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Old 03-02-08, 12:33 PM   #46
Gezur(Arbeit)
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Does the watchcrew fly away from the tower, even when a machine gun hits it?
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Old 03-02-08, 02:25 PM   #47
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Quote:
Originally Posted by Gezur(Arbeit)
Does the watchcrew fly away from the tower, even when a machine gun hits it?
I'm not 100% sure... the game is limited and the only way to do that is based on the conning tower hitpoints...

But I've seen them fly away in the sea with a deckgun shell from a destroyer, and the crew disappear from the tower coz they die. Problem is that the game puts new crew on the tower imediatly, and that's hard coded.
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Old 03-07-08, 04:41 PM   #48
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after a long DC attack i surfaced (conningtower heavyly damaged periscopes etc. destroyed) ...erverything was ok, but when i was saving and clicked on continue in the menu, the sailors on the bridge died ... wth? now i gotta restart the mission because i lost 9 sailors -.-

the mod is great but is this a stock problem or is it made by your mod (i could imagine it is a stock bug, but i never had something like that before)
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Old 03-07-08, 08:17 PM   #49
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Quote:
Originally Posted by Gezur(Arbeit)
after a long DC attack i surfaced (conningtower heavyly damaged periscopes etc. destroyed) ...erverything was ok, but when i was saving and clicked on continue in the menu, the sailors on the bridge died ... wth? now i gotta restart the mission because i lost 9 sailors -.-

the mod is great but is this a stock problem or is it made by your mod (i could imagine it is a stock bug, but i never had something like that before)

The crew dying on the bridge is a known issue with gwx 1.03. Its fixed on 2.0
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Old 03-08-08, 04:42 AM   #50
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Well, i have gwx 2.0 ...
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Old 03-08-08, 09:13 AM   #51
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Quote:
Originally Posted by Mikhayl
The bridge-of-death stuff can also be re-introduced when modifying stuff in the uboat.zon files (did it once )
Yeah, I agree this mod needs some tweaking.

I'll work on him later and post a new version if is there someone interested.
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Old 03-08-08, 09:54 AM   #52
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Quote:
Originally Posted by Philipp_Thomsen

I'll work on him later and post a new version if is there someone interested.
Yes, i love the mod, but i dont like my sailors to die, when nothing happend ^^

keep on the good work! Enjoying it
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Old 03-08-08, 07:57 PM   #53
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Default Problem installing with GWX 2.1

When I use JSGME to install your mod I get the following error msg:
"Zones.cfg" has already been altered by the "GWX - Enhanced Damage Effects" mod.

Can I still install it?

Imeant GWXv2,

Bill
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Old 03-08-08, 08:02 PM   #54
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Default Damaged conning tower, surfaced to conning tower exploding

I just had a similar experience, after a prolonged DC attack by three escorts I received damage to the conning tower, propellers, engines, aft batteries, etc. Without power I just floated down to 131 meters, they finally gave up the attack and went away.

Surfaced by blowing tanks, watch crew went to conning tower and I moved officer to conning tower; then, while watching with external camera, the conning tower blew up and men were thrown overboard, quite impressive I must say. More crew came up and this repeated every 15 - 20 seconds.

However, this was unlike the "turm of death" because no crew members died; I checked the F7 screen to verify this. Then, I was able to exit patrol and return to base (by teleportation I guess) and exited game as normal.
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Old 03-08-08, 08:14 PM   #55
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Quote:
Originally Posted by von Zelda
I just had a similar experience, after a prolonged DC attack by three escorts I received damage to the conning tower, propellers, engines, aft batteries, etc. Without power I just floated down to 131 meters, they finally gave up the attack and went away.

Surfaced by blowing tanks, watch crew went to conning tower and I moved officer to conning tower; then, while watching with external camera, the conning tower blew up and men were thrown overboard, quite impressive I must say. More crew came up and this repeated every 15 - 20 seconds.

However, this was unlike the "turm of death" because no crew members died; I checked the F7 screen to verify this. Then, I was able to exit patrol and return to base (by teleportation I guess) and exited game as normal.
The problem is that the only way to simulate a shell hitting the conning tower and people flying to the sea is to add the conning tower a possibility of exploding once taking damage, even drom depth charges (which is awesomely unrealistic). The only way I can think of is removing this part of the mod, then no more weird accidents like this one. Thats not really a big deal, since the possibility of taking a shell explosion on the conning tower and being on the outside camera watching is VERY remote.
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Old 03-08-08, 08:30 PM   #56
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Quote:
Originally Posted by billk1
When I use JSGME to install your mod I get the following error msg:
"Zones.cfg" has already been altered by the "GWX - Enhanced Damage Effects" mod.

Can I still install it?

Imeant GWXv2,

Bill
THIS MOD IS TO BE USED WITH GWX 2.0 ONLY, ITS FULLY COMPATIBLE!

NEW VERSION (1.2) WITH NO MORE PROBLEMS WITH DYING CREW ON THE CONNING TOWER.

DETAILS ON LAST POST OF THIS LINK!



http://www.subsim.com/radioroom/showthread.php?p=801290
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Old 03-08-08, 09:26 PM   #57
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Default Thomsen's No Instant Death Screen

Thanks a lot for your reply,loaded it in and everything works fine.
Great mod,keep up the good work.

Bill
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Old 03-15-08, 04:59 AM   #58
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Hi Philipp!

Great work

I am a little lost.
What should I install?

Thomsen_s_No_Instant_DeathScreen_Mod___effects_V1. 1 ?
Thomsens_No_Instant_Death2 ?

What is the difference between them?
Do I have to press Ctrl + S always want to use this mod?

Thank you very much

PS. Sorry my english
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Old 03-15-08, 07:17 PM   #59
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Quote:
Originally Posted by Einsman
Hi Philipp!

Great work

I am a little lost.
What should I install?

Thomsen_s_No_Instant_DeathScreen_Mod___effects_V1. 1 ?
Thomsens_No_Instant_Death2 ?

What is the difference between them?
Do I have to press Ctrl + S always want to use this mod?

Thank you very much

PS. Sorry my english
The thomsens no instant death2 is the fixed version of v1.1, a fix involving crew dying on the bridge.

Ctrl+S is only for hearing the sound of equipment testing and engine start, at the beggining of the patrol.

Please, as questions about my mods on the Thomsen's Junkyard thread. Thanks!
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Old 03-28-08, 11:58 PM   #60
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Great mod keep it up!
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