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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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Awesome work Hitman.
![]() ![]() ![]() ![]() The only downside that I can see is that you are going to need the target to shift at least 6 degrees of bearing between range marks (a problem with any rule that doesn't have an ST scale). The current rule I am using (A pocket sized Pickett N200-ES Trig) has both an S and an ST scale. I had to use the ST scale yesterday on a slow moving target, because the angle they had moved between my range marks was 5 degrees. I didn't need it to find the AOB, but distance target travelled. I was using 100 second intervals for my marks so that I could skip the meters travelled/seconds calculation. It just made the math easier. For the AOB calculation you'd only need an ST scale if the target was coming pretty much directly at you or directly away from you. Still, the US version didn't have an ST scale, so I wouldn't include it. We just have to be aware that apparent target motion will have to equal at least 6 degrees to get a target distance 'distance travelled', so that we can calculate speed.
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The U-Boat Commander of Love |
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#47 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#48 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Thank you sir, premature I know but my CC is at the ready!
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#49 |
Pacific Aces Dev Team
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....and probably the last update prior to a formal release, so anyone can comment and say what could be improved
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One day I will return to sea ... |
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#50 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
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Hot damn I can't wait for it!
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#51 |
Fleet Admiral
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Looks good to me. Can't wait to be in wizzwheel heaven.
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#52 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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One small suggestion: Make a version of the inner wheel without the swastika, for the benefit of our bretheren in countries where that is verboten.
It looks great Hitman! ![]()
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The U-Boat Commander of Love |
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#53 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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Nice work! Have a question about how to using this wheel, is this described in Paul Wasserman's guide? I'm now using the 90degrees rule, and tried the wheel method (From Wazoo moanual) long time ago, the only thing I dislike is that eels hit the target in middle of ship always. The thing I like in 90degrees rule is to I may to decide where I want to hit the boat. Is there a chance to use this wheel and also decide where torpedo will hit? Maybe I'm wrong in whole thing about It, and looking for someone tell me a short user guide and possibility of this mod! Thanks.
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#54 | |
Pacific Aces Dev Team
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The wheel has already been released, check the topic in this very same forum ![]()
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#55 | ||
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
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#56 |
Pacific Aces Dev Team
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#57 |
Gunner
![]() Join Date: Nov 2006
Location: Jakarta, Indonesia
Posts: 99
Downloads: 2
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I downloaded it ... Thanks very much for your effort Hitman
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xlbob GWX v 2 ![]() ![]() |
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#58 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
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Downloads: 95
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My thanks, too!
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#59 | ||
Loader
![]() Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
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![]() ![]() Perhaps if you have the time a pictorial description would help. BTW many thanks for all your trouble in this area, great job! |
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#60 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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OK, either I am going nuts, or a few posts have disappeared. :hmm:
If the pics I posted were too big, my apologies. EDIT: Oops, I was looking in the wrong thread.
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The U-Boat Commander of Love |
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