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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Stowaway
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pfffffffffff
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#47 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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Good news indeed. The list of provided fixes looks pretty good. As long as the game plays properly and can be modded to individual tastes everything will be fine.
Ubi- We're really not that demanding. Give us a subsim that replicates the experience as nearly as possible. Give us an intelligent and crafty opponent. Give us the tools and resources that would have been available at the time, and we will happily pay you for your trouble and go merrily on our way. I have been a customer for many years. I purchased Silent Hunter for my first computer and played it long past when operating systems would support it. I really had no interest in the Atlantic Campaign, but purchased SH2 and SH3 in hopes that you would someday return to the Pacific. Thanks CDR Resser
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#48 |
Watch
![]() Join Date: May 2007
Location: Chicago
Posts: 15
Downloads: 42
Uploads: 0
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![]() ![]() ![]() lol, CDR are you kidding? We aren't demanding? I belive this is the most demanding community for a video game. |
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#49 |
Pacific Thunder
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Thanks for the info Dan.
Not a bug but I would like the option added to "Abandon Ship" to save my guys at shallow depths so they don't die of CO2 poisoning at 28'. Art |
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#50 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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Fantastic.
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#51 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
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I don't see mention of the Chronometer being fixed!
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#52 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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"Add an “assisted method” to determine the target’s speed when playing with the manual targeting option set to “ON”, to simulate the firing party putting together subsequent range checks from the captain." JCC |
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#53 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Thanks Terripin
![]() The only sad note is are all the great mods are modders worked so hard on for our enjoyment going to have to be redone to work with new patch? Hope not. Well I have a patrol to go on with a HAPPY crew. :p Yes a really happy crew.:p :p :p Last edited by FIREWALL; 05-24-07 at 03:21 PM. |
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#54 | |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
Posts: 778
Downloads: 0
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![]() Quote:
sorry just have to mention that Toyota are not the biggest manufacturer in the world. As an employee of GM I can tell you that GM are, followed by Ford, followed by Toyota. ![]()
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#55 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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I think he may have been refering to this...
http://www.statesman.com/search/cont.../25toyota.html And now back to the topic. JCC |
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#56 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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will the update have MOVING AL SUBS and the shift f2 bridge free cam/on top of sub cam in it.:hmm: :hmm: having a captains cabin would be nice also.these are what i need!!
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#57 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
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Nice. The power of this community eh? I don't think there would have been any further patching if there wasn't a subsim.com and if Neal didn't do what he did to get the ball rolling.
I am still pretty angry at UBI (not the devs, it is not their fault.) but at least they changed their minds on this one. Good luck on a 1.4 though! ![]() PS: I hate Toyotas.
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#58 |
Stowaway
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Yahoo!, but I use Google.
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#59 |
Loader
![]() Join Date: Apr 2007
Location: Norway
Posts: 84
Downloads: 0
Uploads: 0
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Here I come back from a few days of travel, and this is the news that await.
Great stuff ![]() And I'm in no hurry. Let them take their time and do it right ![]() |
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#60 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Will the mods we have so far still work after the patch?
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