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Old 02-01-08, 11:38 AM   #46
Linavitch
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Quote:
Originally Posted by peabody
EDit: one other thing I haven't found yet, how do you show FPS.

Peabody
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Old 02-01-08, 11:42 PM   #47
kverdon
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Welcome Peabody. I'm more a lurker than a poster but there are a GREAT group of folks here. If you want to add to your immersion a bit I could recommend some reading material.

Real Accounts:

Thunder Below -Eugene Fluckey
Submarine! - Edward L. Beach
Silent Victory - Clair Blair
Clear the Bridge - Richard O'Kane
Bowfin: The True Story of A Fabled Fleet Submarine in World War II - Edwin Hoyt

And some historical Novels:

Run Silent Run Deep and Dust on the Sea by Edward L. Beach
Final Harbor, Silent Sea and O'God of Battles by Harry Homewood.

Have fun,

Kevin
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Old 02-02-08, 03:12 AM   #48
McBeck
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Quote:
Originally Posted by peabody
Quote:
Originally Posted by McBeck
Your first step is to try SH4 1.4 without mods - that is highly recommended, to get a feel for the game
I have one advice for you - remember to use the "Q" key.....
Are you a mind reader? Believe it or not that is the FIRST thing I looked up this morning. Honest. I knew you could open the doors ahead of time from watching some of the video tutorials from here; but wanted to jump into the game to make sure it would run on my machine. But I noticed it took quite a while to get a topedo fired. So I looked it up this morning.
And, believe it or not your second suggestion was on my mind. I was thinking I should just try it with no mods to see what settings I can use and how my computer handles it, then I would know if the mods cause any problems or slowdowns. And the mods that make it more realistic, I am not ready for. I think, when I'm ready the first two will be ROW and NSM. Only because they don't make the game harder to play. I have a lot to learn especially the manual targeting (I guess in Subs it's "fireing solution")
In the sub school I had the most trouble with the AA guns. I would hit but the planes would fly around for 10 minutes on fire (both wings on the larger ones....They should have gone Boom by then.) The zeros.. I only hit a couple. Deck gun ....no problem, just more practice.
One thing that did confuse me at first (and I am going to jot things down as I go, and compile a list of things maybe other noobs may have trouble with. Some things that people who have played a lot take for granted) Well, as I started to say, At first I was confused with the bearing numbers in the periscope. At first I thought it was an actual heading, so if I looked at a ship at 250 degrees, I though I would have to turn to 250 to intercept thinking it was linked to a compass or radar, but then when I looked at the wheel to change headings I realized that didn't make sense and it was a bearing from my ship to target and had nothing to do with actual heading. and then when I realized my bow was always at 0 degrees, the light bulb came on. duh!

I do have a question: What is the reason for having a tageting periscope and an observation scope? I would think if you put up a scope you would want to be ready to shoot, just in case.
EDit: one other thing I haven't found yet, how do you show FPS.

Peabody
Hehehehe

Your not the first to wonder why it takes sooo long to shoot the torpedoes, and its not that well documented, but very essential
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