted the 3ds files with my textures on filefront. When the sub is complete, even with a IXD2 interior, I'll move on to make it stand alone, then I'll work on the same sub with a typ 18 interior (actually typ 21). It is hard work, but it's also fun to do and rewarding when it works ! k |
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#47 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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but still having problems with uv maps... Xantro : how did you do it with the Sen Toku ??
![]() ![]() [url=http://g.imageshack.us/g.php?h=140&i=jyunsenbingame2gl5.jpg][IMG]http://i Still missing torp doors, but it shoots ![]() have to move the planes, rudder, screws, but still it plows on, thanks to Skwasjer again, I imported the .obj from 3ds ![]() Xantro please I need help with the hull, I want it to look like in my signature... |
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#48 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Looks awsome, are you going to make identification numbers on the conning tower?
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#49 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I thought about the I 10 which actually made a trip to occupied europe if you saw the movie link I posted earlier.
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#50 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I'm not sure I will keep the antenna at the back because it sticks out when at periscope depth, anyone knows if they were retractable ? or attached to the deck while underwater so as not to stick out,
or bearing a flag saying "I'm here sinke me" ?:rotfl: I still have to move the deckgun in place though, I'd like to find a 140 mm gun like the one they had, anyone know where to look ? ![]() Last edited by keltos01; 04-26-08 at 07:16 AM. |
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#51 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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The "Sendai" class cruisers had a main armament of 5.5" guns so it might be possible to adapt the 5.5" gun fitted to those ships (removing the gunshield etc)?
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#52 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I'll keep that in mind but I need to fix the texture first, then the torpedo doors, then we'll ne set for a whole range of japanese submarines, and of course a dedicated jap campaign should follow suit
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#53 |
Fleet Admiral
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Do you need the expansion pack for this mod?
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#54 |
Watch
![]() Join Date: Dec 2007
Posts: 17
Downloads: 0
Uploads: 0
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Is there an ETA for this?
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#55 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Not to mention that we'd also need a Japanese speechpack..........
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#56 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I can ask Zaza who provided the blueprints for the Jyunsen B. no eta yet..
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#57 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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There. I used wings3d and was able to make a texture map for the tower of the Jyunsen B sub, I corrected its position using 3ds and then loaded it up with the beautiful S3D
![]() I'll only reuse that hull, changing the tower, to build a Kaidai type later on. ENJOY ! the boat sailing : ![]() The tower : ![]() from above : ![]() download on filefront : IJN_Jyunsen_B_beta_5.01_nr.rar |
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#58 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Thats so cool
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#59 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I had a little trouble making the map with wings3d (do you know any better program ?) but seem to have finally made one, which means I'll be able to texture the hull tomorrow hopefully..
there's still the problem of the sub: having no torpedo tubes caps or doors screws dive planes rudder but it's coming along all right ! the great breakthrough for me was to be able to easily make a texture map although not the best I know but it has the sub's number on the side of the tower ![]() I still need to make the beta 5.01 stand alone.. I have a tower for the kaidai in stock... |
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#60 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Kaidai you say? May we have a peek?
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