![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 |
A-ganger
![]() Join Date: Apr 2007
Posts: 79
Downloads: 18
Uploads: 0
|
![]()
yup, and sometimes things just quiet up on their own because people grow tired of doing this:
![]() ![]() |
![]() |
![]() |
![]() |
#47 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
|
Quote:
__________________
Kilroy was here |
|
![]() |
![]() |
![]() |
#48 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Yeah, I haven't seen feet at all.
tater |
![]() |
![]() |
![]() |
#49 | ||
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
|
![]() Quote:
Where I get distances in feet, is when I ask WO or crew for a distance estimate to another vessel. How can it be the WO gives feet distance indications?? But yes then TBT and peri ranges are in yards. |
||
![]() |
![]() |
![]() |
#50 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
![]() Quote:
I had a quick look in the code (mind you, I'm just a bystander with code, being a designer, and this design predates my arrival in sh3). fall speed = drop rate in meters per second I assume. CORRECT Detonate_depth = the default depth at which the DC will detonate. This is normally overwritten by the AI to the player's perceived depth (err, exact depth). Depth_precision= the detonate depth value is altered by a random value between + depth precision and - depth precision. There are some other factors involved, but basically there you have it.
__________________
With strength I burn... |
|
![]() |
![]() |
![]() |
#51 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Heheh. Was just giving you a hard time
![]() Thanks for the answer. That's what I was afraid of. The precision is off the aim point. Is there any way to force the DC to go off at the detonation depth instead of allowing it to be overwritten? I was hoping that by making some new DCs and racks I could have early war versions that only detonated at either 30m or 60m (the ash can had 2 settings). I had tried a detonation depth of 45m, with the precision set to 15m hoping that all the DCs would explode between 30 and 60m, for example. Then when the type 95 got a 90m setting, I'd change it to detonate at 60m +-30 so they'd all explode between 30 and 90m. Next experiment will alter the AI setting and see at what point it gets overwritten. The problem with the way it works is that of you set the precision to get a wide range, the ASW assets will blow their own sterns off if you are shallow in your sub. In effect, it makes the precision control somewhat useless, and the detonation depth seems to always be overwritten by the AI. So I can make new DCs, but they all have to be super accurate in depth, and none can have a max depth. Too bad you guys aren't in the States, I'd send your office a few pizzas. <S> tater Last edited by tater; 09-27-07 at 08:48 AM. |
![]() |
![]() |
![]() |
#52 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
"Competent" AI seems to still hit where they aim (+- precision), not the sim file detonation depth value. I can't really set warships much below that or they won't even be able to hit you on the surface.
That detonation depth value would be more useful if it was a max depth and any DC that gets to that value blows up, aimed deeper or not. Then we could set early war DCs for 60m, later type 95s for 90m, and let the Type 2 DCs (used in 1943+) go really deep. While that would make play much easier in deep water, there is rather a lot of the SH4 world where 90m+ would be a luxury. tater |
![]() |
![]() |
![]() |
#53 | |
Pacific Thunder
|
![]() Quote:
Art CO USS Pequod |
|
![]() |
![]() |
![]() |
#54 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
Something that would update your boat skin image (as posted in an example above) and maybe give you the option to printout a flag-ish image or maybe a graphic suitable for a forum signature, or something like that. Have you given any thought to maybe creating an application to do that yourself? (...or maybe just photo-shopping it?) |
|
![]() |
![]() |
![]() |
#55 | ||
Canadian Wolf
|
![]() Quote:
From that thread. ![]() RDP |
||
![]() |
![]() |
![]() |
#56 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
Stuff all looks pretty good too! |
|
![]() |
![]() |
![]() |
#57 | ||
Canadian Wolf
|
![]() Quote:
![]() RDP |
||
![]() |
![]() |
![]() |
#58 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
![]() Quote:
As I said, there are other factors involved. For example, allied escorts won't drop DCs deeper than 100m till the start of 42 (U-570 was captured in August 41 and starting from September it was used in British service as HMS Graph).
__________________
With strength I burn... |
|
![]() |
![]() |
![]() |
#59 | ||
Machinist's Mate
![]() Join Date: Sep 2005
Location: UK
Posts: 121
Downloads: 20
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#60 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
I think Silent Hunter 4 (1.3) is a really great sim which when modded to taste offers an immersive game play experience on many levels. It can never be all things to all people. These Devs have done an awesome job in my view in offering a quality game which is very modable. I think we should thank them for the many long days they put in and not nit pick about medals.
![]() |
![]() |
![]() |
![]() |
|
|