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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Soundman
![]() Join Date: Jan 2008
Posts: 149
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Does the watchcrew fly away from the tower, even when a machine gun hits it?
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#47 | |
Old Gang
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But I've seen them fly away in the sea with a deckgun shell from a destroyer, and the crew disappear from the tower coz they die. Problem is that the game puts new crew on the tower imediatly, and that's hard coded.
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#48 |
Soundman
![]() Join Date: Jan 2008
Posts: 149
Downloads: 0
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![]() ![]() ![]() the mod is great but is this a stock problem or is it made by your mod (i could imagine it is a stock bug, but i never had something like that before) |
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#49 | |
Old Gang
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The crew dying on the bridge is a known issue with gwx 1.03. Its fixed on 2.0
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#50 |
Soundman
![]() Join Date: Jan 2008
Posts: 149
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Well, i have gwx 2.0 ...
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#51 | |
Old Gang
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I'll work on him later and post a new version if is there someone interested.
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#52 | |
Soundman
![]() Join Date: Jan 2008
Posts: 149
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keep on the good work! Enjoying it ![]() |
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#53 |
Watch
![]() Join Date: Feb 2004
Location: New Jersey
Posts: 20
Downloads: 180
Uploads: 0
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When I use JSGME to install your mod I get the following error msg:
"Zones.cfg" has already been altered by the "GWX - Enhanced Damage Effects" mod. Can I still install it? Imeant GWXv2, Bill |
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#54 |
Stowaway
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I just had a similar experience, after a prolonged DC attack by three escorts I received damage to the conning tower, propellers, engines, aft batteries, etc. Without power I just floated down to 131 meters, they finally gave up the attack and went away.
Surfaced by blowing tanks, watch crew went to conning tower and I moved officer to conning tower; then, while watching with external camera, the conning tower blew up and men were thrown overboard, quite impressive I must say. More crew came up and this repeated every 15 - 20 seconds. However, this was unlike the "turm of death" because no crew members died; I checked the F7 screen to verify this. Then, I was able to exit patrol and return to base (by teleportation I guess) and exited game as normal. |
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#55 | |
Old Gang
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#56 | |
Old Gang
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NEW VERSION (1.2) WITH NO MORE PROBLEMS WITH DYING CREW ON THE CONNING TOWER. DETAILS ON LAST POST OF THIS LINK! http://www.subsim.com/radioroom/showthread.php?p=801290
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#57 |
Watch
![]() Join Date: Feb 2004
Location: New Jersey
Posts: 20
Downloads: 180
Uploads: 0
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Thanks a lot for your reply,loaded it in and everything works fine.
Great mod,keep up the good work. Bill |
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#58 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
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Hi Philipp!
Great work ![]() I am a little lost. What should I install? Thomsen_s_No_Instant_DeathScreen_Mod___effects_V1. 1 ? Thomsens_No_Instant_Death2 ? What is the difference between them? Do I have to press Ctrl + S always want to use this mod? Thank you very much PS. Sorry my english |
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#59 | |
Old Gang
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Ctrl+S is only for hearing the sound of equipment testing and engine start, at the beggining of the patrol. Please, as questions about my mods on the Thomsen's Junkyard thread. Thanks! ![]()
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#60 |
Swabbie
![]() Join Date: Mar 2008
Posts: 9
Downloads: 0
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Great mod keep it up!
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I like pie. |
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