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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
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Oh God!, Im blind...all that is over my head!
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#47 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Nah, I just want a watch crew that acts like a real-life watch crew should. Right now it seems like they're all escapees from the Glaucoma Society. ![]() Oh yeah, thanks for the tweak file. ![]() |
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#48 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Shazam! That did it! Thanks, Ducimus. Bumped the max visual range up to 17000 and the Precise Range to 10000, and now all is well again. Now I can finally trust my watch crew to spot targets in a timely manner.
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#49 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
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oK, now I have to know how to do this. i looked at my Sensor.DAT and it in jibberish!!!
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#50 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#51 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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There you go! |
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