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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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AGREED!!! ![]() |
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#47 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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Also Agreed!!!! |
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#48 | |
Pacific Aces Dev Team
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But for simulations also the graphical presentation has the the same priorirty for me as the technical side of the gameplay. If Dangerous Waters has the same graphical presentation like SH4 it would be my all favoured game so far. ![]()
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#49 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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I'd love to see what the Steel Beasts guys could do with a WW2 naval Task Force sim!
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#50 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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![]() ![]() :p
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#51 | |||
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
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The rest of the sim is so moddable that it could remain playable for a long, long time IF Ubi would consider releasing the geometry exporter...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#52 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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![]() :rotfl: "In order to save the village we had to destroy it." |
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#53 | ||
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#54 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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BTW, they can make it arcadish if they want, as long as . . .
1. They proveide a description of the files and parameters for modders 2. give the modders a beta to work with so the mods shortly follow the release. Those 2 things would make life much easier.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#55 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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I don't remember anyone in Ubi saying anything about the next game being arcadish?
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With strength I burn... |
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#56 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Would be nice to have a "no IFF" option so that the only way to have a ship appear as friendly would be to ID it as such with the rec manual. Planes, too.
That means contacts are contacts until PROVED friendly by the player. Perhaps within some short range IFF comes into play (X miles). |
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#57 | |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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I only need one torpedo. ![]() Last edited by V.C. Sniper; 03-28-08 at 05:41 PM. |
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#58 | |||||
Rear Admiral
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The stuff im asking for isn't really that hardcore and can be simplified.
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- dive planes set to shallow dive - dive planes set to normal dive - dive planes set to maximum dive The overall point here is to give the player more control over the up and down angle of the sub. Quote:
All of the above would greatly add to immersion. Edit: BUt i would give up All of the above.. IF..... THE GAME ACUTALLY USED COMPRESSED AIR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! In both SH3, and SH4, compressed air is a total non factor. Want to surface? NOOO problem, Compressed air isnt used to blow tanks dry, you just come up when you want. Want to launch umpteen torpedos?! Noooooo problem, shoot as many as you like, the tubes are magic, and no compressed air is involved when firing torpedos. But i degress one point, if the game does use compressed air, the usage ratio is so abysmally low, as to have totally negated the point for coding it into the sim in the first place. (my apologies if this is sounding harsh). |
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#59 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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wow, thanks for sharing your thoughts, guys
![]() and since we caught "someone" attention....whose nickname begins with E :p .... keep it going!
btw, mr E, stop running away from me and bring the help you promised on the deck gun issue :p |
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#60 | ||
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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If that's not the problem, rather it's a matter of how it is presented on the map screen, well you could have multiple charts, with different projections for where you are in the world. joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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