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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Canadian Wolf
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RDP |
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#47 |
Lucky Jack
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The potential is awesome. A lot of new faces with new ideas and know how. Always a good thing.
All I can be tester and cheerleader. I can not mod to save my butt! ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#48 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I was waist deep in it, and decided it would be wise to wait on the new 1.4 visuals before getting past my neck. tater |
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#49 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#50 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Well, tuning up the DC damage so that a single hit can actually hurt you is a big step.
Right now, the type 95s are equal to what you are used to in stock, but with a shorter MaxRadius (16m instead of RFB's 10m, or TM's 14.5, vs stock 40m). Upping the MaxRadius will result in more light DC damage, but it also means that many not so near misses slowly eat your boat away. I might actually up the radius some, the new hull %, while not liked by me in game, will prove a useful tool. The reality is that a realistic DC mod will likely make them much nastier for a very close hit, but less nasty overall. In addition ships will virtually always have far fewer DCs to drop. Combined with Peto's mod here, that works out since they won't dump 80 DCs in 20 minutes any more, lol, maybe 20 hours instead ![]() The reality is that IJN DC attacks were not terribly effective at making kills. These kind of mods are the way to increase survivability, IMO. They also serve to reduce tonnages. tater |
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#51 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Great mod, have played a new career with it installed.
I had the most amazing time off Tokyo Bay. Detected a merchant, sank it, just as I was feeling smug, destroyer sighted, coming in fast and pissed off! dived deep and buggered off. Heard another merchant, chased and sank it, then another to the east, on the way got into trouble with the same destroyer as before, this time he kept me down for a long time, didnt drop everything he had at once, but dCs in ones or twos . Was able to time compress no worries as I went deeper than my subs official diving depth. Caught up with the new merchant contact but could'nt give him a go as the original destroyer was still around. All this over about a twenty four hour period, this mod is great, its real, I even bit my finger nails trying to get away from the destroyer Quote:
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#52 |
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Thanks a million for this great mod! I like it.
I tried it alone and now would like to play it with others mods... if I have TM1.7.1+RDRS1.14+NSM3.3 which version may I download? Which one for TM or RDRS?
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Aperite Infernos |
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#53 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#54 | ||
Lieutenant
![]() Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Thanks again for your interesting mod!
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Aperite Infernos |
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#55 |
Lucky Jack
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I loaded up this mod behind ROW/RFB/RSRD. A few sound file changes and a change in sensor (expected here) that RFB had. Off I go.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#56 |
Lucky Jack
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Peto!!!!!!!! Just beautiful! I contacted two aircraft tenders(thanks to RSRD) that have that mini sub on deck. Tracked the buggers for two hours with all my neat toys(thanks to RFB). It got to be daylight and I had my back to the sun(thanks to ROW) and was spotted. The tenders took off, the two subchaser took to me like flies on pooh(thanks to the evasion mod) or lack there of in my case
![]() ![]() ![]() My AA gunner is dead. The entire watch is dead. Everyone else is bleeding pints of blood. Just a really bad day. The death screen afforded me some time to hit the emergency blow but I was too deep. That is all she wrote. Evasion is a bit more taxing now to say the least!!!! The last thing the sailor above said to me was 'No you sunk us you stupid a$$!' Nice work here Peto. You really have to work on getting away and I recommend real time and thermal layers have to become your very best friend here. Wait until Bill Nichols trys this one out. Just one thing, make sure these meetings like this that there are good DD and lousy DD. If they are all good my hair will get grayer than it already is!!! ![]() BTW, worked just great with all the mods combined. This mod really reeks of some reality ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#57 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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Glad to hear you enjoyed it/Sorry I contributed to your demise
![]() ![]() ![]() As far as escort experience: Yes--if you run into a team of elites, you're in trouble. Simple as that ![]() Cheers! And Thanks!
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#58 |
Lucky Jack
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It was a clear day. I do not recall my crewman stating we hit a thermal layer. I was busy getting my drawers out of a wad they became. In all reality, I had a bad set up. I could not get ahead of them and daylight was coming. Just bad decisions from the start on my part.
![]() Tater did the DC mod? Nice work Tater. Lights flickering, glass breaking. Water water everywhere......bad scene thanks to Tater. Oh I forgot, I attempted a head on with the chaser. My torps under ran him. Where in the heck is Admiral Lockwood. We need to talk!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#59 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The type 95s are actually less dangerous than stock DCs by a fair bit. Same damage value, less than half the max radius, and 1/3 slower fall rate. The 162kg type 2 DCs are nasty business, however. The damage value is considerably higher, and the radius slightly higher.
If you took a lot of damage from one hit, he must have shacked you. Late in the war kaibokans are from hell with the DC mod. Bad, bad mojo in shallow water. A 200m circle of death around those puppies. tater |
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#60 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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downloading now currently using TM1.7+RSRD. Am getting RSRD version. Will start a new career as im only 6 days out in Jan 42. I can tell by Warhawk'sposts that this one will both be fun and a doosey. Wish me luck.
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