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Old 08-15-07, 11:13 AM   #1
Poul
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Default [TEC] Variant of the Big sound for GWX 1.03 and one question

Allow to offer the variant of separate elements of a sound inGWX 1.03

Modnothing changes this in game, except for a sound. Thismodcan be loaded at any time. Even in the middle of your mission. Thismodcan work together withmod Tikigods_-_ Engine_Order_Tn.

Officers orders in German and the general sound.
*** ADD ***:
The Audio-spatial atmosphere at commands Weapon officer: "Man_the_deck_gun", " Man_the_flak_gun! ", "Man_the_flak_guns" and "Watch_crew_on_deck."
- " Man_the_deck_gun! ": alarm signals, on a background of movement and footfall of legs on a gangway, the official report: " the Top hatch of cabin is opened! ". Voices of the captain and Weapon officer: " More quickly, more quickly guys! Carry this trough to hell!!! ". Footfall (already on a deck) and preparation of the instrument for shooting. Lingering shout: " Los! " (sounds from apart) and the report in the top deck hatch: " the Deck instrument is ready, the mister the Captain! "
- " Man_the_flak_gun! " - rise on a gangway, on a background of alarm and voices: " Quickly, quickly! ", " it will be made, the mister the Captain! ". Installation of a machine-gun tape, a sound of a cartridge box, a sound of a shutter and the report in the top deck hatch: " flak gun it is ready, the mister the Captain! "
- " Man_the_flak_guns! ": Everything above listed, sounds in common. But the approach of calculation to flak gun already another.
- " Watch_crew_on_deck! ": watchmen rise on a gangway. The report - " the Top hatch of cabin is opened! "
- reports of the radio operator "Contact_report_sent", "New_message_received" are accompanied by a corresponding sound background. Reports on departure of radio message sound only at the reference to the radio operator in a radio cabin. At a command "Contact_report_sent" works Morze. In other cases - switches click.
- at failures, the boat is filled in not so simply with water. Voices and shouts of crew which actively struggles for a life U-boot sound. Pipes break, tools, etc. Ring
- at a command "Blow_ballast" cranes open and tanks of a ballast are blown all.
- at a command "Surface_the_boat". Sounds: "Dive_planes_set_for_S_Surface", "Blow_ballast", a voice from a fodder compartment: " Let's charge batteries " cranes open and tanks of a ballast on nose U-boot are blown.
- at a command "Crash_dive". Official reports of crew, a disturbing bell, footfall of legs, closing of hatches, opening of valves of tanks, the Capture of a ballast. Then all slowly becomes silent and passes in a mysterious sound of immersing.
- Loudness of onboard hours (it does by more disturbing a background inside U-boot at a campaign on depth) and loudness of a stop watch-is raised.
- on another sound эхолот and сонар (is more volumetric and it is long). In some seconds after a message of an impulse the reflected signal is audible
- at serious failures in the central compartment real glass bursts and showered, (filtration) from the damaged pipes and a soaking up sound of water sounds drops.
- at serious hits in the opponent from the instrument - noise of an arriving shell, explosion, singing of splinters and crew of the opponent publishes terrible sounds in English.
- The sound of an antiaircraft machine gun-is simulated how it should hear flak guner. Except for the sound of a shot, bright sounding of a shutter of the recharging mechanism and emission of sleeves.
- other sound of courts of small displacement (seiners, tows, fishing vessels and small tankers). Now their sound bright character. It helps to not distract on them during hunting. Lack: because of internal structure of programs in SH3, also began to sound and " Armed Tug Boat ".
- Loudly also it is volumetric opening hatches of torpedo devices and an output of a torpedo in water sounds. In a sound of opening torpedo devices, are added: sounding of rotation of the lever of management of hatches of torpedo devices and "metal" of external hatches.
- background noise in a hydrobackground goes with easy splash. It creates effect of movement in water. Sounds of diesel engines (-are replaced and increased on loudness at a regular course and in a mode recharging_batteries) and electromotors of a silent course.
- at a command "Dive_planes_set_for_normal_dive" the corresponding atmosphere and voices of crew sounds: " To accept a ballast "... We "Dive"... " All downwards "... " To examine compartments "... " The leak through rivets "... " That water? ", " the Leak is stopped ".
- at a command "Rig_for_silent_running" the corresponding atmosphere and a voice sounds: " it is silent! "... " Who-there goes? "... " A mode - " Tishin! " "
- at a command "Recharging_batteries" the engine of a charge of batteries starts to work.
- at a command "Standard_propulsion" the automatic device of loading Joins, the signal of the prevention sounds, the relay of a charge of batteries is disconnected.
- Now more developed and broadband sound spectrum of the destroyed vessel, on the basis of file Scufundare vapor.wav, from GWX pach 1.03. Not human music. A requiem of " the maximum spheres "

***CORRECTION ***:
- (a file "Ono_Cheers") I have made " Pleasure of crew " wider: At hit of a torpedo in the purpose and so at " the Opponent is destroyed! ", all over again up to a submarine hydrodynamical impact, (blast wave) in our case only its sound (a boat, in game, does not stir up, unfortunately) reaches. The metal gnash and a crunch
boards
is then listened. And then already voices of crew.


http://www.mediafire.com/?blnnmyall2l



My question. I have made a sound for radar inradioroomand for «SnorkelUp", «SnorkelDown".In what program it can be included inSH3?Thanks.


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Old 08-15-07, 12:24 PM   #2
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Can this mod be enabled via JSGME,poul?:hmm:
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Old 08-15-07, 01:42 PM   #3
Poul
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Quote:
Originally Posted by nikbear
Can this mod be enabled via JSGME,poul?:hmm:
Yes. Here many new sound atmospheres. To usual officers orders from SH3 the sound of work of crew when team U-Boot carries out the orderis built in. These sounds absolutely new. I have collected them at myself in sound studio where I work for cinema and I write musicfor TV. I have written down many sounds in a life. For , flak gunexample, artillery, sounds of different devices. There are files with which has replaced completely. I have made this of fashions in German because I was asked by my friends. They have advised to present his brotherhoodSUBSIM. I think that thismodworks withJSGME. Why is not present?
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Old 08-15-07, 01:59 PM   #4
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I've downloaded it and am about to give it a go,just noticed that it conflicts with Scire-Tikigods-repeat-orders so I suppose I'll have to use the original Tikigods-engine-order,I'll let you know how I get on cause this does look very good indeed
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Old 08-15-07, 02:32 PM   #5
namika
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Just delete the engine orders from the folder you copied to the mods and voilá. You'll have the old engine orders, no need to bother how to active on over the another.
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Old 08-15-07, 04:18 PM   #6
nikbear
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Thank you namika for your advice,I'll give that a go
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Old 08-15-07, 11:32 PM   #7
Poul
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Quote:
Originally Posted by nikbear
I've downloaded it and am about to give it a go,just noticed that it conflicts with Scire-Tikigods-repeat-orders so I suppose I'll have to use the original Tikigods-engine-order,I'll let you know how I get on cause this does look very good indeed
Yes. This mod and Scire-Tikigods-repeat-order sare crossed in orders «Rig for silent running» and «Standard propulsion». With mod Tikigods-engine-orderall should be fine. In any case: after installation mod GWX pach 1.03 from Poul if to you will seem that there are no some elements Scire-Tikigods-repeat-orders simply put him on mod GWX pach 1.03 from Poul.It is fast also will change nothing except for two orders. But and voices of crew the sound atmosphere will be gone in orders «Rig for silent running» and «Standard propulsion».
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Old 08-16-07, 01:31 AM   #8
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Poul, I've downloaded your mod and I'll give it a try. You did a lot of work , Thanks.
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Old 08-15-07, 12:30 PM   #9
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Poul, awesome sound mod you got together! Some of the sounds you made were never made before (or I didn't catch them). I'll definately use your sounds together with the other sound pack I have on the pc. Oh and you made a detailed readme too, it's nice.

Welcome to the forums, really nice to see you made such a mod, wish you good luck for the further ones if you do any.


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Old 08-15-07, 12:47 PM   #10
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Thank you namika for the quick reply
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Old 11-11-07, 12:12 AM   #11
Capt. Shark Bait
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this sounds interesting, but i've had a coupla conflicts with 2 mods, Racerboys SH4 effects for SH3 and internal life mod v1.1. just after loading and the control room fades in i get an error and have to CAD out. disabled those mods. gonna see what happens now

edit: well Sh3 ran once this sound mod was disabled in JSGME, but there were sounds i hadn't hear before, like when going silent running , that are quite likely from this mod. got no ideas as to why it would still work when disabled. still had that error, tho. sh3.exe has to close yada yada yada
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