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Old 04-24-07, 07:07 PM   #1
LukeFF
Silent Hunter
 
Join Date: Apr 2005
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[REL] Hull Classification Symbols and Numbers Mod

Hull Classification Symbols and Numbers Mod
-------------------------------------------

-DESCRIPTION:

This mod adds the "SS" Hull Classification and number to each available submarine in Silent Hunter 4. This code, along with the sub's U.S.S. name, makes up the complete and proper name of the U.S. Navy warship in question.

-COMPATABILITY:

Version 1.2 and later.

-INSTALLATION:

JSGME Ready. For manual installations, extract the files to \Data\Roster\American\Submarine

-ISSUES/SIDE EFFECTS:

None

-DOWNLOAD LINK:

http://files.filefront.com/Hull_Clas.../fileinfo.html





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Old 04-24-07, 07:08 PM   #2
tater
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Cool!
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Old 04-24-07, 09:06 PM   #3
Skipbo
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Very nice!

thx...........Skipbo
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Old 04-24-07, 09:10 PM   #4
kakemann
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I'm impressed!

Great work!
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Old 04-24-07, 10:45 PM   #5
shad43
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Really nice little detail,

this conflicts with Beery's RFB and PTM mods, I took the time to merge the files
if anyone uses those mods and wants to use this one as well let me know and I'll
up the files...again nice work
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Old 04-24-07, 11:09 PM   #6
CaptainCox
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Ditto, nice one man!
Now we only need something similar with the Skippers...historically correct skipper with the right boat...sounds like SH3 Commander... actually :p
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Old 04-25-07, 08:23 AM   #7
nfitzsimmons
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Quote:
Originally Posted by shad43
Really nice little detail,

this conflicts with Beery's RFB and PTM mods, I took the time to merge the files
if anyone uses those mods and wants to use this one as well let me know and I'll
up the files...again nice work
If you wouldn't mind...

Thanks.
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Old 04-26-07, 11:44 AM   #8
Clover
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Thank you for creating this.
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Old 04-26-07, 01:05 PM   #9
grant977
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Is this ok to use with RFB mod?
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Old 04-26-07, 02:43 PM   #10
LukeFF
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Quote:
Originally Posted by grant977
Is this ok to use with RFB mod?
Of course. All this mod does is add the SS name to your boat.
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Old 05-09-07, 02:45 AM   #11
Beery
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Just spotted this. Can I incorporate this in RFB? Realistic details like this are just the sort of thing I'm into.
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Old 05-09-07, 03:05 AM   #12
GSpector
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Bummer, the link was down
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Old 05-10-07, 08:32 PM   #13
LukeFF
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Quote:
Originally Posted by Beery
Just spotted this. Can I incorporate this in RFB? Realistic details like this are just the sort of thing I'm into.
Sure thing.
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Old 05-09-07, 03:07 AM   #14
bruschi sauro
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Nice mod mate. thanks..
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Old 05-09-07, 07:20 AM   #15
ReallyDedPoet
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Nice work

RDP
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