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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
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Well, like the man said, if you think that this game is problematic, you were not around for SH2.
I like SH4, I like it alot. Sure, I had to mess around with my graphic card settings to get it to work right, but after about ten minutes, no problems. For goodness sakes, there must be a bazillion different types of computer setups, it ain't like making a console game where things are standardized.... ![]() |
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#47 | |
Eternal Patrol
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#48 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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Actualy I went to SH2 long time after it was out.
Same for SH3 I guess. Was patch 1.2 or 1.3 when I bought it. As I m really into SH3, I was tempted to buy SHIV right now... with all I can read I can tell it doesn t look like a good idea. |
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#49 | ||
Helmsman
![]() Join Date: Apr 2007
Posts: 103
Downloads: 0
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1. The media blitz gets their attention and they buy based on hype 2. Review sites that say yay/nay 3. Friends/family/peers 4. Demo's or pirated versions Businesses like money, plain and simple. They look at the bottom line. If you can release a product that is unfinished and reap very similar profits than holding off for a couple more months to get the job done right, every business person out there will push the product out early. When you have review after review praising a game while brushing over the severe bugs or mentioning in passing I see a major problem there. What I would love is to have someone step up to the plate and flatly score a product. If there are CTD and savegame flaws prevalent, that game should NOT receive over a 5/10. I don't care if its the best, most revolutionary gameplay ever created. If its reviewed on release, as purchased in the store or sent from a manufacturer, that's the game. No, "we've been told by UBI that a patch is in the works that will fix these minor issues". Just, "Sorry, this game failed to meet a minimum criteria of acceptability". Maybe I'm asking too much, but maybe, just maybe, we've all been slowly brainwashed into thinking this current "norm" is acceptable. |
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#50 | ||
Helmsman
![]() Join Date: Apr 2007
Posts: 103
Downloads: 0
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#51 | |||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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- Business Affairs meets with the Developers and agrees upon a release date. - Marketing books ads in Trade magazines, reserves shelf space in stores worldwide, schedules interviews, create ad copy, schedules previews with major sites and publications and generally does their job. All of this is cancellable, but some will incur financial penalties. - Distribution books production time with several DVD Replication Shops worldwide to assure prodct is available. Cancellable, but with financial penalties. - Maunfacturing books time to create, manufacture and ship DVD cases, with jackets, to DVD houses to conicide with the finish of the burn process. Cancellable, but with financial penalties. - Shipping companies are contracted to get the product to retailers. Cancellable, but with financial penalties. - Printers are booked to produce manuals and game inserts and arrangements are made to have them shipped to the fulfillment houses at the same time the DVDs and other packaging arrives. Cancellable, but with financial penalties. - release dates are sent out to on-line store who begin taking pre-orders based on the ship date Marketing has provided. And then - The developers discover that there is no way in hell that the product can be ready in time for the release date that was agreed to about a year ago. If you cancel the entire chain of events, aside from the financial penalties that you would incur, you have to re-set the chain, which means you have to pull resources off other, probably more profitable projects. As well you are going to have a lot of negative press about your inability to hit your ship dates (SH3 and the Dynamic Campaign delay anyone?). As to the financial penalties, you have not budgeted for them, so that cost has to come from somewhere. Where? You can't say "from increased sales of a better project" becuase if you go to any Project Manager anywhere with that statement you will be laughed out of the room, and rightfully so. You don't make financial projections based on "Gee Whiz, guys... it'll be great!". Again, in the abstract it would be great if deadlines for a bug free product could be predicted a year in advance so that none of this would happen, but in reality thats not the way the world works. JCC |
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#52 | |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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Otherwise, we have all bought the game, wether it is finished or not. Knowing that, it probably doesn't matter to UBI, since sales figures are there, good game or broken game. The only difference then is timing: making the budgetyear and expanding revenue. We gamers feel cheated, but UBI won't feel that in its cash-register. |
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#53 | |
Stowaway
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Whatever fun SH4 offers is drown in a sea of bugs, poor design, and just plan frustration. Youll have fun playing for about 20 minutes, then your be enraged as you understand you just got snookered. |
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#54 | |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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It's the only way to be sure. /they're all a bunch of lushes, anyway |
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#55 | ||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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The "A" crash was not introduced until 1.1, so, if they reviewed it out of the box, that would not be an issue. The "torpedo drag" problem could have easily been missed due to an unfamiliarity with the manual targeting process (not unlike what actually happened in the early months of 1941). In the case of this review there were a number of errors that highlighted the fact that the reviewer was not overly familiar with the mechanics of the game... but he included them anyway. I don't hear anyone crying that the review was rushed out! A great many of the 'bugs" that people reported (and continue to report) are turning out to be siutations where they think SH4 acts the same as SH3... which is clearly not the case (the repeating objective "bug" for instance). Another sizeable amount of "bugs" is turning out to be as a result of people friggin' with the .exe, or using illegally downloaded versions. Not really the developer's fault is it? But, as I've said a million times, I am not saying the game was released in a finished state, or that there isn't more work to be done. Far from it. But if people are going to take the responsibiliuyt to review a product, they should take that responsibility seriously enough to actually spend the amount of time with it that it requires to get really familiar with it, before passing judgement. JCC |
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#56 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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#57 | |
Helmsman
![]() Join Date: Apr 2007
Posts: 103
Downloads: 0
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1. Rather then a fixed date (which IMO is almost 100% of the time missed) a date RANGE should be implemented (ie Q1, or first 1/2 of the year). Gives more flexibility to the project while still pinning down a BY NOW date. If 6 months prior to release its clear there is no chance for an acceptable product to be released, push it back, not a month, not a week, 3 months. If only Blizzard and Stardock were the norm...I know I know they're only mildly popular small companies with a small following of gamers, and barely making a profit. ![]() 2. A month or two delay should not greatly impact this point. Just look at how far in advance we've been seeing the previews for Spiderman 3. 3. This one you're going to have to eat. There's no easy explaination for it (unless you have a supplimental disk/CD added later to apply a patch (I've seen this before but it was a long time ago). Clearly in that case the "GOLD" copy was made and then they further fixed some problems and put it on a 3.5" floppy (I think it was a chopper sim...Commanche?) I gained a LOT of respect for this company at the time. 4. Store em'. Simple, relatively cheap, and effective. I really can't imagine a warehouse is all that expensive in the grand scheme of things. 5. I don't see how this is much of a factor. Contact FedEx and say its coming next month. 6. Store em' with #4. 7. If I had a nickel for every time a game's release date changed I would be FAR richer and more sane then I am today (worked for 5 years at an EB store). I very might well still be on the pre-order for Team Fortress 2......Plus trust me, online retailers will not feel bad about taking your money ahead of time even if it gets pushed back and some pull their money. Most just curse and say when's it coming out now (HL1 and 2, Diablo1 and 2, Falcon 4.0, Warcraft (any of them), I could go on all day with how many times I had to look up the current "release" date) Bottom line is those are all valid points you made, but compromise past a certain point is not acceptable. Releasing SH4 without AA support was a bummer, but had no impact on the game itself. Adding that as a feature (rather then calling it a patch) after release I can find somewhat acceptable. There's your anti-piracy move. Initial cracked release goes out without AA followed by an update threw UBI's servers that gives AA access. Yes it will be cracked as well and on the net by morning but its a better implementation then trying to program your game to recognize a pirated version and screw up legit copies (see any game released with Starforce and some Securom titles). I've heard enough issues with members on this board with supposed legit copies getting some of the glitches that are copy protections. ![]() ![]() Now, when you release a game that has rampant OBVIOUS glitches from the first day of play, I call foul. And I keep hearing how not everyone is having problems, game works perfect for them, etc. So for all of those singing the praises, here's my smoking gun: -Load up a new campaign and steam right into a convoy of ships. Launch a couple of torps at a ship or two for good measure. Make sure at least one is sunk or damaged. Save your game. Reload your game. ![]() |
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#58 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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What did I miss? JCC |
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#59 | ||
Helmsman
![]() Join Date: Apr 2007
Posts: 103
Downloads: 0
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1. No ships nearby. 2. Not close to a crew change. 3. Not submerged. 4. Not moving. 5. On the map screen. 6. Holding my breath. 7. Praying? OK those last 2 were my own additions but you get the idea. This is a holdover from SH3 with load issues and I've seen quite a few dandy one's myself. I'm happy for you that your reload worked fine. |
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#60 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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The only problem I have seen with saves is if I reload while in the middle of the game.
If I save and quit to main menu or exit and come back and reload the saved game I have no problems.
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