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Old 11-07-07, 06:25 AM   #46
VonDos
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Shadows
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 11-07-07, 06:47 AM   #47
JCWolf
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Outstanding work and Ship Von...very good work mate !


However I have a question !


Does the flight deck has to be so darl black mate ?:hmm:



Don't take me rong Von, the ships is turning perfect,
but the deck it looks to black to me !
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Old 11-07-07, 06:52 AM   #48
ref
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Quote:
Originally Posted by VonDos
Shadows
Can you elaborate a bit more on the problem ?

Ref
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Old 11-07-07, 07:18 AM   #49
VonDos
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Quote:
Originally Posted by JCWolf
Outstanding work and Ship Von...very good work mate !
However I have a question !
Does the flight deck has to be so darl black mate ?:hmm:
Don't take me rong Von, the ships is turning perfect,
but the deck it looks to black to me !
well, first of all thanks ^^

for the deck... with web i have seen a lot of models about "RM Aquila"; black some, brown "wood" some others..

:hmm: what do you think?

black :

brown :

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Old 11-07-07, 07:22 AM   #50
Wolfehunter
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Quote:
Originally Posted by VonDos
Quote:
Originally Posted by JCWolf
Outstanding work and Ship Von...very good work mate !
However I have a question !
Does the flight deck has to be so darl black mate ?:hmm:
Don't take me rong Von, the ships is turning perfect,
but the deck it looks to black to me !
well, first of all thanks ^^

for the deck... with web i have seen a lot of models about "RM Aquila"; black some, brown "wood" some others..

:hmm: what do you think?

black :

brown :

I like black but you know, if you want your fans happy make both.
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Old 11-07-07, 07:25 AM   #51
VonDos
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Quote:
Originally Posted by ref
Quote:
Originally Posted by VonDos
Shadows
Can you elaborate a bit more on the problem ?

Ref
yes.. wait a moment; i make a screenshoot and i post it here ^_^
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Old 11-07-07, 07:51 AM   #52
VonDos
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Quote:
Originally Posted by VonDos
Quote:
Originally Posted by ref
Quote:
Originally Posted by VonDos
Shadows
Can you elaborate a bit more on the problem ?

Ref
yes.. wait a moment; i make a screenshoot and i post it here ^_^


another here
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Last edited by VonDos; 11-07-07 at 08:03 AM.
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Old 11-07-07, 08:09 AM   #53
ref
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It's more a normals/material problem, sh3 does not use the shadow (SHD_) objects, dynamic shadowing is not enabled, first check that all the faces normals are ok, if they are try cutting (separating) the surfaces that have a sharp angle between them (ie: hull/deck), if the edge poligons are sharing the vertices and uv coordinates sometimes the engine has trouble rendering, also you need to check the materials nodes (type 0x02) for it's properties (the bytes between the id and the tga name), I recomend using one of the bismark's materials as a base. If you don't know how to do it PM me and we'll figure a way to fix it.

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Old 11-07-07, 04:01 PM   #54
VonDos
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thank you ^^ Ref
i'll try! :hmm:
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Old 11-08-07, 10:31 AM   #55
VonDos
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Improved: this is a trial.
I also have setted the weapons; i think soon i'll release the beta of this ship:

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Old 11-08-07, 10:59 AM   #56
Jimbuna
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Looking forward to it
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