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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Sparky
![]() Join Date: Oct 2005
Location: Johnson City TN
Posts: 155
Downloads: 0
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And I will agree the lightning thing is crazy annoying. But i think with a few treaks here and there this would rank up highly as far as an eye candy mod would go.
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"We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go." |
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#47 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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I'm also have troubles with this damned mod. Why i'm always going into
trouble with installing any piece of s...? For what bloody hell i'm downloading this mod? I have white rectangles over my port lighthouses, i have no my lovely textures on dock walls and surface. People in the port are half placed in the ground!!! Lighthouses are ugly and nasty - where are the beloved ones from Flakmonkey mod? Interesting effects - good topic - VERDAMMT! What to do now? Reinstalling whole game? Help Last edited by lutzow; 09-02-07 at 11:14 PM. |
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#48 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,706
Downloads: 171
Uploads: 0
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There are parts that I like but some areas need more work:
![]() ![]() The speed the wind is blowing the smoke on a calm day is a not right & the flag is blowing the opisite direction, also this effect persists even after ship is sunk: ![]() I don't think this mod is GWX compatable, certainly some further editing is needed! ![]() Definitely has potential though! ![]()
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Sub captains go down with their ship! |
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#49 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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You got fine blue water! Are you start game by SH3 Commander?
And you are on mediterranum mare? |
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#50 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,706
Downloads: 171
Uploads: 0
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Yes I'm in the med! Funny that what ever your playing in campaign mode is reflected in the academy & single missions as well! And I am using SH3 Commander!
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Sub captains go down with their ship! |
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#51 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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For me this mod works fine if you leave the "Libary-folder" out.
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#52 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Fine effects you have on your screens...Anyway - this graphic mod needs some corrections...Who is an author? Kruger? I found this mod on his FF page...
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#53 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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mmmmm just seen this it look's famalier a lot of the file you see in the mod are from sh4 the zonefile was tweek with the sh3 timetraveller's some of the line in the zone file are from sh4 zone file that is how you get the smoke like it this this mod was made some time ago and i dont no how you got hold of it:hmm: o yeah. yes it dose make the lightning go away have to replase the ligthning file to get it back witch i have
Last edited by wildchild; 09-03-07 at 01:33 AM. |
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#54 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
Downloads: 0
Uploads: 0
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Yeah I just took the texs and imported em into the GWX Materials.dat and am getting the better part of this mod.
It seems to be a Work in Progress not a complete mod as there are several test .tga's in the tex folder. All I can say is user beware....LOL ![]() |
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#55 | |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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