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Old 05-23-07, 07:51 PM   #46
Redwine
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Quote:
Originally Posted by DarkShip
Quote:
Originally Posted by Redwine
Looks wonderful !

Looks right as yours, with a dark geen background.
I think so, it looks a little bit more realistic.

What i done wrong with the alpha chanel ?

Please, send the file to Mraah too, and may be he want the same alpha channel effect on his other files...

Mraah ! are you there ?


Nothing's wrong with the alpha; your background layer is the problem.

You have merged both the background and the circles ( with opacity too high).

It's easier to separate in 2 layers -> Pure black in the background (opacity 100%) and circles in the foreground wich allows fine settings of the transparency saturation and color independently.

I am upld your files at the moment. (mp soon)
Many thanks i will check that for the next time...

Quote:
Originally Posted by DarkShip
I have sent a message to Mraah but no answer so far. All my tga, dds and psd are ready to dl if he wishes to use them.
May be he need to sleep some times !!! :rotfl:
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Old 05-23-07, 09:13 PM   #47
Jmack
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by bruschi sauro
THIS MOD IS READY FOR FOR JSGME?:hmm:
Yes. Zip download has 4 folders. Each has the seperate mod folder to copy into JSGME.


so ... do i install the 4 folders or just one ?
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Old 05-23-07, 10:46 PM   #48
LukeFF
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Quote:
Originally Posted by DarkShip
Here's the result with your file.
Let me know what you think. The background looks good to me and the beam transparency seems good.


That looks really good! To make it even better, I would:

-Add bearing numbers to each tick mark.
-Drop the 0 from the front of the two-digit bearing numbers.
-Drop two 0s from the "bearing 000" mark
-Add three more circles (like the default)
-Adjust the brightness to match the A-Scope

Then I think this mod will be as good as it could possibly get.

Last edited by LukeFF; 05-23-07 at 11:09 PM.
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Old 05-24-07, 12:55 AM   #49
Mraah
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Quote:
Originally Posted by Jmack
Quote:
Originally Posted by Mraah
Quote:
Originally Posted by bruschi sauro
THIS MOD IS READY FOR FOR JSGME?:hmm:
Yes. Zip download has 4 folders. Each has the seperate mod folder to copy into JSGME.


so ... do i install the 4 folders or just one ?
When you open the zip file it'll contain the main folder. Inside that folder are the 4 JSGME compatible folders. You can install all 4 folders to your MODS folder if you want, but you can only activate one.
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Old 05-24-07, 01:21 AM   #50
Mraah
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Quote:
Originally Posted by DarkShip

I have sent a message to Mraah but no answer so far. All my tga, dds and psd are ready to dl if he wishes to use them.
Sorry guys. I'm back. I took the day off from modding to catch up on some sleep. I've began working on the project after getting off a midnight shift on Monday morning so I burnt myself out (well, the caffeine wore off and I submitted).

Great work DarkSide and Redwine!!!

Feel free to provide a link, if you want, here in the thread of your creations. I've created a folder on my HD for everyone's ppi so when I get a new version out it'll contain your mods, with a nomenclature attachment, ie Mark_xRW for redwing and DS for Darkside. I'll add credits at your request, but the very least it will have your initials in the variant.

If ANYONE wants to build a whole new set of PPI's to REL on their own, please do. As long as you put the original credits in your readme that's fine. I think it would be nice to have all the variations in one REL, but it doesn't matter.

The mod provides a base platform for any skipper to easily mod their own PPI. That was my intention. I planted the sead and now lets watch it grow with everyone's imagination!!!

LukeFF .... I haven't forgetten your REQ for that display. Honestly I haven't begun to start drawing it. No worries, I'll build it soon enough. If anyone wants to build LukeFF's display for him then please do. Don't let me stop you. I'd like to see it too!!

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Old 05-24-07, 02:34 AM   #51
Mraah
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Quote:
Originally Posted by DarkShip
Here's the result with your file.
Let me know what you think. The background looks good to me and the beam transparency seems good.


Definately will be in next version.

I plan on v1.21 this coming Monday, which shall include LukeFF's original REQ. The plan is to scrap the originals and start over with Darksides "alpha" improvement. The variants will range from the basic range marks and background color to a more serious real world look. However, at the moment the sweep is stuck as far as modding it. Appears it's draw via source code and radarSweep dds changes have no visible effect (still working on that dds though). Before I release them I'll post the screen shots and get opinions from you guys to help minimize garbage displays that nobody will even think to use. If anyone has a request for something they'd like to see then holler out.
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Old 05-24-07, 02:44 AM   #52
Mraah
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Quote:
Originally Posted by Jace11
a 1024 by 1024 dds works fine as PPI texture btw...
I haven't tested that yet, great work!

What does it look like?

Did it make the lines and numbers clearer?

If it does make it better I'll add a 1024 version. And, perhaps make it larger to accomidate all different screen resolutions.... hmmm. :hmm:

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Old 05-24-07, 02:50 AM   #53
Mraah
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Argh.... formal apology to DarkShip .... I've been calling him DarkSide!!
Make all previous reference's to Darkside as DarkShip.

Doh!
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Old 05-24-07, 07:36 AM   #54
AVGWarhawk
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Mraah/Redwine/Darkship,

What way are we going here? I installed Mraah last night using JSGME and it worked sweet. My PPI was back. I now see some more work going on and some nice colaboration. The final product looks great! When will we have this for downloading and JSGME ready?

Mraah: Great job getting this off the launch pad, just what we were looking for!

Redwine/Darkship: Beautiful finish men! I'm awaiting the final!!!! Until then I use Mraah first installment!


Great job! Whats next on the agenda?
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Old 05-24-07, 07:53 AM   #55
ReallyDedPoet
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This is a great one, playing around last night with the Stock Radar, this will be a nice additon

RDP
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Old 05-24-07, 11:37 AM   #56
Mraah
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V1.21 Expected release date : Monday 28th between 12pm-1159pm CST

-------------------------------
V1.21 New Features (so far) :
-------------------------------
1. Range Text Size Change - yeah, I figured out how to change the text size.
2. PPI Range Selector Changes - original (8|40|80), New (8|20|40).
3. All New PPI's -
a) scrapping the original 4.
b) all new ones will have black background (more realistic and easier on eyes )
c) New PPI's will include DarkShip Alpha Tip -
(1) Original Range Circles
(2) Redwing PPI
(3) LukeFF PPI
(4) ??????? <- suggestions welcome
4. New DDS = DXT5 Format - v1.2 of my mod were DXT3
-------------------------------
-------------------------------

No worries .... I will include 2 variants of the background, one set of PPI's will have a black background, other set will have the darker green background as seen in previous posts above.

Range Text Change .... I can make it any size you like.
The size of the original text is 256. My screen shot below is 512 (bigger the # the smaller the text size).

Range Selector Changes .... Since the "playing area" is no bigger than 40k why do we need a range of 80k???? It was useless, so the max setting is now 40k. I'm still tweaking the ranges ... I might make it 10|20|40.

NOTE : As a seperate release, I will include a new tweak file that changes text size and range selection if you want to change that yourself.
This tweak not possible without Timetravellers Mini-Tweaker, thanks Timetraveller!!!

V1.21 Screen Shot :
(1) Range Selector 8|20|40
(2) Text Size 512
(3) DarkShip Alpha @ 75%
(4) Black Background



Is this a winner ????

Last edited by Mraah; 05-24-07 at 01:01 PM.
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Old 05-24-07, 11:43 AM   #57
CaptainCox
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Contacts looks soooo much better now!
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Old 05-24-07, 11:44 AM   #58
leovampire
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Great work guys as always


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Old 05-24-07, 12:01 PM   #59
Mraah
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Question to anyone .... I need help.

I want to MOVE the PPI radar position camera so my face is right up on it and fills the screen but with enough angular movement to reach the selector knobs. Now, I have Ubones' cameras.dat file but changes in the radar settings result in no obvious change.

Does anyone know what file handles the location of the camera????

By the way, I figured out that the mouse wheel can rotate the manual sweep ... I never knew that. Yeah, I'm slow if you guys already knew that .

Thanks in advance!
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Old 05-24-07, 12:14 PM   #60
Mraah
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Regarding range selection ...

Fleet Submarine Manual show SJ ranges :

Ranges: 8,000, 20,000, 80,000 yd

Perhaps I should release 8|20|80

I still like the 8|20|40 or 10|20|40 ... unrealistic but functional within the realm of playablility. Anyway, the player can tweak their own ... right?

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