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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Congratulations and thanks, SSB ! :p
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#47 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Great job
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#48 |
Soundman
![]() Join Date: Feb 2007
Location: Sweden
Posts: 141
Downloads: 9
Uploads: 0
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Very nice!
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#49 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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What would be needed acctually?
to the creator Flak,, would it be ok if I hired UBI to make your model a drop in replacement for the type XXI and then made it available for free to all? Yep,, that is how much I love this boat you built! Was she created in Gmax or what format?? thanks Mike D |
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#50 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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This lovely Boot should be released in an AI-Version to meet it at sea and in late war ports. ![]() ![]() Kind regards Last edited by A6Intruder; 06-23-07 at 12:36 PM. |
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#51 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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The only way you could use as a playable is to do it the same as the VIIC\41 is
Use the typeXXIII to replace the typeIIA using JSGME in mid 44 The typeIIA wasnt used really then anyway But the model as is needs a lot of work to get to that stage The model needs to be in the same form as the typeII ie seperate hull and conning tower Then needs all the interior done Trashing the XXI isnt really worth it IMHO Certainly do able but AI will do for me ![]() |
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#52 |
Grey Wolf
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USS Sea Tiger: sub was made in Maya (.mb format) and exported as a .obj file for use with pack3d, I tried 3dsMax once but didnt like it much, best to stick with what you know...
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#53 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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in meantime this mod is in AI-Version state - you can use it that way. SSB |
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#54 | |
Pacific Aces Dev Team
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I think that the interior of the Type Ii with Type XXI gauges would do it ![]() Please make it playable, even if it is a low quality model....I like a lot to play late-war careers, and this sub is great for short trips from Norway to british coast and blowing some merchants ![]()
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One day I will return to sea ... |
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#55 |
Medic
![]() Join Date: Jun 2007
Location: At the bottom of the sea in my VIIC
Posts: 164
Downloads: 0
Uploads: 0
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Extremely good. if you make it playable make it replace the type IIA. We don't like 'em anyways. Good Work
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#56 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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#57 |
Grey Wolf
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Updated version of my typeXXIII U-boat for SH3.
The model is now a good as it`ll get so this is the final update. There are other folks in the community working hard adding watch crews, and of course making it playable. Fixes: -Triangular poly facets on the hull fixed. -Numerous errors with surface normals being too "soft" fixed. -Added new UZO model on the bridge. -Many other small additions to the bridge. -Added snorkel mounted radar warning antenna. -Several texture fixes. -Incorperated SquareSteelBear`s fix for propellar/rudder (thanks SSB!). -Crash to desktop when unit was sunk now fixed (by SSB). -Now correctly follows waypoints. Screens: http://i201.photobucket.com/albums/aa186/tris1066/typ23final1.jpg http://i201.photobucket.com/albums/aa186/tris1066/typ23final2.jpg http://i201.photobucket.com/albums/aa186/tris1066/typ23final3.jpg http://i201.photobucket.com/albums/aa186/tris1066/typ23final4.jpg http://i201.photobucket.com/albums/aa186/tris1066/typ23final5.jpg Download: http://www.savefile.com/files/822068 |
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#58 |
Chief of the Boat
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Cool shots
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#59 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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A lovely modelling work. Much appreciated. Thanks.
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#60 |
A-ganger
![]() Join Date: Aug 2005
Location: breda, the netherlands
Posts: 77
Downloads: 0
Uploads: 0
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What a beauty! thanks!
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Kretchmer is dead, Lüth is dead, Topp is dead, and I dont feel good also.... |
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