![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
Downloads: 0
Uploads: 0
|
![]()
I am currently trying increase the roll/pitch of boats to a point I feel is more realistic, and will release if anyone would be interested in it etc. I've ran into a few problems though and was wondering if any of you more experienced modders had a solution to it.
I tried created the roll by increasing the mass/gc_height and increasing the max/min elevation but these values seem to have affected my ships ability to dive. My porpoise for example only goes to about 41 feet deep, period and refuses to go any deeper no matter what. The s-18/42 class boats will dive as deep as you want but seem to reamin roughly 8feet above thier designated depth. Does anyone have any idea what values would affect this? If I cant figure this out I'll just leave this to someone who knows what they are doing :P
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Mr. Eastwood
![]() Join Date: Apr 2007
Posts: 364
Downloads: 18
Uploads: 0
|
![]()
I am definately interested in this. Sorry I can't help, but best of luck.
|
![]() |
![]() |
![]() |
#3 | |
Seaman
![]() Join Date: Dec 2006
Location: Slightly Below Crush Depth
Posts: 33
Downloads: 95
Uploads: 0
|
![]() Quote:
If you set gc at 3.8... your boat will probably roll upside down... so, I suspect 3.5 -3.7 or thereabouts is the upper limit... I have no idea if gc is meters or feet... or what the reference point is... just remember... the center of gravity ... measured vertically... cannot exceed the center of bouyancy... measured vertically... by too much or else the boat will lose its righting moment and flip upside down... but, to get that true 'seasick rolling' effect, the gc must be set higher than the center of bouyancy (bc)... just my 2 cents.. |
|
![]() |
![]() |
![]() |
#4 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]()
I'm very interested in this too, but I'm afraid I'll be no help in figuring out the best values as I never had to look at these for SH3. I'm hoping the developers eventually address it as at the moment the boats really feel like they're on rails. One thing I did do in RFB was to reduce the wave trough depths so that the boat didn't appear to float through the air from wave to wave, but I don't think that info will help at all with pitching and rolling.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
![]() |
![]() |
![]() |
#5 |
Medic
![]() Join Date: Feb 2006
Posts: 168
Downloads: 20
Uploads: 0
|
![]()
trimzeke....
would you be so kind and offer your file for download... ??? A computer Noob like me can only copy/paste ![]() Andreas |
![]() |
![]() |
![]() |
#6 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
Downloads: 0
Uploads: 0
|
![]()
My values for the sboats if you want them:
restr_dist = 200 maxTraverse = 153 minTraverse = 207 speedTraverse = 20 maxElevation = 103 minElevation = -103 speedElevation = 12 trav_min = 350 trav_max = 10 elev_min = -103 elev_max = 103 mass = 845 gc_height = 1.4 fr_ratio = 0.5 put_on_water = 1 displacementSurfaced = 850 draughtSurfaced = 5.257 dragSurfaced = 0.5 displacementSubmerged = 1126 draughtSubmerged = 6.6 dragSubmerged = 0.5 I dont think you can simply pack them up without overriding other mods, you have to use the SH3 mini tweaker to use them. Its not really that hard to learn to use, I r teh n00b too and I fIgured it out ![]() Bah still no luck in figuring this problem out, I dont understand why i can make the S boat work farely well but anything bigger seems to have problems diving when I try to tweak the values =/ After today I wont have much time to work on this due to finals etc @ Beery, Aye I did that as well, definetly helps a bit.
__________________
![]() Last edited by Kataki; 04-30-07 at 11:10 PM. |
![]() |
![]() |
![]() |
#7 | |
Seaman
![]() Join Date: Dec 2006
Location: Slightly Below Crush Depth
Posts: 33
Downloads: 95
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
Downloads: 0
Uploads: 0
|
![]()
Ok another setback, I can't seem to get these values to affect v1.2. Using 1.1 these values actually got the affect I wanted, but now its the same old same old, a boat on a rail.
Would using the generic mod enabler and then using the sh3 tweaker cause this ? I didnt use the JSGME before.
__________________
![]() |
![]() |
![]() |
![]() |
|
|