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Old 11-28-07, 10:03 PM   #46
The Bad Wolf
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Default Problems Found

LRT Mods Used

LRT Hardcore v1.34
Depth Charge Shake v1.03 (without submarine folder)

Depth Charge Shake v1.04 system lock up (Don't know if this was due to the error you found in 1st release), unable to update correction{filename length error}.

I was using OLC's GUI. so to get both mods compatible, I had to tweak the Cameras.dat (MechShocksPendulum). Plus other minor tweaks. No Problems

All the above you have now sorted. Unable to test yet, as re-organising the Mods folder and installing latest mods.

I am using 32x max acceleration as this keeps fatigue on (can't cheat reloading torpedoes now without fatigue)

Have noticed I could run the engine rooms with 3 crew (didn't try less), even when they are totally knackered. I think this is to do with LRT changes to the Basic.cfg. That's why I was asking about it. This is what I will investigate when I'm up and running.

p.s
Your mod makes being depth charged really awesome. A MUST Mod for anybody!!!

Thanks a bunch.
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Old 11-29-07, 04:26 AM   #47
nvdrifter
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Quote:
Originally Posted by The Bad Wolf
LRT Mods Used

LRT Hardcore v1.34
Depth Charge Shake v1.03 (without submarine folder)

Depth Charge Shake v1.04 system lock up (Don't know if this was due to the error you found in 1st release), unable to update correction{filename length error}.

I was using OLC's GUI. so to get both mods compatible, I had to tweak the Cameras.dat (MechShocksPendulum). Plus other minor tweaks. No Problems

All the above you have now sorted. Unable to test yet, as re-organising the Mods folder and installing latest mods.

I am using 32x max acceleration as this keeps fatigue on (can't cheat reloading torpedoes now without fatigue)

Have noticed I could run the engine rooms with 3 crew (didn't try less), even when they are totally knackered. I think this is to do with LRT changes to the Basic.cfg. That's why I was asking about it. This is what I will investigate when I'm up and running.

p.s
Your mod makes being depth charged really awesome. A MUST Mod for anybody!!!

Thanks a bunch.
I'm glad you are enjoying the Depth Charge Shake mod. Great for immersion I think! You might want to upgrade to DCS v1.04 because I made a slight change to the camera and depth charge files. Personally I think it's better than v1.03
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Old 11-29-07, 04:21 PM   #48
Trefoil
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Quote:
Originally Posted by The Bad Wolf

Have noticed I could run the engine rooms with 3 crew (didn't try less), even when they are totally knackered. I think this is to do with LRT changes to the Basic.cfg. That's why I was asking about it. This is what I will investigate when I'm up and running.
Hi, nvdrifter - I have a similar question, concerning the crew. I believe, in earlier versions of your mod, you made changes to the Sensors.cfg & other files which resulted in maximum crew efficiency in the compartments, at all times, no matter what the level of fatigue was. Is this still the case?:hmm:

For example - I use Rubini's 'Stay Alert - crew fix' Mod. In daylight, with no fog, the watchcrew would be able to see a ship at 7400m-8100m. This would only be the case, if they were fully rested. How would LRT affect their ability, as they get more fatigued?

Apologies, if this question has been asked & answered before. I know your Mod has evolved over time. One of the reasons I ask is that I am considering using your 'Repair Team Fatigue Only' mod. I am also enjoying your Depth Charge Shake mod. It greatly adds to the atmosphere when beng attacked.
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Old 11-29-07, 07:23 PM   #49
nvdrifter
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Quote:
Originally Posted by Trefoil
Quote:
Originally Posted by The Bad Wolf

Have noticed I could run the engine rooms with 3 crew (didn't try less), even when they are totally knackered. I think this is to do with LRT changes to the Basic.cfg. That's why I was asking about it. This is what I will investigate when I'm up and running.
Hi, nvdrifter - I have a similar question, concerning the crew. I believe, in earlier versions of your mod, you made changes to the Sensors.cfg & other files which resulted in maximum crew efficiency in the compartments, at all times, no matter what the level of fatigue was. Is this still the case?:hmm:

For example - I use Rubini's 'Stay Alert - crew fix' Mod. In daylight, with no fog, the watchcrew would be able to see a ship at 7400m-8100m. This would only be the case, if they were fully rested. How would LRT affect their ability, as they get more fatigued?

Apologies, if this question has been asked & answered before. I know your Mod has evolved over time. One of the reasons I ask is that I am considering using your 'Repair Team Fatigue Only' mod. I am also enjoying your Depth Charge Shake mod. It greatly adds to the atmosphere when beng attacked.
No problem asking any questions, of course. The earliest versions of LRT did change the Sensors.cfg. But later versions, including LRT v1.34 made no changes to Sensors.cfg or other files affecting crew effciencies with sensors or whatever. But of course compartment efficiencies has always been changed in every version to get the longer repair times. But this change does not affect crew sensor abilities. The 'Repair Team Fatigue Only' mod changes fatigue settings for each compartment located in the basic.cfg file, but nothing else.
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Old 11-29-07, 08:08 PM   #50
The Bad Wolf
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Default Basic.cfg

Found the problem.

Tested LRT Hardcore v1.34 and found I could run the engine room with only 1 crewman.

CHANGES TO BASIC.CFG
Changed all NumberOfCrewXX=XX Interval1 and Interval2 to original GWX 1-3 settings. Left all Interval3_XX=8000.

Re-tested, now I could only run engine room with minimum of 5 crewmen.

LRT Super LITE v1.34 and LRT v1.34 basic.cfg need changing also.


The Late War Sensors mod patch is o.k. and will work. Haven't tried it, as I haven't got that far in the game.

P.S.
Thanks NVdrifter for your reply, it helped me sort out the problem.
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Old 11-29-07, 08:22 PM   #51
The Bad Wolf
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Default Stay alert problem fix

See my previous note.
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Old 11-29-07, 08:57 PM   #52
The Bad Wolf
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Default Rubini's 'Stay Alert - crew fix' Mod fix

What I think is happening is that the basic.cfg Interval1_1=.0001 etc is so low that fatigue makes no difference, also 1 man can operate any compartment efficiently even when max fatigue. When fixed (see comment 51) Rubini's 'Stay Alert - crew fix' Mod should have no problems running. But wait for NVdrifter reply as he's the man.

note for NVdrifter
I'm up and running again with DCS v1.04 OLC GUI 1.1.4 installed, as you recommended. Have not changed anything except for basic.cfg. Started mission and have had no problems with other mods (over 20 of them).

I'm looking forward to being dc again, the noise, confusion (especially when blind due to damage) not daring to repair in case your heard and when you do repair, will it be fast enough to to save the boat, and all the time the water is getting higher and higher- what AM I talking about, we nearly got killed?!?
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Old 11-29-07, 09:46 PM   #53
nvdrifter
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Quote:
Originally Posted by The Bad Wolf
What I think is happening is that the basic.cfg Interval1_1=.0001 etc is so low that fatigue makes no difference, also 1 man can operate any compartment efficiently even when max fatigue. When fixed (see comment 51) Rubini's 'Stay Alert - crew fix' Mod should have no problems running. But wait for NVdrifter reply as he's the man.

note for NVdrifter
I'm up and running again with DCS v1.04 OLC GUI 1.1.4 installed, as you recommended. Have not changed anything except for basic.cfg. Started mission and have had no problems with other mods (over 20 of them).

I'm looking forward to being dc again, the noise, confusion (especially when blind due to damage) not daring to repair in case your heard and when you do repair, will it be fast enough to to save the boat, and all the time the water is getting higher and higher- what AM I talking about, we nearly got killed?!?
Thanks for finding that problem. I will release another update soon with the fixes you mentioned- and credit you. Helps me a lot.

Also, what's wrong with you? You want to be depth charged? :p Hehe. Can't really blame you. I also enjoy being depth charged with DCS 1.04 mod installed. I must be a sadomasochist.
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Old 11-29-07, 11:14 PM   #54
The Bad Wolf
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Default Late War Sensors mod compatibility patch

Glad to be of help, my addition is nothing to the hard work you put in.

2 more notes:-

I think you may need a seperate Late War Sensors mod compatibility patch for LRT Super LITE v1.34 for use with GWX v1.03 as Interval3 is different. The other 2 are the same.

DO NOT DOWNLOAD Late War Sensors mod compatibility patch for LRT v1.34 from PAGE 8 as this is completely wrong. The one in the Longer Repair Times v1.34 (all versions) is ok for all but the LITE version. Better still wait for Nvdrifter's update.
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Old 11-30-07, 12:36 AM   #55
The Bad Wolf
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Default Sorry

SORRY IGNORE 2ND comment about PAGE 8. RECHECKED file it is OK the same as the one in the folder "Longer Repair Times v1.34 (all versions)"

Somehow I got hold of v1.32 sensor update, which IS totally wrong. Must have been when sorting out my Mods folder.

I think I'll have a rest now and do something less intensive, like getting Depth Charged(smirk).
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Old 11-30-07, 03:05 AM   #56
The Bad Wolf
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Default menu_1024_768

DON'T USE THIS UNTIL IT IS CONFIRMED by Nvdrifter
---------------------------------------------------

Hi Nvdrifter its me again.

I noticed that there is 3 new changes to the LRT menu_1024_768, so if OLCs Mod is used they could be lost on latter update.

If these are important LRT changes, then I recommend the following:-

Delete the LRT 1.34 menu_1024_768 use the GUI one. Then paste the following over the sections in the GUI menu_1024_768

;***Nvdrifters LRT v1.34 Mod Start***

[G67 I608]
Type=1040;Scroll text
ItemID=0x67000389
ParentID=0x67000000
Pos=290,316,240,167
Color=0xFF
Materials=8
Display=4;All directions
Mat 0=DATA/Menu/Data/back.tga
Mat 1=DATA/Menu/Data/back.tga
Mat 2=DATA/Menu/Data/back.tga
Mat 3=DATA/Menu/Data/back.tga
Mat 4=DATA/Menu/Data/scarr0.tga
Mat 5=DATA/Menu/Data/scarr1.tga
Mat 6=DATA/Menu/Data/scarr2.tga
Mat 7=DATA/Menu/Data/scarr3.tga
MatFlags=0x1
TexFmt=0x9
Font=14;LRT 1.34 mod - original Font=5
Text=0
TextFlags=0x10
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G67 I609]
Type=1040;Scroll text
ItemID=0x6700038A
ParentID=0x67000000
Pos=537,316,110,167
Color=0xFF
Materials=8
Display=4;All directions
Mat 0=DATA/Menu/Data/back.tga
Mat 1=DATA/Menu/Data/back.tga
Mat 2=DATA/Menu/Data/back.tga
Mat 3=DATA/Menu/Data/back.tga
Mat 4=DATA/Menu/Data/scarr0.tga
Mat 5=DATA/Menu/Data/scarr1.tga
Mat 6=DATA/Menu/Data/scarr2.tga
Mat 7=DATA/Menu/Data/scarr3.tga
MatFlags=0x1
TexFmt=0x9
Font=14;LRT 1.34 mod - original Font=5
Text=0
TextFlags=0x10
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G67 I610]
Type=1040;Scroll text
ItemID=0x6700038B
ParentID=0x67000000
Pos=675,316,34,34;LRT 1.34 mod - original Pos=644,316,75,167
Color=0xFF
Materials=8
Display=4;All directions
Mat 0=DATA/Menu/Data/back.tga
Mat 1=DATA/Menu/Data/back.tga
Mat 2=DATA/Menu/Data/back.tga
Mat 3=DATA/Menu/Data/back.tga
Mat 4=DATA/Menu/Data/scarr0.tga
Mat 5=DATA/Menu/Data/scarr1.tga
Mat 6=DATA/Menu/Data/scarr2.tga
Mat 7=DATA/Menu/Data/scarr3.tga
MatFlags=0x1
TexFmt=0x9
Font=5
Text=0
TextFlags=0x10
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

;***Nvdrifters LRT v1.34 Mod End***

Perhaps most have figured this out, but this could help some people.
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Old 11-30-07, 05:06 AM   #57
nvdrifter
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Quote:
Originally Posted by The Bad Wolf
DON'T USE THIS UNTIL IT IS CONFIRMED by Nvdrifter
---------------------------------------------------

Hi Nvdrifter its me again.

I noticed that there is 3 new changes to the LRT menu_1024_768, so if OLCs Mod is used they could be lost on latter update.

If these are important LRT changes, then I recommend the following:-

Delete the LRT 1.34 menu_1024_768 use the GUI one. Then paste the following over the sections in the GUI menu_1024_768

;***Nvdrifters LRT v1.34 Mod Start***

[G67 I608]
Type=1040;Scroll text
ItemID=0x67000389
ParentID=0x67000000
Pos=290,316,240,167
Color=0xFF
Materials=8
Display=4;All directions
Mat 0=DATA/Menu/Data/back.tga
Mat 1=DATA/Menu/Data/back.tga
Mat 2=DATA/Menu/Data/back.tga
Mat 3=DATA/Menu/Data/back.tga
Mat 4=DATA/Menu/Data/scarr0.tga
Mat 5=DATA/Menu/Data/scarr1.tga
Mat 6=DATA/Menu/Data/scarr2.tga
Mat 7=DATA/Menu/Data/scarr3.tga
MatFlags=0x1
TexFmt=0x9
Font=14;LRT 1.34 mod - original Font=5
Text=0
TextFlags=0x10
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G67 I609]
Type=1040;Scroll text
ItemID=0x6700038A
ParentID=0x67000000
Pos=537,316,110,167
Color=0xFF
Materials=8
Display=4;All directions
Mat 0=DATA/Menu/Data/back.tga
Mat 1=DATA/Menu/Data/back.tga
Mat 2=DATA/Menu/Data/back.tga
Mat 3=DATA/Menu/Data/back.tga
Mat 4=DATA/Menu/Data/scarr0.tga
Mat 5=DATA/Menu/Data/scarr1.tga
Mat 6=DATA/Menu/Data/scarr2.tga
Mat 7=DATA/Menu/Data/scarr3.tga
MatFlags=0x1
TexFmt=0x9
Font=14;LRT 1.34 mod - original Font=5
Text=0
TextFlags=0x10
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G67 I610]
Type=1040;Scroll text
ItemID=0x6700038B
ParentID=0x67000000
Pos=675,316,34,34;LRT 1.34 mod - original Pos=644,316,75,167
Color=0xFF
Materials=8
Display=4;All directions
Mat 0=DATA/Menu/Data/back.tga
Mat 1=DATA/Menu/Data/back.tga
Mat 2=DATA/Menu/Data/back.tga
Mat 3=DATA/Menu/Data/back.tga
Mat 4=DATA/Menu/Data/scarr0.tga
Mat 5=DATA/Menu/Data/scarr1.tga
Mat 6=DATA/Menu/Data/scarr2.tga
Mat 7=DATA/Menu/Data/scarr3.tga
MatFlags=0x1
TexFmt=0x9
Font=5
Text=0
TextFlags=0x10
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

;***Nvdrifters LRT v1.34 Mod End***

Perhaps most have figured this out, but this could help some people.
No worries. I am about to release LRT v1.35 soon. Will be a complete update for all 3 versions including the fix you suggested. Also included will be the updated 1.35 compatibility mods/patches.
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Old 11-30-07, 12:37 PM   #58
nvdrifter
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**Released**

Longer Repair Times v1.35, Longer Repair Times Hardcore v1.35, and Longer Repair Times Lite v1.35 mod for use with GWX v1.03

*Please note that v1.35 is not a patch, but a whole new version. Please completely uninstall all previous versions of LRT and LRT patches before installing this version.


What's new in this version of Longer Repair Times Hardcore Mod v1.35:

-fixed a problem with minimum crew efficiencies to run compartments (credit goes to The Bad Wolf)

-adjusted compartment repair time estimates to be more accurate

-capitalized the letters 'H' and 'S' on the repair screen for the text 'Hours' and 'Stunden'

-decreased depth charge blast damage radius for realism and playability reasons

-* Hardcore version only*- greatly increased depth charge and bomb blast damage. Decreased U-boat compartment armor ratings. Now, 1-3 very close depth charges really might sink your U-boat. This was done for realism reasons based on several U-boat books I have researched.


Unless someone discovers a major problem or error I missed, this will be the last update of LRT for a quite a while because I am tired and need a long break. Hope everyone enjoys it. Would like to hear some war patrol stories from anyone using LRT 1.35 in a GWX campaign.

Download here: http://files.filefront.com/Longer+Re.../fileinfo.html



Last edited by nvdrifter; 11-30-07 at 09:25 PM.
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Old 11-30-07, 10:39 PM   #59
Vermin
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Hi,

Thanks, I've been looking forward to playing this for ages - but most of my time has been spent flying on the Eastern front (actually as the Russians!).

Finally my transfer to to the Kriegsmarine has arrived. I'm really looking forward to being depth charged (but not too much!)!

Hope my squadron mates will understand

Vermin
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Old 11-30-07, 11:16 PM   #60
Subtype Zero
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Default

Nvdrifter,
Sorry to be a bother, mate, but the same too-long-file-name problem is occuring with several of your readme files in your latest release. Could you shorten the names so I can open them to see the info and instructions? BTW, can I load this mod while at sea or only in port? Thanks, I can't wait to try out your mod!
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