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Old 01-28-08, 10:07 PM   #46
gimpy117
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Quote:
Originally Posted by dcb
Quote:
Originally Posted by Philipp_Thomsen
But first let me finish modelling the engines and torpedo rooms for the uboats.
WHAAAAAT? Engine and torp rooms? I can't believe that. If you really get this done you
no!! your kidding arent you....gosh if your serious why havn't you told anyone
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Old 01-28-08, 10:18 PM   #47
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To be released in 3 days...
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Old 01-28-08, 11:05 PM   #48
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Originally Posted by Philipp_Thomsen
To be released in 3 days...
the inside mod!!!!! waa!!! THAT'S AWESOME why havn't we been told
now i can yell at my crew in the torp room and egine room!
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Old 01-29-08, 12:42 AM   #49
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the torpedo room have crew already and you can see them loading up the torpedoes and eventually greasing them... and the engine rooms are all noisy and stuff and dirty and everything you see in the movies. And also have crew operating the machinery.

all those rooms are modelled in 3D like the command room, have all the tubes and the metals and the whole shabang. Including both bow and aft torpedo rooms...

Screenshots tomorrow maybe... Im tooooo tired today...
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Old 01-29-08, 04:22 AM   #50
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Quote:
Originally Posted by Philipp_Thomsen
the torpedo room have crew already and you can see them loading up the torpedoes and eventually greasing them... and the engine rooms are all noisy and stuff and dirty and everything you see in the movies. And also have crew operating the machinery.

all those rooms are modelled in 3D like the command room, have all the tubes and the metals and the whole shabang. Including both bow and aft torpedo rooms...

Screenshots tomorrow maybe... Im tooooo tired today...


Mikael
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Old 01-29-08, 06:02 AM   #51
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IBTL
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Old 01-29-08, 04:04 PM   #52
gimpy117
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Wow i had no idea this was in the works!! can we eventually pair it with the Tomi99 mod!!?
oh and is it possible to add an officer station in there...maybe the damage control station or somthing??

Last edited by gimpy117; 01-29-08 at 04:27 PM.
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Old 01-29-08, 05:47 PM   #53
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Good news everyone...

Im now officially working with tomi and is this works out, the torpedo/engine rooms will come out for those super-polygon uboats he's doing...
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Old 01-29-08, 06:36 PM   #54
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Quote:
Originally Posted by Philipp_Thomsen
the torpedo room have crew already and you can see them loading up the torpedoes and eventually greasing them... and the engine rooms are all noisy and stuff and dirty and everything you see in the movies. And also have crew operating the machinery.

all those rooms are modelled in 3D like the command room, have all the tubes and the metals and the whole shabang. Including both bow and aft torpedo rooms...

Screenshots tomorrow maybe... Im tooooo tired today...
W T F ?!?!
you must be joking!!!
Have you stolen the sdk and the code from ubi ?? :hmm:


( yes.. i can believe it..after some time i learn that if some thing is possible with sh3 it can be do by subsim modders... ).
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Old 01-29-08, 10:32 PM   #55
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pics or it's not true...ok jusk kidding...but you got any?
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Old 01-29-08, 11:01 PM   #56
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:rotfl: :rotfl: :rotfl:
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Old 01-29-08, 11:12 PM   #57
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i'm sceptical to belive that you've gotten so far as that, but if it's true and i have no reason not to belive so, it will be truly awsome, also the no insta death mod is truly a wonder, i limped back from my first patrol in my new IXB with only one disel working, not only that but it leads to many different possiblites, i go deep to avoide a destroyer, he DC's me, i sink and hit bottom, i fix the flooding but both of my propellers and rudders are gone, no way to return to base, so i can either wait it out until my death or do a valiant surface and destroy as much as possible. very cool very nice, if i werer to have only one mod it would be no insta death
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Old 01-30-08, 01:40 AM   #58
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Quote:
Originally Posted by Philipp_Thomsen
Im now officially working with tomi and is this works out, the torpedo/engine rooms will come out for those super-polygon uboats he's doing...
Then why didn't Tomi announce anything about this new and spectacular collaboration in his thread? Screenshots, anyone?
I think the whole thing is a joke.
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Old 01-30-08, 04:16 AM   #59
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Quote:
Originally Posted by Rubini
I should like to say some words in name of Nvdrifter (as he is absent from SH3 forum from a while), the guy that made the Long Repair Time mod, the best mod for SH3 speaking in fun, playability, realism and Das Boot moments for you to enjoy, IMHO.
Agree. Not having the appropriate repair times is one of major drawbacks of SH3 and a realism/immersion killer for me. I would not even consider using any of "realism-improving" mods without Nvdrifter's LRT mod coming along.
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Old 01-30-08, 07:39 AM   #60
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Hello,

Does anyone know if the LRT 1.35 from Nvdrifter is GWX2 compatible ?

Thanx 4 the reply
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