![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
|
New Torpedoes
Hi mates!
This is my first topic. I'd like to make new torpedoes for the upcoming cold war mod, and since we have a pair of working submarines I thought it was the right time for creating new kinds of torpedoes. My first experiment would be in modifying an existing torpedo i.e a Mk18 and make it a passive homing one using the guidance system of the Mk27 Cutie. Is it possible??
__________________
"Memento Audere Semper"
|
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
|
![]()
I would assume that it's an easy change/addition to a config file. If we can add new ship models, you shoudl be able to crate a new torpedo model.
I found this site talking about homing torpedo development from 1940-1946: http://www.geocities.com/Pentagon/1592/ustorp4.htm ... and post-war "heavy weight" torpedoes: http://www.geocities.com/Pentagon/1592/ustorp5.htm It looks like you are after the Mk. 31, which is a Mk.18 equipped with passive homing.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
you can change easily the type, warhead and speed/range as idid to model the ijn type 93 and 92 (e) but i don't know about homing, will look into it
|
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
|
![]()
Here's an interesting tidbit that I found:
Prior to the mid-1960s Soviet submarines had diving depths of 650 to 1000 ft and submerged speeds under 30 knots. This should help with some of the torpedo parameters. Also, early acoustic torpedoes had safety features that prevented them from doing a 360 on the launching boat and a minimum operating depth so that they would not attack nearby ASW/friendly surface ships or even the launching sub at persicope depth.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
![]() |
![]() |
![]() |
#5 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
|
![]()
Thank you M. Sarsfield, you've brought precios infos!
I'm currently at work with s3d to understand how a torpedo works (in game) and how to make a new homing torpedo...I think the best results would be achieved by "adding" new torpedoes instead of transofrming existing ones. I'll keep you informed! If anyone has some clues or ideas....be my guest.
__________________
"Memento Audere Semper"
|
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
transforming existing ones reduces dramatically the amount of work necessary, as you have to edit quite a few files referring to the torpedoes you're using including the sub's. I plan to do that to go along with the human drivable japanese sub we're currently working on : a junsen B type. Have you asked the russian team ? I got their november design for a sub, which in turn should help me with the Junsen B.
|
![]() |
![]() |
![]() |
|
|