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Old 12-03-07, 01:59 PM   #46
ReallyDedPoet
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Quote:
Originally Posted by AVGWarhawk
The plane sighting you under water aspect is a cool idea and realistic from what I have read. I guess this mod and the aircraft sighting you mod would make you think twice.

The realism is coming along quite nicely! Now, someone is working on the night sensor mod:hmm: I forget who. This needs work for sure. Night time is the right time for surface attacks
Game play is catching up with the eye-candy, its a great experience now with lots of potential going forward.


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Old 12-03-07, 02:23 PM   #47
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The potential is awesome. A lot of new faces with new ideas and know how. Always a good thing.

All I can be tester and cheerleader. I can not mod to save my butt!
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Old 12-03-07, 02:43 PM   #48
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Quote:
Originally Posted by AVGWarhawk
The plane sighting you under water aspect is a cool idea and realistic from what I have read. I guess this mod and the aircraft sighting you mod would make you think twice.

The realism is coming along quite nicely! Now, someone is working on the night sensor mod:hmm: I forget who. This needs work for sure. Night time is the right time for surface attacks
Me. I have multiple visual nodes, but I need to check vs 1.4 and make sure I'm good to go with 1.4. Happily, I have the new visuals in their own dat instead of mucking around with the stock one.

I was waist deep in it, and decided it would be wise to wait on the new 1.4 visuals before getting past my neck.

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Old 12-03-07, 03:06 PM   #49
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Quote:
Originally Posted by tater
Quote:
Originally Posted by AVGWarhawk
The plane sighting you under water aspect is a cool idea and realistic from what I have read. I guess this mod and the aircraft sighting you mod would make you think twice.

The realism is coming along quite nicely! Now, someone is working on the night sensor mod:hmm: I forget who. This needs work for sure. Night time is the right time for surface attacks
Me. I have multiple visual nodes, but I need to check vs 1.4 and make sure I'm good to go with 1.4. Happily, I have the new visuals in their own dat instead of mucking around with the stock one.

I was waist deep in it, and decided it would be wise to wait on the new 1.4 visuals before getting past my neck.

tater
I hear ya Tater. Work this in with this mod and nastier DC and we have the pucker factor present that all enjoy with the SH3 mods. Right now stock is missing the pucker. With this mod and better DD, visual from aircraft added. Now when the DD turn towards you, you will say, "Oh Christ here he comes" instead of "Big deal". That is the pucker factor.
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Old 12-03-07, 03:23 PM   #50
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Well, tuning up the DC damage so that a single hit can actually hurt you is a big step.

Right now, the type 95s are equal to what you are used to in stock, but with a shorter MaxRadius (16m instead of RFB's 10m, or TM's 14.5, vs stock 40m). Upping the MaxRadius will result in more light DC damage, but it also means that many not so near misses slowly eat your boat away. I might actually up the radius some, the new hull %, while not liked by me in game, will prove a useful tool.

The reality is that a realistic DC mod will likely make them much nastier for a very close hit, but less nasty overall. In addition ships will virtually always have far fewer DCs to drop. Combined with Peto's mod here, that works out since they won't dump 80 DCs in 20 minutes any more, lol, maybe 20 hours instead

The reality is that IJN DC attacks were not terribly effective at making kills. These kind of mods are the way to increase survivability, IMO. They also serve to reduce tonnages.

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Old 12-03-07, 04:54 PM   #51
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Great mod, have played a new career with it installed.

I had the most amazing time off Tokyo Bay. Detected a merchant, sank it, just as I was feeling smug, destroyer sighted, coming in fast and pissed off! dived deep and buggered off. Heard another merchant, chased and sank it, then another to the east, on the way got into trouble with the same destroyer as before, this time he kept me down for a long time, didnt drop everything he had at once, but dCs in ones or twos .

Was able to time compress no worries as I went deeper than my subs official diving depth. Caught up with the new merchant contact but could'nt give him a go as the original destroyer was still around.

All this over about a twenty four hour period, this mod is great, its real, I even bit my finger nails trying to get away from the destroyer

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Real time. I haven't tested this with time compression/ not sure how it would work.
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Old 12-03-07, 05:05 PM   #52
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Default THANKS!

Thanks a million for this great mod! I like it.
I tried it alone and now would like to play it with others mods... if I have TM1.7.1+RDRS1.14+NSM3.3 which version may I download? Which one for TM or RDRS?
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Old 12-03-07, 05:08 PM   #53
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Quote:
Originally Posted by Lopo
Thanks a million for this great mod! I like it.
I tried it alone and now would like to play it with others mods... if I have TM1.7.1+RDRS1.14+NSM3.3 which version may I download? Which one for TM or RDRS?
Thanks for the feedback! Go with the RSRD if you have installed over TM.

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Old 12-03-07, 05:14 PM   #54
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Quote:
Originally Posted by Peto
Quote:
Originally Posted by Lopo
Thanks a million for this great mod! I like it.
I tried it alone and now would like to play it with others mods... if I have TM1.7.1+RDRS1.14+NSM3.3 which version may I download? Which one for TM or RDRS?
Thanks for the feedback! Go with the RSRD if you have installed over TM.

And now Peto I would take many months to play this great game!
Thanks again for your interesting mod!
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Old 12-03-07, 05:31 PM   #55
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I loaded up this mod behind ROW/RFB/RSRD. A few sound file changes and a change in sensor (expected here) that RFB had. Off I go.
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Old 12-03-07, 08:09 PM   #56
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Peto!!!!!!!! Just beautiful! I contacted two aircraft tenders(thanks to RSRD) that have that mini sub on deck. Tracked the buggers for two hours with all my neat toys(thanks to RFB). It got to be daylight and I had my back to the sun(thanks to ROW) and was spotted. The tenders took off, the two subchaser took to me like flies on pooh(thanks to the evasion mod) or lack there of in my case . I was schuk'in and jiviing at 350 feet. Silent. My results:




My AA gunner is dead. The entire watch is dead. Everyone else is bleeding pints of blood. Just a really bad day. The death screen afforded me some time to hit the emergency blow but I was too deep. That is all she wrote.

Evasion is a bit more taxing now to say the least!!!! The last thing the sailor above said to me was 'No you sunk us you stupid a$$!'

Nice work here Peto. You really have to work on getting away and I recommend real time and thermal layers have to become your very best friend here. Wait until Bill Nichols trys this one out.

Just one thing, make sure these meetings like this that there are good DD and lousy DD. If they are all good my hair will get grayer than it already is!!!

BTW, worked just great with all the mods combined. This mod really reeks of some reality
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Old 12-03-07, 08:20 PM   #57
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Glad to hear you enjoyed it/Sorry I contributed to your demise ! As a coincidence, I got sunk earlier today myself (so much for "a nice liesurely depth charging" ). I blamed my demise on tater's new depth charge mod though. It's ok to get sunk if you have someone else to blame !!!

As far as escort experience: Yes--if you run into a team of elites, you're in trouble. Simple as that . Especially if the weather is good. That's one of the things I like though--you see what's there but now you have to worry, "How good are these guys?" :hmm: Subchasers are the most dangerous IMO. They turn on a dime.

Cheers! And Thanks!
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Old 12-03-07, 08:25 PM   #58
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It was a clear day. I do not recall my crewman stating we hit a thermal layer. I was busy getting my drawers out of a wad they became. In all reality, I had a bad set up. I could not get ahead of them and daylight was coming. Just bad decisions from the start on my part. Risk taking days are numbered here.

Tater did the DC mod? Nice work Tater. Lights flickering, glass breaking. Water water everywhere......bad scene thanks to Tater.

Oh I forgot, I attempted a head on with the chaser. My torps under ran him. Where in the heck is Admiral Lockwood. We need to talk!
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Old 12-03-07, 09:30 PM   #59
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The type 95s are actually less dangerous than stock DCs by a fair bit. Same damage value, less than half the max radius, and 1/3 slower fall rate. The 162kg type 2 DCs are nasty business, however. The damage value is considerably higher, and the radius slightly higher.

If you took a lot of damage from one hit, he must have shacked you.

Late in the war kaibokans are from hell with the DC mod. Bad, bad mojo in shallow water. A 200m circle of death around those puppies.

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Old 12-03-07, 10:15 PM   #60
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downloading now currently using TM1.7+RSRD. Am getting RSRD version. Will start a new career as im only 6 days out in Jan 42. I can tell by Warhawk'sposts that this one will both be fun and a doosey. Wish me luck.
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