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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Electrician's Mate
![]() Join Date: Jul 2003
Posts: 137
Downloads: 10
Uploads: 0
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TDK is right in that what I've read so far is a bit out of touch with reality. Also, At WPL, wasn't there something where a coder was hired to fix SH2?
Anyway, for those who want to follow the dream of an indy produced sub simulation created by SubSim folk may I point out the freeware simulator Orbiter? You can find info at www.orbitersim.com Now if we followed that pattern but instead made it a sub sim instead of rocket ship sim then maybe we could have something. A simulator like that could also be easy for our modding community to add to. This could also open up the possibility for those who want to have a sub and DD simulator making it possible to have sub vs. DD again. In short I'm saying find info on freeware sim Orbiter and then imagine sub instead of rocket. That project could start small but through easy moddability become more of the sim we would like. I guess I see it as something like building blocks; start off with a basic module then ad another then another etc. This is just a brainstorming/ throwing around ideas thing, but who knows? |
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#47 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
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I can be the treasurer if yall want. I don't mind holding onto your money while the game is in development.
*rubs hands together while grinning slyly.
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#48 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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This "declaration of indipendence" could sound like a "declaration of war" to UBI: we are honest and politically correct, so let's say to UBI our projects. If there is any possibility of a "combined" project we should examine it, otherwise let's start with a new project.
First we need of a "chief" and a team project manager, can subsim collaborate for this? |
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#49 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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The reference to orbiter is another great example of a good simulator coded by one guy. But what, exactly, do you find "a bit out of touch"? To all nay-sayers: If a small handfull of guys can produce such games as Mount&Blade, Orbiter, Virtual Sailor, Rise: The Vieneo Province, etc, why can't a small handfull of guys make a sub simulator? Why does it all of a sudden take 35 coders 30 months to do the same thing in the submarine genre? Just why in tha name of all that is good and cheesy do some think it's unrealistic to scrape up some money and pay people who allready do this stuff just for fun to make a sub simulator? Are the laws and physics of our reality so far removed from everyone else? It's unrealistic? It's impossible? I fail to see one shred of evidence that this is so. Because it's never been done before? Because...what? Tell me. Not so I can disagree with you(unless you are just plain wrong :p ), but so we can all see the problems ahead of us and plan accordingly. Tell me just what exactly is so unrealistic or impossible, point by point, spell it out for me, so we can all look at it, think about it, and offer solutions. It's ok to think we can't do it. But please help us by telling why.
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Guess I should change my sig since SH5 has an offline mode now ![]() Last edited by wetwarev7; 05-23-07 at 08:53 AM. |
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#50 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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This really has nothing to do with UBI. The thread that gave the idea was, but this has nothing to do with them. Forget UBI. This isn't about patches, or getting back at them, or breaking away from them(When did I get acquired?). It's about trying to get THE sub simulator we have all dreamed about. I've allways wanted all the interiors included, what have you allways wanted? EDIT: Oh! Do we need a chief? Do you want the job? ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#51 |
Medic
![]() Join Date: Feb 2006
Posts: 168
Downloads: 20
Uploads: 0
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Ups, what I did start???
![]() My main Idea when write this I was think of "buying" the original Developers (was it Hungary or Rumania??) and let them make our patch... Andreas (Schunken) |
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#52 | |||
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
Uploads: 0
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/me downloads. |
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#53 | ||||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#54 | |||||
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
Uploads: 0
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Going to try it again tonight, if escorts are that good it should be a fun game. |
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#55 | |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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#56 |
Torpedoman
![]() Join Date: Apr 2005
Posts: 111
Downloads: 0
Uploads: 0
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I wish I had the knowledge and skill to create a game.
I'd concentrate on a single High fidelity Sub, a complete interior from stem to stern that you could move threw like a FPS game, giving commands on the fly or sealing bulkheads as needed. I'd want control of port and starboard engines and dive planes and risk "Man overboard!" if I ran sufficed in foul weather. I'd want AI subs and fleet boats I could interact with and be able to call for help and have help arrive if I needed it. I'd give ship AI the same ability...damage control, fire fighting, closing water tight hatches and abandon ship. I dont want much! do I :rotfl: |
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